Monday, March 26, 2012

Bakriminel bolts in RuneScape


Introduction
Bakriminel bolts are the highest ranged strength bolts that can be used with a Rune or Chaotic crossbow, and in addition they have some devastating effects against mages in PvP! These allow you to target different body parts on your opponent, each of which can trigger a different special effect.

Bakriminel bolts can be bought from the Grand Exchange, or you can make them yourself with 85 Woodcutting and 93 Fletching. Even for non-player killers, these bolts can provide a good source of daily income for little work required.

To begin, speak to Mami Rimba in north-west Edgeville, just north of the lodestone. Bakriminel bolt tips must be bought from her, as these cannot be player made.

Unfortunately, Mami Rimba won't let you cut Bloodwood logs from the tree next to her, so you'll have to find your own tree before you can make some bolts. Don't forget to bring a knife and a good supply of bolt tips with you, as the bolts can only be made while standing next to a Bloodwood tree.
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Bloodwood Tree locations
There are six Bloodwood trees in total, three located in the wilderness, and three located in areas accessible after certain high-level combat quests. They all have one thing in common - bloodshed. All six locations are shown below:
Bloodwood Tree locations
Minimap Area Requirements How to get there
Next to the Chaos Temple (level 12 east wilderness) None Either run from the Grand Exchange or Deamonheim. Alternatively, use the Carrallangar Teleport on the Ancient Magicks spellbook (84 Magic required) and run south.
North-east of the Demonic Ruins (level 48 east wilderness) None Teleport to the Corporeal beast lair using a Games necklace and run north. Alternatively, use the Annakarl Teleport on the Ancient Magicks spellbook (90 Magic required) and run north-east.
South of the Pirates' hideout (level 49 west wilderness) None Either use the wilderness portals to reach the northern wilderness, pull the lever in Ardougne or Edgeville, use the Ghorrock Teleport on the Ancient Magicks spellbook (96 Magic required) or use the Ice Plateau teleport on the Lunar magic spellbook (89 Magic required). You will have to run the remainder of the distance, the hideout is just east of the wilderness agility course.
South-east of the bank at Soul Wars Nomad's Requiem completed Teleport to Edgeville using lodestones or by using a glory amulet and enter the portal to the south
South of the Arboretum in Darkmeyer The Branches of Darkmeyer completed Teleport to Darkmeyer using Drakan's medallion
South of the Ritual stone at the Ritual site Ritual of the Mahjarrat completed Teleport to the Glacor cave using fairy ring DKQ and leave the cave to the north. Then simply run west.
The best method for doing a "lap" of these trees will be discussed later on, however certain facts should be noted;
Bloodwood trees are instanced, so other players cannot cut down your tree.
After a Bloodwood tree has been cut down it will take around 6 hours to respawn again. In this sense the making of bolts is a repeatable event.
On average, trees in the wilderness will give a higher yield of logs than those which are not. This comes at a higher risk, of course.
You must make your bolts at the tree. If you stray more than a few paces away, your logs or shafts will turn to dust.
Now, simply cut the logs from the tree (any hatchet works), fletch them into shafts using your knife, and attach the bolt tips. Once the Bakriminel bolts have been made, it is safe to move away from the tree, as they will not be destroyed in this form.
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The fastest route
This route plan assumes you have access to most teleports, and have access to all six Bloodwood trees. Feel free to alter the set-up as needed if you lack some of the requirements. Included is also a low-risk equipment set-up to help you survive in the wilderness should you come into contact with player killers.

Requirements: Lunar and Ancient spells unlocked and one of the books active (Lunar recommended), 96 Magic (lower if using the Ardougne/Edgeville lever), Drakan's medallion, stack of bolt tips (200-300 should suffice), knife (toolbelt knife works), food for healing in the wild. The inventory includes both runes for ancient or lunar spellbooks, those on ancients will only require 6 law runes and no astral or cosmic runes.
Start at any bank with the above equipment and inventory ready. Teleport to Carrallangar on the Ancient spellbook (or spellbook swap from Lunars to use this), run south to the Chaos temple and make bolts at the tree. Beware of player-killers! This tree is cut first as it is the easiest wilderness tree to leave quickly.
Teleport to Darkmeyer using Drakan's medallion, activate Protect from Melee/Deflect Melee to avoid the vyrelords and make bolts at the first tree to the south.
Teleport to a fairy ring west of the Relleka Slayer cave using a Ring of slaying and dial to DKQ. Run north out of the Glacor cave, run west and make bolts at the second tree.
Teleport to Edgeville, run south and enter the Soul Wars portal. Make bolts at the tree and then bank the bolts you have made sofar at the chest.
The last two trees are higher risk due to player killers. Teleport to Ghorrock or the Ice Plateau and run east along the north of the fence towards the Pirates' hideout. The Ice Plateau teleport is significantly closer than the Ghorrock teleport. After making bolts at this tree, bank at the Mage arena to the east. A knife or slashing weapon is required, your hatchet will work for this.
Finally, teleport to Annakarl (or spellbook swap from Lunars to use this) and make bolts at the tree to the north of the Demonic Ruins. Finally, run south to the Corporeal Beast lair or use wilderness portals until you are in low-level wilderness, and teleport away using your amulet of glory.
Obviously it is possible to do the above in any order, though changing the order will not speed anything up. If you want to check whether it is time for another run, simply teleport to Darkmeyer and check the tree there, as it can be seen from the teleport spot.
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Using the bolts in PvP
Even without special effects these bolts are deadly, with a massive 125 ranged strength. However, what makes them special is the ability to target certain body parts, and the effects this causes. When equipped along with a Rune or Chaotic crossbow, the combat interface will change to the one shown below.

