Showing posts with label runescape quest guide. Show all posts
Showing posts with label runescape quest guide. Show all posts

Wednesday, March 18, 2009

The Chosen Commander Quest Guide

The Chosen Commander quest guide on Runescape is the ultimate walkthrough for this quest.

Difficulty level: Pretty hard
Start location: In the Runescape goblin city of Dorgesh-Kaan, east opposite the Runescape bank.
Required Skills: Level 46 Agility, Level 46 Strength, Level 46 Thieving
Required Quests: Land of the Runescape Goblins
Required Items: Light source
Suggested items: Teleport runes to Lumbridge, Ardougne; dismiss your familiar

Monsters in this quest: Bandos Avatar (level 125), Sigmund, Walton (level 50), Zanik (level 75)

NPC: Captain Undak, Mernik, Torzek, Walton, Zanik, Johanhus Ulsbrecht, Milton the Runescape Miller, Grubfoot, High Priest, Juna the Runescape Snake, Kazgar, Goblin Scribe, Tegdak, Mistag, Oldak, Turgall, Ambassador Alvijar

An Intoxicating Problem

1. Speak to Captain Undak east opposite the Runescape bank in Dorgesh-Kaan. Ask him if he needs any help. He explains to you that the Runescape cave-goblin children from the Runescape city's nursery have fallen ill and asks you to accompany him. When you agree, he will follow you (if you have a familiar following you, he will tell you to dismiss it first). Go to the Runescape nursery which you can find at the Runescape top of the Runescape stairs beside the Runescape Captain.

2. Head up to the Runescape nursery and speak to Mernik, who sends you to speak to her assistant, Torzek. Go outside and speak to her about the Runescape children. She is panicky, so tell her to calm down. Once she is, ask her what the Runescape kids have eaten. She will tell you that all of the Runescape children ate the Runescape food they got, not just the Runescape ones who got sick. So you must investigate the Runescape children.

Note: There are four children outside that are sick, and many running all around that are well. the Runescape sick kids each ate two foods, at least one of which made them sick. the Runescape well kids will not have eaten these foods. the Runescape bad foods are green gloop soup and frogspawn gumbo.

3. Talk to the Runescape Captain. He will tell you that the Runescape goblin food merchants have been buying spices from humans lately. the Runescape Captain suspects one of the Runescape human vendors is a H.A.M. guard.

4. Go to the Runescape merchants downstairs and investigate. You can find the Runescape merchants south on the Runescape ground floor. Talk to the Runescape ones that sell the Runescape bad food and figure out who sold food to both of them. It is Walton.
Bank Bank Bank
Dorgesh-Kaan
Required: none
Suggested: weapon, armour, food to fight a level 50

Not the Runescape human...

5. Report back to the Runescape Captain, who will come and arrest him. (If you accuse the Runescape wrong person, you will have to pay 5,000 gp.)

6. Walton will resist and you will have to fight him. When he is at half health, he will turn on protect from melee prayer. Then, a great portal of light appears behind him. You tell him to look behind him. Zanik jumps out of the Runescape portal! She helps you to finish off Walton and he is taken away by the Runescape Captain. You ask Zanik what happened, she will tell you in an interesting cutscene...

7. You are now playing as Zanik!

* Climb up the Runescape goblin statues and work your way up to the Runescape statue with the Runescape bowl, which will show a cutscene of the Runescape ill children.
Chosen Agility Course
* Make your way over to the Runescape ledge and grab Zanik's Crossbow.
* Once you have that, grapple across to the Runescape throne.
* Pick up the Runescape amulet; all the Runescape statues will bow to you now.
* Look into the Runescape bowl again, it will show you arresting Walton.
* Make your way to the Runescape portal west. the Runescape blocking statues will part to allow you to get to the Runescape portal.

8. Talk to Zanik after the Runescape cutscene so she will follow you to the Runescape council. Go to the Runescape north end of town and upstairs to the Runescape council. They talk about on how they must hand over Walton to the Runescape humans. the Runescape Captain starts to take away Walton, and Zanik shoots him! She then runs off. Talk to the Runescape Captain who suggests where she is, tell him you will start looking for her.
Bank Bank Bank
Dorgesh-Kaan
Required: Light source
Suggested: none

9. Go to the Runescape agility course far south of the Runescape city. Go down the Runescape ladder (make sure to bring a light source!), and go all the Runescape way south (past the Runescape dungeon entrance marker) to find Zanik. Sit beside her quietly (choose this several times), and when she talks, help her to feel better.
Chosen Zanik Minimap

10. Eventually you both will go back to the Runescape council. Once there, you can defend Zanik. After choosing all options, Zanik will be banished from the Runescape city. Speak to her outside; she will then teleport away.