All three styles fire at the "rapid" attack speed, and can be switched to as needed. When attacking another player who is wearing magical armour or no armour in the corresponding slots, this may trigger some special attacks:
Target-Head - Has a 1/3 chance to slow the magic casting speed of your target by one tick (0.6 seconds) for 30 seconds. Hitting them again during this period has the same chance to reduce their magical accuracy, proportional to the damage of your hit. In Castle wars, players cannot wear helms. In this case, the target-head special effect will only activate if the target used a combat spell in the last few seconds before the attack.
Target-Torso - Has a 1/4 chance to cause a bleeding effect, hitting your target for one lifepoint of damage every 2.4 seconds (or 4 ticks) for sixty hits. If this special activates again while the first is still in effect, an extra lifepoint of damage is dealt with each hit (up to a maximum of five) until the initial duration is over.
Target-Legs - Has a 1/3 chance to drain the run energy of your target by a percentage of the damage dealt. The reduced energy is 20% of the damage you do, rounded up. If the hit reduces their run energy to zero, the attack will bind your target to the spot for 10 seconds.

Every time one of these effects occurs, whether you are the attacker or the target, you will be notified in the chatbox so you can change your strategy accordingly. Unfortunately, Ava's device will not retrieve Bakriminel bolts, though that's just the price you pay for power!


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Saturday, March 10, 2012

RuneScape Mage Training Arena



UPDATE - June 09, 2008

- Removed profit gain (Two reasons for this. First, the RuneScape forum rollback. Second, with the RuneScape GE changing the RuneScape prices so randomly, I don't find a point anymore. the RuneScape guide will still have the RuneScape part of how much it costs to get the RuneScape item, but you can figure out your net profit yourself.

UPDATE - December 31, 2007:

- Updated prices
- Added my comments on each item
- Fixed a broken hide link causing half the RuneScape guide to have white text
- An improved diagram for the RuneScape Alchemist's Playground added

UPDATE - June 30, 2007:

- Fixed some minor mistakes
- Updated prices

UPDATE - April 04, 2007:

- Removed some unnecessary pictures.
- Added spoiler tags on pictures for people with bad computers.
- Fixed some small grammar mistakes and added some more content in some parts.
- New calculations to relate to price changes.
- Replaced Telekinetic Theatre formula with the RuneScape one I think is more correct.
- Edited the RuneScape Alchemist Playground pattern to make it neater.
- Removed Sapphire-Ruby enchant for pricing. I don't know what I was thinking. Who the RuneScape hell uses those? #-o Besides if your using those enchant spells, you probably ain't here to make serious cash.
- Prices have been changed accordingly. Just a little comment by me.
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First of all I would like to thank everyone for their time for reading this, and the RuneScape people who have already made guides for the RuneScape Mage Training Arena. I think you guys did a great job, but there was something missing. I'm not sure what but this guide will cover everything.

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Section One: Introduction

Section Two: Why should I go there?

Section Three: Getting there

Section Four: Point Conversion

4a. Introduction

4b. Telekinetic Theatre

4c. Creature Graveyard

4d. Alchemist's Playground

4e. Enchantment Center

Section Five: the RuneScape Telekinetic Theatre

5a. Introduction

5b. Equipment

5c. Strategies

5d. Maze Solutions

Section Six: the RuneScape Creature Graveyard

6a. Introduction

6b. Equipment

6c. Strategies

Section Seven: the RuneScape Alchemist's Playground

7a. Introduction

7b. Equipment

7c. the RuneScape Pattern

7d. Strategies

Section Eight: the RuneScape Enchantment Center

8a. Introduction

8b. Equipment

8c. Exp Reduction Chart

8d. Strategies

Section Nine: Rewards

9a. Introduction

9b. Infinity Items

9c. Wands, Mage's Book and Bones to Peaches

9d. Runes

Section Ten: Final Things & Credits

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Section One: Introduction

Welcome to the RuneScape Mage Training Arena, an ancient ground used by Third Age Mages to practice the RuneScape art of magic. This place was defecated upon by the RuneScape Warriors and the RuneScape Rangers, as they had no special place to practice their techniques. Soon after the RuneScape construction of this facility, it was quickly destroyed by said Warriors and Rangers. But now of the RuneScape Fifth Age, this place has been discovered by a wandering mage. He rebuilt this place by hand, and used his powerful magic to create "Guardians", to protect the RuneScape arena and reward mages for their effect. As of now, this facility stands, awaiting curious wizards to test their skills, wits, and courage. I welcome you here, and I hope you enjoy your stay...

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Section 2: Why should I go there?

Well, for starters, this place is a godsend for magic experience. the RuneScape rewards are also another reason why you would go there. Want a new spell? Here's the RuneScape place to get it. the RuneScape Bones to Peaches spell await anyone that gains enough Pizazz points. It is an improved version of the RuneScape Bones to Bananas spell, healing 8 HP per! Want to look cool? the RuneScape infinity robes are the RuneScape way to go. Not only do you get more magic bonus then mystic robes, but you look real fruity, in a good way! So whether you want magic exp, some new armour, or a new spell, you should at least give this place a try. You might like it. :wink:
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Section 3: Getting There

It isn't very hard to get there. There are many methods, shown in this map.