11. Speak to the Runescape Captain, who will thank you for bringing back Zanik. He will then ask you to infiltrate the Runescape H.A.M base and find out their plans. the Runescape Captain will give you a set of H.A.M robes.
Bank Bank Bank
Dorgesh-Kaan
Required: none
Suggested: Lumbridge teleport runes, Ardougne teleport runes

12. With your H.A.M robes equipped, make your way to the Runescape H.A.M base west of Lumbridge. In the Runescape southeast corridor of the Runescape base, near the Runescape jail, speak to Johanhus Ulsbrecht. Ask about Sigmund and where you can find him. He will tell you Sigmund set up his own base in Ardougne, and to use the Runescape password "Arrav". Teleport to Ardougne.
HAM Dungeon Map not showing
Bank Bank Bank
Required: none
Suggested: armour, weapon, food (H.A.M robes no longer used), tinderbox

13. In Ardougne, get combat supplies and then make your way to the Runescape Windmill just north of town. Talk to Milton the Runescape Miller, but have all your H.A.M clothing unequipped otherwise he won't let you in. Tell him the Runescape password and he will let you in.

14. Climb down the Runescape trapdoor into the Runescape base, but do not talk to Sigmund or he will throw you out. Find Sam the Runescape guard and pickpocket him for his letter.
Chosen Sigmund Hideout

15. Go east to the Runescape guard at the Runescape prison cell. Give him the Runescape letter and he will let you in. Take the Runescape prison key and let the Runescape goblin out. It is the Runescape goblin village commander Grubfoot!

16. Before speaking to Grubfoot again to start his escape, go into the Runescape smallest room, the Runescape kitchen (letter A in the Runescape picture) with the Runescape wall crack. Go into the Runescape locked room (letter B) via the Runescape crack and unlock both doors, then go back to Grubfoot.

* Tell Grubfoot that you'll distract the Runescape guard so he can make a break for it.
* Go to the Runescape guard and talk to him so that he is facing north (stand to his north side).
* Grubfoot will go across to the Runescape next room (room B).
* Go with Grubfoot, tell him to wait at the Runescape west door.
* Go into the Runescape smallest room (the kitchen, room A) and grab the Runescape dirty dish plates.
* the Runescape guard will come in and ask if it was you.
* Wait for Grubfoot to get into the Runescape next room (the bunk room, letter C in the Runescape picture).
* Follow Grubfoot when he is there, tell him to follow you.
* Make your way to the Runescape big doors on the Runescape raised part of the Runescape base.
* the Runescape guard will spot you and Grubfoot will paralyse him with a magic attack.
* Then you both must get out of there via the Runescape big door.

17. Once you come out into the Runescape next room, a cutscene will take place. A few goblins are attacking the Runescape H.A.M people. Zanik is also there attacking the Runescape H.A.Ms. Sigmund will spot you and fight you. He will put on protect from melee and Zanik will range him as you attack. Once he is near dead, he almost gets away but Zanik cuts off his hand. Zanik will finish him off, and you ask what has gotten into Zanik. She is under the Runescape control of Bandos!

18. Zanik will attack you. Fight her and she will regenerate. Keep killing her and convince her to snap out of it:

* Does our friendship mean nothing to you?
* But am *I* your enemy?
* You're being controlled Zanik, fight it!
* Zanik, it's the Runescape pendant. Take it off!
* You've got to do it, otherwise it will win!

Eventually Zanik will take off the Runescape pendant which is controlling her. the Runescape high priest goblin will take the Runescape pendant and Bandos will take control of him, while Zanik is back to herself. the Runescape priest teleports away and causes an earthquake. Zanik and you will teleport away.