Map to Mage Training Arena


Method 1 (Orange): Ring of Dueling

Rub your Ring of Dueling, choose Duel Arena, and walk there.

Method 2 (Red): Gnome Glider

Gnome Glider map


From your current Gnome Glider, go to "Ta Quir Priw" (Grand Tree), and then go to "Kar-Hewo" (Al-Kharid) and then walk.

Method 3 (Yellow): Amulet of Glory

Rub your Amulet of Glory, choose Al-Kharid, and walk there.

Method 4 (Green): Lumbridge/Home Teleport

Teleport to Lumbridge, go through the RuneScape border gate, and walk there.

Method 5: (Blue): Canoes

From any Canoe Station, make a canoe and go to Lumbridge, then go through the RuneScape border gate, and walk there.

Method 6 (Purple): Crossbow Grapple

Go to Lumbridge, into the RuneScape swamps, and grapple the RuneScape tree, then walk.
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Section Four: Point Conversion

4a. Introduction

Using mathematical formulae, you can determine how much runes you need for a particular item. These formula's aren't 100% accurate, but they should give you an estimate of how many runes you will need. Feel free to correct my formulas.

4b. Telekinetic Theatre

8.3 * 5 = 41.5

41.5 - 10 = 31.5

31.5 / 5 = 6.3

6.3 / 18 = 0.35

Average Law Runes used per maze (8.3) multiplied by the RuneScape Number of mazes done (5) - Law Runes gained for 5 mazes done (10) = 31.5 Law runes used per 5 mazes

Law Runes used for 5 mazes (31.5) / Number of mazes (5) = 6.3 Law Runes per maze including bonus ones.

Law Runes per maze (6.3) / Points per 5 mazes earned (18) = 0.35 of a point per Law Rune

4c. Creature Graveyard

This doesn't require a precise formula, as 16 fruit is clearly stated as to equal one point. But assuming you have at least 16 per cast:

Bones in inventory (16) = Fruit in inventory (16)

Fruit in inventory (16) = Points gained (1 Point per Nature Rune)

4d. Alchemist's Playground

This once again doesn't require a formula as 100 coins equals 1 point. You could use 100 coins as a percentage to conclude that:

Coins needed for a point (100) / Coins obtained from alching (1,5,8,15,30) = 0.01, 0.05, 0.08, 0.15, or 0.3 of a point per Nature Rune

Note that you only get points for 100 integer numbers (100, 200, 500, etc). If you deposit 101, or 999, you would only get 1 or 9 points respectively.

4e. Enchantment Center

This one gets confusing because people use different enchantment spells.

Use the RuneScape numbers in the RuneScape chart below, and depending on your spell, replace the RuneScape X variable with it.

Take note that you only get points for enchanting 10 shapes in a row. If you enchant 9 shapes using Diamond enchant, you won't get any points, but enchanting 1 more will get you 14 as the RuneScape chart shows. You get 10 default points after enchanting 10 shapes plus a bonus amount depending on the RuneScape enchant spell you use.

Sapphire = 1 (This is the RuneScape value of the RuneScape bonus points you get for enchanting 10 points)
Emerald = 2 (The pattern continues as each enchantment spell higher than the RuneScape previous gives 1 more bonus point)
Ruby = 3
Diamond = 4
Dragonstone = 5
Onyx = 6

10 + X =

Sapphire = 11
Emerald = 12
Ruby = 13
Diamond = 14
Dragonstone = 15
Onyx = 16

The points listed above all require 10 Cosmic Runes. Now to determine how many points a Cosmic Rune is worth. Replace the RuneScape X variable with the RuneScape spell numbers above.

X / 10

Sapphire = 1.1 Point
Emerald = 1.2 Point
Ruby = 1.3 Point
Diamond = 1.4 Point
Dragonstone = 1.5 Point
Onyx = 1.6 Point

Well to summarize, here is the RuneScape worth of each rune:

Law = 0.35 of a point

Nature (Graveyard) = 1 (or more depending on held bones/fruit)

Nature (Alchemy) = 0.3 (assuming you only alch the RuneScape item worth the RuneScape most at the RuneScape moment)

Cosmic = X (Replace X with spell)
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Section Five: the RuneScape Telekinetic Theatre

5a. Introduction

Welcome to the RuneScape Telekinetic Theatre, your most boring destination during your stay. Get some music, talk on some chat program, browse the RuneScape forums, do anything to keep you sane here. If your looking for exp, look elsewhere. This is the RuneScape worst place for exp.

The objective of this place is to move the RuneScape statue from the RuneScape starting point, to the RuneScape ending point (Black Square). Make sure to click on the RuneScape statue's observe option to get a full view of the RuneScape place.

Before Observing


After Observing


5b. Equipment

Equipment for the RuneScape Telekinetic Theatre


Multi-tasking is good here. With this set up, you get free arrows, and free death runes from the RuneScape kitten you're raising with the RuneScape fish. Energy Potions so you never stop running. Air staff for infinite Air Runes and Law Runes for the RuneScape Telekinetic Grab spell (Level 33 Magic Required). Boots of Lightness for less weight (Penance gloves too if you have them) and don't forget your Progress Hat!

5c. Strategies

You can get around 100 points an hour here. To save time, always use the RuneScape corners. You don't have to stand directly in front of the RuneScape statue to move it, only on the RuneScape same side.

Spots to Telegrab



Notice the RuneScape orange spots. Those are the RuneScape only spots you should stand to Telegrab. It will save time and energy.

5d. Maze Solutions

Maze Solutions

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Section Six: the RuneScape Creature Graveyard

6a. Introduction

The Creature Graveyard, a very deadly place. It is where all the RuneScape bones of the RuneScape monsters go if they were not buried. It is the RuneScape only place that you can die here because the RuneScape falling bones will hit constant 2's on you. But if you die, fear not. You won't lose any items, only 10 Graveyard Pizazz points.

6b. Equipment

Equipment for Creature Graveyard


This is what you should wear before entering. the RuneScape food is for people who do not have Bones to Peaches Spell. For people who do however...

Equipment for the RuneScape Creature Graveyard with Bones to Peaches


Just take away the RuneScape food. You can use Bones to Peaches spell to heal yourself up and stay forever. Note that Bones to Peaches tablets WILL NOT WORK! the RuneScape prayer attire is for the RuneScape use of the RuneScape prayer Rapid Heal (Level 22 Prayer needed). It doubles the RuneScape restoration of the RuneScape HP stat. Protection prayers won't work here so don't try. the RuneScape Mud Staff gives infinite Water and Earth Runes so it's perfect here. You can replace it with a Earth/Water Staff, but you will need to bring extra of the RuneScape opposite rune. the RuneScape runes shown in my inventory are rewards you get for depositing fruit. For every point you get, you also get either 1 Earth, Water, Nature, Death, or Blood Rune.

6c. Strategies

Don't die. Is rule one here. You may think that by dying and restoring your HP you save food. But that's bad because you lose 10 Graveyard Pizazz points, and you'd be lucky to even get that much before you need to eat. So don't die. You need Level 15 Magic for Bones to Bananas and 60 for Peaches. There are 2 ways I found very effective here:

The Blue Bones Method:

The Blue Bones Method


You can get around 100 Points an hour here. Once again, this is a bad place for exp. the RuneScape picture above labels the RuneScape important things. the RuneScape Bone Chart is important to see the RuneScape value of each bone. And by value I mean how many fruit you will get by using a Bones to spell.

Blue Bones: 4
Black Bones: 3
White Bones: 2
Yellow Bones: 1

It is best to fill your entire inventory, or 16 at least. 4 Blue Bones gets 16 so this is why it is a good method. To get your points, you must deposit the RuneScape fruit into the RuneScape Food Chute, which is done by clicking on it.

Four Space Method:

Four Space Method


Once again you can see the RuneScape Bone Chart, and the RuneScape Bone Pile. You can also see the RuneScape space between the RuneScape Bone Pile and the RuneScape Food Chute. Exactly 4 spaces. This method is good because all you do is grab the RuneScape bones, change them into fruit, and deposit in the RuneScape chute, which is a short distance away.
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Section 7: the RuneScape Alchemist's Playground

7a. Introduction

Welcome to the RuneScape Alchemist's Playground, where Alchemy mages roam freely. the RuneScape only thing you need to worry about is lagging out here, as if you do, all your coins will disappear, which is the RuneScape key to your points. As long as you deposit your coins often, you won't have to worry about that. This place is also one of the RuneScape best places to get magic exp. You get 65 exp per High Alch and an extra 60 exp. the RuneScape extra exp comes from the RuneScape item you alch, because Coins * 2 = exp. But you only get this exp when you deposit the RuneScape coins. the RuneScape Coin Collector is at the RuneScape end. Last thing to note, only deposit your coins if it is a 100 numeral. Eg. 100, 200, 1000, etc. You don't get fractions of a point so do this to save alchs.

7b. Equipment

Equipment for the RuneScape Alchemist Playground


You don't need much here. Just a Fire/Lava Staff, some Nature Runes, and your Progress Hat.

7c. the RuneScape Pattern

There is a pattern here. I'm surprised many people don't know it, because I see a lot of people checking every drawer or running around like crazy. Well I'll try to explain the RuneScape pattern as simply as I can.

The Pattern


You see 3 things in the RuneScape picture above. the RuneScape main screen of Runescape, the RuneScape mini map (Compass is in the RuneScape North direction), and the RuneScape Alchemist Conversion Chart. Where the RuneScape character is standing is where the RuneScape item "Rune Longsword" is located. This is shown on the RuneScape mini map as my character's white dot. the RuneScape Conversion Rate of the RuneScape Rune Longsword right now is 30 gp, the RuneScape highest. Now here is where the RuneScape pattern begins. If you move south one drawer, to the RuneScape green dot on the RuneScape mini map, and search the RuneScape drawer, you will find an Emerald 100%. Note that the RuneScape Emerald is always going to be after the RuneScape Rune Longsword. Go south another drawer and search that one, you will get Adamant Helm, 100%. This rule also applies, that the RuneScape Adamant Helm will always be after the RuneScape Emerald. So by following the RuneScape rule, Adamant Kiteshield is after Adamant Helm, and Leather Boots is after Adamant Kiteshield. Now when you get to the RuneScape Leather Boots, there will be 3 blank drawers, always. After those 3 drawers it goes back to the RuneScape Rune Longsword.

The pattern is basically following the RuneScape Alchemy Conversion Chart, going up from the RuneScape bottom. Which is counter clockwise.