19. Zanik and you end up in a cave somewhere near the Runescape goblin city. She gives you a lit oil lamp. You talk for a bit and make your way west towards the Runescape exit. Another earthquake traps Zanik. Clear the Runescape rubble and tell Zanik to use her crossbow. Get to where you can see the Runescape protrusion on the Runescape cliff's edge, and guide her as to where she should aim her crossbow grapple: right, right, left, and left.
Chosen Cave Ledge pic

20. Exit the Runescape cave. You emerge near Juna the Runescape snake. She warns Zanik, telling her she must return to her destiny. Zanik ignores Juna and you continue back to the Runescape city.

21. Kazgar, the Runescape goblin who leads you to the Runescape Dorgesh-Kaan mine, will tell you about a thing in a giant glowing suit terrorising the Runescape city. You have to explain to him that Zanik is allowed back into the Runescape city.

To surrender or not...

22. Going into Dorgesh-Kaan, a guard will tell you to go to the Runescape Captain in the Runescape middle of the Runescape city. When you get there you will notice an obelisk. It is a warning to the Runescape goblins. Talk to the Runescape Captain and he will send you to the Runescape council. At the Runescape council, they debate what to do and show you the Runescape translated warning. It says for the Runescape goblins to surrender before Bandos. Zanik convinces the Runescape council to fight.

23. Talk to the Runescape Goblin scribe in the Runescape council room, who will ask you to assemble a time capsule to preserve the Runescape history of the Runescape city. He will send you to the Runescape archaeologist Tegdak, who is in a room off the Runescape east side of the Runescape ground floor. Get the Runescape box of artefacts from Tegdak and bring it back to the Runescape scribe. He will seal it and will ask you to bring it to Mistag, who is north just outside the Runescape city in the Runescape mines.
Chosen Tegdak

24. Go to Mistag, who will thank you for the Runescape box. He will ask you to go to Oldak, who might have a way to help the Runescape city. Go to Oldak in the Runescape northwest corner of the Runescape city, and you will find him arguing with Grubfoot. He eventually sends you to Turgall in the Runescape Agility Course south of the Runescape city, to get some items that will help.
Bank Bank Bank
Dorgesh-Kaan
Required: Light source
Suggested: none

25. Go to Turgall, who will give you two Energy Protectors and a Focusing Chamber. Go back to Oldak, who is now at the Runescape portal where you fought Walton.

26. Talk to Oldak, who will give you the Runescape modified Crossbow. Hand it over to Zanik who will ask you to check on the Runescape children in the Runescape nursery.

27. Go upstairs to the Runescape Nursery and talk to Mernick. She is worried about the Runescape children and wants to send them off to the Runescape Dwarf city. She asks you to talk to the Runescape ambassador about it.

28. Ambassador Alvijar's house is just north of the Runescape nursery. Ask him to let the Runescape children go to safety. He refuses. Go back to Mernick with the Runescape bad news. Once done, head to the Runescape bank and prepare for the Runescape fight. Bring food and armour!
Bank Bank Bank
Dorgesh-Kaan
Required: none
Suggested: weapon, armour, food, four pack spaces

The final encounter

29. Talk to Zanik and say you are prepared. You will both head into the Runescape portal. the Runescape Bandos Avatar (Level 125) uses both a magic and melee attack, so try to switch prayers to avoid being hit. He will ask you both to surrender, ignore it and attack him. Kill him once and he will regenerate like Zanik.

30. the Runescape Avatar will then knock Zanik out, smashing the Runescape crossbow. You must collect the Runescape pieces again, and while collecting them you will be attacked by the Runescape statues. You cannot pick up the Runescape pieces while under attack by one of them, so you may have to kill them. When you have picked up the Runescape crossbow pieces, assemble it again and kill the Runescape Avatar again. When he is red barred, a message will popup in your chat box offering several choices, including "Use Zanik's crossbow special". Choose this and it will kill the Runescape Avatar. Sit next to Zanik until she recovers. Tell her what happened. You both will go back to Dorgesh-Kaan.

31. A cutscene about the Runescape goblins celebrations will occur, and then - QUEST COMPLETE! Congratulations on finishing the Runescape goblin story line.

Reward:

* 20k Strength XP
* 20k Agility XP
* 20k Thieving XP
* Zanik's Crossbow
* Access to the Runescape Bandos Throne Room Agility Course (Speak to Oldak)

Quest points gained on this quest's completion: 3

Wednesday, October 8, 2008

Defender of Varrock Runescape Quest Guide

Defender of Varrock

Description: Troubling reports are arriving from scouts in the Runescape Wilderness: zombies are amassing and organizing. Zombies alone are incapable of such intelligent behavior, and each time it has happened in the Runescape past great tragedies have come to pass. Captain Rovin, suitably concerned, needs your help to go on a dangerous mission to verify the Runescape reports. Are the Runescape Varrock Guard just being paranoid, or could this be a major threat to the Runescapeir city?

Difficulty: Experienced

Length: Medium

Requirements: 
Levels:
51 Agility
51 Hunter
54 Smithing
59 Mining
Must be able to fight multiple level 85 enemies.
Must be able to survive in the Runescape Wilderness. 

Quests:
Shield of Arrav
the Runescape Knight's Sword
Romeo and Juliet
Demon Slayer
Temple of Ikov
the Runescape Family Crest
What Lies Below
Garden of Tranquillity

Items Needed: A Pickaxe (of any kind), a Spade, a Redberry pie, 1 Blurite ore, a Light source, a Tinderbox, Food, Armor, and a Weapon. 

Items Recommended: A Games necklace, Prayer potions (although, you do have access to an altar near the Runescape dungeon), an Amulet of glory, and Varrock/Falador teleport runes. 

Items Acquired During the Runescape Quest: Grubby key, 6 Bottles, 6 Bottle of mist, Varrock teleport tablet, a Scrap of paper, a Restored sheild, and a List of elders.

Quest Points: 2

Reward: 15K Hunter XP, 10K Smithing XP, 10K Mining XP, 10k Defence XP, 2K Agility XP, and the Runescape ability to claim Varrock Museum Kudos for completing the Runescape Shield of Arrav quest.

Start Point: Northwestern tower of Varrock Palace.

To Start: Talk to Captain Rovin.

Talk to Captain Rovin, he will tell you that Hartwin has seen an army of zombies at the Runescape Graveyard of Shadows. 

Note: Read the Runescape Legend of Arrav in the Runescape Lores and Histories if you wish to get a better understanding of the Runescape storyline of the Runescape quest. 

 

While Hartwin is following you, head to the Runescape Graveyard of Shadows, located just west of the Runescape Clan Wars lobby. Talk to him when you get the Runescapere. He will tell you that the Runescapere was an army. You will notice the Runescape zombie tracks. 

Note: You may also use a games necklace to teleport straight to the Runescape Clans Wars lobby. From the Runescapere on, head west to the Runescape graveyard. 

 

Inspect the Runescape bushes and trees nearby to uncover the Runescape tracks, just as you would in hunting kebbits. In one of the Runescape trees, you will find a grubby key. 

 

Keep inspecting objects until you notice that the Runescape footpaths end at the Runescape Chaos Altar. 

Use the Runescape Grubby key to unlock and open the Runescape trapdoor behind the Runescape altar. 

 

As you go down the Runescape trapdoor, you will see a lot of zombies. On the Runescape eastern side of the Runescape tunnel, you will notice the Runescape option "Look-over balcony". Choose it and you will see a cut scene with 3 Mahjarrats and Arrav. 

 

Go a little west and grab 3 Bottles. You now need to start killing the Runescape zombies. Use the Runescape bottles on the Runescape red mist the Runescapey emit upon death. You need 3 Bottles of mist in order to go through the Runescape next door. Anothe Runescaper cut scene occurs, featuring Arrav. 

 

Once the Runescape cut scene has ended, you must kill 3 more zombies and collect the Runescapeir red mist. Proceed through the Runescape next door and look over the Runescape balcony for anothe Runescaper cut scene. After the Runescape cut scene, Hartwin will give you a Varrock teleport tablet and ask you to speak to Captain Rovin. 

 

Teleport to Varrock and talk to Captain Rovin. He will ask you to talk to Thurgo, south of Port Sarim. 

Make your way to Thurgo's hut south of Port Sarim and talk to him. He will tell you to go to Camdozaal, the Runescape Imcando Dwarf Hall under Ice Mountain. He will give you a scrap of paper with coordinates, which shows you the Runescape location. 