Here is a better diagram provided by Jondea0:



Remember that it goes counter clockwise. And that the RuneScape pattern will always apply. As long as you find 1 of the RuneScape items and not a blank, you should be able to locate the RuneScape 30 gp item or the RuneScape free item (Green arrow next to it) on your second try, assuming that your first try you found an item. Last thing to note is to always check the RuneScape drawer you are currently at when the RuneScape prices change. It might be the RuneScape item you're looking for.

7d. Strategies

Once again there are 3 good methods to use. Note that you need 21 magic for Low Alchemy and 55 for High Alchemy

Stockpile Method:

I don't use this method, but it works I guess. If for some strange reason you don't understand the RuneScape strategy (Which I did my very best to explain :wall: ), then this is the RuneScape next best thing you can do.

Stockpile Method


Basically get like 10 of 2 different items and fill the RuneScape rest of your inventory space with another item. Wait until one of those items is either free to convert, or costs 30 gp, and then alch. When you finished alching and the RuneScape prices change, if you don't have anything worth alching, go stockpile another item.

Finding Method:

The Finding Method requires you to memorize the RuneScape strategy I just explained above. If you can, it's about 100 Alchemy Points in 40 minutes if you alch fast.

Free Exp Method:

Horrible exp and horrible points, but it's free. Just alch the RuneScape items that are free to convert (They have a Green arrow ( --> ) next to the RuneScape name of the RuneScape item). I guess it's good if your poor and have a low magic level.
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Section 8: the RuneScape Enchantment Center

8a. Introduction

The Enchantment Center. This is by far the RuneScape best place to go for magic exp. With the RuneScape highest spell, it rivals Pest Control for the RuneScape best magic exp in the RuneScape game. Take note that because of the RuneScape easiness here, you will need more points here than anywhere else. But there are Dragonstones that you can enchant for bonus points.

8b. Equipment

There are many set ups here as there are 6 different spell types you can use. Note that the RuneScape Death and Blood runes are there for placeholders for the RuneScape reward you get. You get 3 Death, Blood, or Cosmic Runes for every 20 orbs you deposit.

Equipment for Onyx Enchant for the RuneScape Enchantment Chamber


If you know your spells, you'll realize that all enchantment spells will only cost 1 Cosmic Rune if you have the RuneScape respective staff to produce the RuneScape elements. (Water, Air, Fire, Earth, Mud, Lava) in order of lowest to highest enchantment spell.

8c. Exp Reduction Chart

This place is extremely good for exp, but there is a down side. All enchantment spells done here only give 3/4ths of their exp. This table will show how much exp each spell gives.

Sapphire - 12.75 exp
Emerald - 27.75 exp
Ruby - 44.25 exp
Diamond - 50.25 exp
Dragonstone - 58.5 exp
Onyx - 72.75

8d. Strategies

There are a few strategies here, some for points, some for exp. Note that if a shape is the RuneScape Bonus Shape, then by enchanting it, you gain 1 free point.

Dragonstone Method:

Most people don't do this. But it is the RuneScape fastest way to get points. Here is the RuneScape Dragonstone Bonus Chart:

Sapphire - 2
Emerald - 4
Ruby - 6
Diamond - 8
Dragonstone - 10
Onyx - 12

It's around 2000 Enchantment points per hour if you use the RuneScape higher leveled spells. There should be 6 Dragonstone spawns in the RuneScape room, go get them all, enchant them with your highest spell, and then exit the RuneScape room. Don't bother depositing orbs as you need 20 for bonus runes. Also don't log out in the RuneScape Enchantment Center, log out after leaving. You saved yourself some running.

Experience Method:

This is pretty simple. Just fill your inventory with any shape, and enchant away. This is very fast exp. And make sure to deposit your orbs for those extra runes.

Exp and Point Method:

Not as fast as the RuneScape world hopping method, and less Exp, but it works. Choose a corner, and go there. Pick up 13 of one shape, and 12 of another shape from the RuneScape one pile that has different shapes. Wait for the RuneScape Bonus to be one of the RuneScape shapes you have and enchant.
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Section 9: Rewards

9a. Introduction

The fruits of our labour. After countless hours you have enough for some infinity, or that new spell you want. But look here before buying to decide what suits your taste the RuneScape best. O:)

PS: These are only approximate estimates. It's always better to carry extra.

9b. Infinity Items

Note: the RuneScape requirements of wearing Infinity are 50 Magic and 25 Defence.

Infinity Hat (The rest will be different because in Droolman's Equipable Items guide there is no Infinity Hat)


+6 Magic Attack and Defence

Points needed to buy:

Telekinetic: 350
Alchemy: 400
Enchantment: 3500
Graveyard: 350

Runes needed:

Laws: Around 1000
Natures: Around 1700
Cosmics:
Diamond - 438 Cosmics (All these numbers use the RuneScape Dragonstone Method)
Dragonstone - 350 Cosmics
Onyx - 292 Cosmics

Costs around 900,000 GP to buy with points.

My 2 cents: the RuneScape only reason to get this is to sell it, or wear it since it looks like a Sombrero :D Ahrim's Hood is a cheaper alternative offering the RuneScape same Magic boost and better melee defences.



Points needed to buy:

Telekinetic: 400
Alchemy: 450
Enchantment: 4000
Graveyard: 400

Runes needed:

Laws: Around 1200
Natures: Around 1900
Cosmics:
Diamond - 500
Dragonstone - 400
Onyx -334

Costs around 1,000,000 GP to buy with points.

My 2 cents: This isn't a bad top, but most players will reach for their Mystic/Ahrims over this. Mystic is only lower by a few Magic bonus, and Ahrims outclasses it. Get it to sell, or wear, but I don't suggest training Magic with this.



Points needed to buy:

Telekinetic: 450
Alchemy: 500
Enchantment: 5000
Graveyard: 450

Runes needed:

Laws: Around 1400
Natures: Around 2000
Cosmics:
Diamond - 625
Dragonstone - 500
Onyx - 417

My 2 cents: This isn't a bad bottom, but most players will reach for their Mystic/Ahrims over this. Mystic is only lower by a few Magic bonus, and Ahrims outclasses it. Get it to sell, or wear, but I don't suggest training Magic with this.



Points needed to buy:

Telekinetic: 175
Alchemy: 225
Enchantment: 1500
Graveyard: 175

Runes needed:

Laws: Around 500
Natures: Around 900
Cosmics:
Diamond - 188
Dragonstone - 150
Onyx - 125

Costs around 475,000 GP to buy with points.

My 2 cents: These gloves are tied with Dragon Gloves for the RuneScape second best magical gloves in the RuneScape game. the RuneScape first being Barrows gloves. If you are a bad quester, or a pure, these are the RuneScape gloves to go for.



Points needed to buy:

Telekinetic: 120
Alchemy: 120
Enchantment: 1200
Graveyard: 120

Runes needed:

Laws: Around 400
Natures: Around 500
Cosmics:
Diamond - 150
Dragonstone - 120
Onyx - 100

Costs around 300,000 GP to buy with points.

My 2 cents: the RuneScape best magical boots in the RuneScape game. Second best being Wizard boots. These boots are very cheap now, and I see no reason to choose Wizard boots over these.

9c. Battlestaff, Mage's Book, Wands and Bones to Peaches

Battlestaff


Points needed to buy:

Telekinetic: 1
Alchemy: 2
Enchantment: 20
Graveyard: 2

Runes needed:

Laws: Around 10
Natures: Around 7
Cosmics: Around 2

Costs around 5,000 GP to buy with points.

My 2 cents: An interesting addition to the RuneScape Mage Training Arena roster of prizes. It is a good way to stock up on battlestaves, but getting Varrock Armour and buying it from Zaff is much better.



Points needed to buy:

Telekinetic: 500
Alchemy: 550
Enchantment: 6000
Graveyard: 500

Runes needed:

Laws: Around 1500
Natures: Around 2300
Cosmics:
Diamond - 750
Dragonstone - 600
Onyx - 500

Costs around 1,300,000 GP to buy with points.

My 2 cents: the RuneScape best magical shield in the RuneScape game, offensive and defensive wise. Alternatives include Zamorak/Guthix book for magic attack, and various shields for magical defence. Although costing a few million, it is a very good book that every mage should have. Take note that the RuneScape protection value of this is very low, at a mere 200gp.

Note on wands - You must have the RuneScape lower level wands in order to buy a higher level one. For example, to buy an Apprentice Wand, you need the RuneScape Beginner Wand. And for Master Wand, you need a Teacher Wand.



Points needed to buy:

Telekinetic: 30
Alchemy: 30
Enchantment: 300
Graveyard: 30

Runes needed:

Laws: Around 100
Natures: Around 100
Cosmics:
Diamond - 38
Dragonstone - 30
Onyx - 25

Costs around 70,000 GP to buy with points.

My 2 cents: If you are getting Master wand by yourself, and not just buying Teachers wand, then you have to get this. Otherwise, it isn't worth it.



Points needed to buy:

Telekinetic: 60
Alchemy: 60
Enchantment: 600
Graveyard: 60

Runes needed:

Laws: Around 200
Natures: Around 300
Cosmics:
Diamond - 70
Dragonstone - 60
Onyx - 50

Costs around 170,000 GP to buy with points.

My 2 cents: If you are getting Master wand by yourself, and not just buying Teachers wand, then you have to get this. Otherwise, it isn't worth it.



Points needed to buy:

Telekinetic: 150
Alchemy: 200
Enchantment: 1500
Graveyard: 150

Runes needed:

Laws: Around 500
Natures: Around 900
Cosmics:
Diamond - 188
Dragonstone - 150
Onyx - 125

Costs around 470,000 GP to buy with points.

My 2 cents: Not worth getting unless you're getting Master wand the RuneScape hard way.



Points needed to buy:

Telekinetic: 240
Alchemy: 240
Enchantment: 2400
Graveyard: 240

Runes needed:

Laws: Around 800
Natures: Around 1000
Cosmics:
Diamond - 300
Dragonstone - 240
Onyx - 200

Costs around 600,000 GP to buy with points.

My 2 cents: If you buy a Teacher wand and plan to upgrade it, it is a huge loss of profit. This is not an item you want to get to make money.

Bones to Peaches Spell (Requires 60 Magic to use. Only works on normal bones)



Points needed to buy:

Telekinetic: 200
Alchemy: 300
Enchantment: 2000
Graveyard: 200

Runes needed:

Laws: Around 600
Natures: Around 1200
Cosmics:
Diamond - 250
Dragonstone - 200
Onyx - 167

Costs around 600,000 GP to buy with points.

My 2 cents: A must have spell for any hardcore Slayer. Peaches heal 8 HP, and only work on normal bones. But this spell has a wide variety of uses including Barrows, GWD, Dust Devils, the RuneScape possibilities are endless!