Note: If you have not acquired a Blurite ore prior to starting the Runescape quest, we advise you to mine an ore in the Runescape Blurite dungeon, located east of Thurgo. 

 

Head to the Runescape White Tree on top of the Runescape Ice Mountain and dig just to the Runescape east of it. You will dig a hole out of the Runescape snow. Use your pickaxe with the Runescape churned-up snow to mine the Runescape rubble. Enter the Runescape hole and crawl to Camdozaal. 

 

Talk to Ramarno, the Runescape sage of the Runescape Imcando dwarves. He will tell you that he will help you unlock the Runescape power of the Runescape Shield of Arrav, but only if you can smith. 

Note: If you give Ramarno a Redberry pie, you will receive 1K Smithing XP. 

 

Use the Runescape Blurite ore with the Runescape Sacred Forge. Talk to Ramarno, so that he can work his magic that will unlock the Runescape power of the Runescape shield. You will see a cut scene with Traiborn, Queen Ellamaria, Fenkenstrain's Monster, the Runescape Wise Old Man, and Zamouregal talking to you outside of the Runescape Forge. 

 

Teleport back to Varrock. As you approach the Runescape palace, you will see the Runescape zombie invasion. Talk to Captain Rovin and he will give you the Runescape restored Shield of Arrav and tell you to look in the Runescape library for its descendants. 

 

Head to the Runescape library and talk to Reldo. Read the Runescape list lying on the Runescape floor. the Runescape List of elders includes the Runescape following descendants: 

Romeo
Juliet
Draul Leptoc (Juliet's Fathe Runescaper)
Horvik the Runescape Blacksmith
Curator Haig Halen
King Roald
Sir Prysin
Aenoisig Raispher (King Roald's advisor)
Gontamue

 

Talk to each one of the Runescape descendants. One of the Runescapese people will tell you that the Runescape next person in the Runescapeir bloodline was married to someone with the Runescape surname of Fitzharmon. Read the Runescape Varrock Census back at the Runescape library to realize that this person is referring to Diminthe Runescapesis. 

Note: the Runescape person who will tell you about Diminthe Runescapesis differs from player to player. 

 

Speak to Diminthe Runescapeis, next to the Runescape Fancy Dress shop. You will see a cut scene of all the Runescape zombies being defeated by Diminthe Runescapeis with the Runescape Shield of Arrav. 

 

Head back to Captain Rovin to receive your reward. 

Congratulations! Quest Completed! 

Visit Historian Minas at the Runescape Varrock Museum to receive anothe Runescaper 5 Kudos, making a total of 163 possible Kudos. Minas will also hand you a lamp, giving 1,000 XP in the Runescape skill of your choice. 

Friday, August 1, 2008

Spirit of Summer Quest Guide

Spirit of Summer

Description: The ghost of a small girl has appeared at the farm ruins in the Wilderness. There seems to be something she wants, but she is too weak to communicate properly. Can you figure out what needs to be done?

Difficulty: Intermediate

Length: Medium

Requirements:
Levels:
19 Summoning
26 Farming
35 Prayer
40 Construction
Ability to survive in the Wilderness

Quests:
The Restless Ghost

Items Needed: A Ghostspeak amulet, several Spirit wolf pouches, several Desert wyrm pouches, and several Spirit scorpion pouches.

Items Recommended: Games Necklace, Food and Forinthry bracelet and another form of teleport in case your encounter a Revenant.

Items Acquired During the Quest: A Bucket, Button mushrooms, Hammer, 4 Steel nails, 2 Planks, Limpwurt seed, Rake, Seed dibber, 5 Normal Bones, and a Skull.

Quest Points Reward: 1

Reward: 7,500 Construction XP, 5,000 Prayer XP, 2,000 Farming XP, 1,000 Summoning XP, Jennica's ring, access to a new realm, a new area for Combat and an area for Woodcutting with a Cursed magic tree.

Start Point: The farm ruins north-west of the Clan Wars challenge hall.

To Start: Seek the spirit of a little girl.

1. Teleport to Clan wars using a Games necklace. Once there, head north-west to the ruins of a farm. Look for a little Spirit walking around the ruins. When she walks into a one of the buildings follow her, you will then see a cut scene and end up in a spirit world.

Little ghost

2. You will see that the little girl has rings around her, preventing her from speaking with you. The father will do emotes in an attempt to try and communicate with you. These emotes are random. Watch the other two spirits and do what they do for the responses, if one shrugs see what the other one does for a response. If however you are unsure of what emote the father did doing the "Think" emote makes father repeat the last emote.

Emotes

3. When you finally got all the rings off of her, speak with her. She will ask you to go to the village west of the farm near some mountains. The location she is referring to are the Ruins west of the Bandit Camp. Leave the spirit world and head over to the Ruins. Speak with the little Spirit east of the farming patch to find out about a beast, something that needs washing and the barrel.

Bandit camp

4. Go back to the real world, then use your bucket on the barrel which the girl was standing next to (a Bucket can be found in most northern ruin). Go to the center of the village and pick some button mushrooms from the hollow log. When you enter the spirit world you will see a cut scene of her eating and drinking.

Mushrooms

5. Go find the little spirit. She will be next to her wardrobe which needs to be fixed. Head back to the real world to fix it using a Hammer, 4 Steel nails and 2 Planks (all these items can be found in the most southeastern ruin).

Wardrobe

6. Now head back to the spirit world and talk to her once again. She now wants you to retrieve her doll from underneath an overgrown Limpwurt Plant. Search the creates just south of the farming patch to get a Limpwurt seed. Plant it in the farming patch using a Rake and Seed dibber (These items can be found in the northeastern ruin). It will take approximately 20 minutes to grow.

7. Once the Limpwurt plant is fully grown head back to the Spirit World and you will see a cut scene of the girl picking up her doll, she can now speak properly to you. Follow her back to the farm and talk to her. She will tell you about a beast that has been taunting the village for hundreds of years.

8. After she has finished talking, follow her down the ladder to the altar and speak to her. She wants you need to wake the discs. Head back up the ladder and leave the spirit world. Pick up a Skull east of the farm and 5 Bones scattered around the farm. Enter the spirit world and use them all on the altar. You then will see a cut scene of a disc rising.

Note: You must be in the spirit world when you use the Skull and Bones on the altar, otherwise they will crumble to ashes and you will have to get another skull and 5 bones.

Altar

9. The disc is located north of the Ruins. To kill the Spirit beast (level 717) you need to summon a certain follower and then dismiss it while your familiar and the beast are touching the discs. When you have successfully dismissed a familiar on one disc the next disc will appear.

Note: The trick is to lure the beast towards the discs, and summon your familiar when you are facing the beast. This stops the beast from devouring your follower. If you fail to dismiss your familiar on the appropriate moment and are still standing on the disc the beast will damage you and push you off the disc.

* The first disc requires a Spirit Wolf Pouch.
* The second disc requires a Desert Wyrm Pouch.
* The third disc requires a Spirit Scorpion Pouch.


10. After successfully dismissing your familiar on the third disc, 3 Elders of the village will appear and trap it. Speak to one of them and go through all of the conversations. You will receive your reward and be send back to the real world.

Best and elders

Quest Completed!

Quest complete scroll

Jennica's ring:

After completing the quest you receive Jennica's ring, this ring can be used to access different portals across the wilderness. To access a portal, you stand on it, equip the ring and then operate it. It also makes Revenants more generous when it comes to drops.

* The portal at the Forgotten Cemetery will grant you 10,000 Prayer XP when you enter that portal.
* The portal at the Ruins (The Farm) will grant you 10,000 Farming XP when you enter that portal.
* The portal at the Axe Hunt (level 56 Wilderness) will grant you 7,500 Attack XP when you enter that portal.
* The portal at the Chaos Altar is unusable.
* The portal at the Abandoned Castle is unusable (level 47 Wilderness)

You cannot receive the above XP rewards unless you have a level of 50 or higher in that skill.

From the moment you enter in the Spirit world you are no longer considered to be in the wilderness, and can therefor teleport from there out of the the wilderness.

Cursed magic tree:

By chopping down the Cursed magic tree you receive a Cursed magic log, and 275 Woodcutting experience. These logs turn into normal Magic logs the moment you leave the spirit world. Cutting down the cursed tree will make a normal magic tree spawn in wilderness (and vice-versa). It is pretty much like two magic trees, without ever having to wait for them to spawn. The only unfortunate part is that it is located in the wilderness and far from a bank.