9d. Runes

My 2 cents on all runes: I don't suggest buying runes with your points as you can only buy 1 at a time. Very annoying and much more worth it to buy an Infinity item, sell it, and buy the RuneScape runes you desire.

Elemental Combination Runes



Points needed to buy:

Telekinetic: 1
Alchemy: 1
Enchantment: 10
Graveyard: 1

Runes needed:

Laws: 8 (You get points only by completing the RuneScape maze)
Natures: 5 (Assuming you alch the RuneScape 30gp all 4 times and had 16 bones using the RuneScape last Nature Rune)
Cosmics:
Diamond - 2
Dragonstone - 1
Onyx - 1

Costs around 4,000 GP to buy with points.

Cosmic Rune



Points needed to buy:

Enchantment: 5

Runes needed:

Cosmics:
Diamond - 1
Dragonstone - 1
Onyx - 1

Costs around 150 GP to buy with points

Chaos Rune



Points needed to buy:

Alchemy: 1
Enchantment: 5
Graveyard: 1

Runes needed:

Natures: 5
Cosmics:
Diamond - 1
Dragonstone - 1
Onyx - 1

Costs around 2,000 GP to buy with points

Nature Rune



Points needed to buy:

Alchemy: 1
Graveyard: 1

Runes needed:

Natures: 5

Costs around 1,500 GP to buy with points.

Death Rune



Points needed to buy:

Telekinetic: 2
Alchemy: 1
Enchantment: 20
Graveyard: 1

Runes needed:

Laws: 8
Natures: 5
Cosmics:
Diamond - 3
Dragonstone - 2
Onyx - 2

Total cost in gp and profit:

Costs around 4,000 GP to buy with points.

Law Rune



Points needed to buy:

Telekinetic: 2

Runes needed:

Laws: 8

Costs around 2,500 GP to buy with points.

Soul and Blood Rune



Points needed to buy:

Telekinetic: 2
Alchemy: 2
Enchantment: 25
Graveyard: 2

Runes needed:

Laws: 8
Natures: 9
Cosmics:
Diamond - 4
Dragonstone - 3
Onyx - 3

Costs around 6,000 GP to buy with points.

-=--=--=--=--=--=--=-FULL INFINITY-=--=--=--=--=--=--=-



Points needed to buy:

Telekinetic: 1495
Alchemy: 1695
Enchantment: 14700
Graveyard: 1495

Runes needed:

Laws: Around 3400
Natures: Around 8000
Cosmics:
Diamond - 1838 Cosmics
Dragonstone - 1470 Cosmics
Onyx - 1225 Cosmics

Costs around 4,000,000 GP to buy with points.
_____________________________________________________________________________________________________________________

Section 10: Final Things and Credits

This is a pretty long guide. Congratulations if you read it all. If you didn't, go back and read it! It's some very good information. There's one question during my 6 month stay at the RuneScape Mage Training Arena that I couldn't answer. That question was prior to my goal, which is "When does the RuneScape Progress Hat change color?" I guess I will never know, but I know one thing, with this many points I think my hat likes the RuneScape little bit of orange left in it. :)

RuneScape Farming Strategies


X. Introduction
Welcome to my guide to the RuneScape great skill of Farming.

Farming can not be described in a straightforward manner. It is not one-sided as many other skills are. If I said "firemaking", what comes to mind? "Boring" "Lots of clicking"? If I said mining, what comes to mind? "Hard" "Powermining" "Runite"? If I said magic, what comes to mind? "Ice barrage" "Teleblock" "costly". All these are pretty much halves of the RuneScape same whole. But farming is not so simple. Farming is many things at once.



Farming is:

-A fast skill to train
-A slow skill to train
-A huge money sink, one of the RuneScape biggest ways to spend money in the RuneScape game
-A huge money gain, one of the RuneScape best ways to make money in the RuneScape game
-Boring
-Fun
-Perfect for low levels
-Perfect for high levels

Many of these are contradictory to each other. It's all the RuneScape how the RuneScape player decides to train farming. Because of that, farming has something appealing for every player. Whether that's fast xp for total levels, effortless money, or just something to spend time on doing every once in a while. Farming is a terrific skill. I know you can find a least one part of it you enjoy. I know I did.

This guide is aimed mostly at training the RuneScape skill of farming, focused on getting levels quickly. However, farming does not have to be a grind like other skills. It's an excellent way to spend a handful of minutes to gain an insane amount of xp (900k xp per hour of effort. Interested? I thought so.) It's also great to spend a handful of minutes to gain an insane amount of money (1.2m per hour of effort.) So while I'll probably seem like I'm pushing farming to be like another grind skill and putting a lot of emphasis on speed, the RuneScape important thing to remember is to have fun. If fun means taking a slower method, go for it. If fun means not using the RuneScape most efficient plant, go for it. If fun means spending illogical amounts of money, go for that also. It's important to remember that this is just a game, no matter how caught up we get.

Note: This guide will review some of the RuneScape basics, but if you are new to this skill, I recommend taking a look at the RuneScape Tip.It guide beforehand. I may start to use terminology or information/methods you do not understand. If that is the RuneScape case, read over the RuneScape Tip.It farming guide. If you are still confused, do not hold back from posting your question.


XI. Contents


1. Farming In-Depth
First, let's start with the RuneScape basics:

What is farming?
Farming is a skill in which a player plants his or her crops. the RuneScape player then returns later to harvest the RuneScape crop, reaping any rewards the RuneScape crop offers. the RuneScape waiting period requires no effort. You could even be logged off. the RuneScape small effort investment makes farming a very easy skill to train.

Who can farm?
Unfortunately, farming is a members-only skill. F2P'ers can not enjoy farming.

However, former-members can still see their crops grown in their patches if the RuneScape patch is in a f2p area, even on f2p worlds.

Where do I farm?
There are 40 specialized farming patches scattered all around the RuneScape Runescape world. Visiting these patches allows one to train farming. However, there are methods to train farming outside of patches, but none of them are practical (see section 7 for more details).

When do I farm?
You can train farming whenever the RuneScape crop in the RuneScape patch is finished growing, or when the RuneScape patch is empty. Most crops give xp when you harvest them, but trees and bushes give a majority of their xp when you "check-health" them. When a tree or bush is done growing, you get a "check-health" option. You can only click this once, but you can dig up the RuneScape tree and replant it and "check-health" the RuneScape new tree when it grows.

Why would I farm?
Great question! Why should anyone farm? For one, farming is a terrific moneymaker. Farming herbs is amazing money for the RuneScape small time investment required. EVERY SINGLE FARMING PATCH has the RuneScape POTENTIAL to profit. That's right. Every last one. Some are more practical than others, but the RuneScape fact remains that farming is extremely easy to profit with.

In addition, farming is required for many quests/achievement diaries/minigames. You wouldn't want to be left out of those, would you?

Items (Basics)

First of all, let's go over the RuneScape REQUIRED items for farming.



We call this a Rake. If you live where I live, you hate these in the RuneScape fall. Their only purpose is to get rid of weeds in your patch. This is necessary because you cannot grow anything while there are weeds in your patch.

-------Funny story for those who care: Farming is often a confusing skill. Beginners are usually too perplex to know how to train. One of my friends started out this way. In fact, the RuneScape only thing he knew how to do was to rake weeds! He got up to level 25 by raking weeds...--------



An all-purpose Spade. This is extremely useful. It lets you dig up your plants, mainly dead ones, but some plants you need to dig up with a spade, such as tree stubs and bushes. It also lets you harvest plants such as herbs. You also need it to plant saplings in patches.



Used to plant seeds IN PATCHES



Used to plant seeds IN PLANT POTS. This is a key thing to remember. Dibber = patches, trowel = plant pots.



A watering can is used mainly to water tree seedlings so they can grow into saplings. However, you can also water many patches, such as allotments, with them. Doing this helps prevent disease, although I usually do not do this since I believe it is a waste of time on such cheap seeds. You never NEED to water a patch, but doing so can never hurt.

A better Watering Can is the RuneScape Magic Watering Can, which never runs out of water. This is a reward from Fairy Tale Part 3. Very useful.



These two are used to hold various types of produce. In the RuneScape old days when you couldn't note your produce, players carried a few of these to allotments to save space. However, since you can now note your items with leprechauns at every patch, there is little need. Note that some farmers ONLY accept payments in baskets or sacks. Sacks are also used to make scarecrows.



Used to grow trees. You first plant the RuneScape seed in the RuneScape pot (remember with a TROWEL). Then you water it. Then you wait 1 "tick" (explained later) before it grows into a sapling and you can plant it in a patch.

You fill plant pots by using them on weeded patches.



The way to cure diseased trees and bushes. Using it on fully grown willows will yield willow branches, which are quite valuable. It is also a requirement for fighting the RuneScape jade vine.



During Fairy Tale Part 1, your secuteurs are enhanced into this state. In this state, it retains the RuneScape properties of the RuneScape normal secateurs (except its cheapness, magic secateurs are bought back for a sum of 40k). In addition, it will increase your crop yields by 10% and allow you to deal damage to Tanglefoots (or is it Tanglefeet?).



Compost and Supercompost (they got creative with that one, right?). Compost is used by dumping farming produce into the RuneScape compost bin, closing the RuneScape lid, and waiting. Generally, higher leveled produce makes supercompost and lower leveled ones make normal compost. the RuneScape compost mound familiar also makes normal and supercompost. the RuneScape Compost Potion (Garden of Tranquility and Vinesweeper reward) turns any bin of compost or bucket of compost into a bin of supercompost or a bucket of supercompost. This is a powerful combonation if coupled with the RuneScape Generate Compost scroll of the RuneScape Compost Mound. the RuneScape potions, however, are in extremely short supply, and therefore may take a while to buy. I would not rely on this method too heavily, although it does exist for those lucky enough to have the RuneScape potions.

(Note: Buying the RuneScape potions from Vinesweeper costs 5k points. This is a huge amount of points for what it is worth. Consider a pineapple seed is 10k point, and a spirit seed is 55k points. the RuneScape supercompost you get is only worth about 10k, anyway, so I recommend AGAINST spending your Vinesweeper points on these.)

Compost is extremely useful. EVERY patch (with few exceptions) should be treated with supercompost. Here's what it does:

-Makes the RuneScape patch grow faster
-Helps prevent disease
-Yield better harvests (if possible)

Supercompost does the RuneScape same thing as regular compost, except better. Thus there's never a reason to use compost.

Now there exists a level 83 Lunar Magic spell called Fertile Soil. It supercomposts any patch, but it is more expensive. However, I strongly recommend you use this spell if being on Lunars does not hinder your farming. Why? First off, the RuneScape magic experience easily offsets the RuneScape extra price. Secondly, it's stackable, allowing you not to waste space during your farming runs. Runes also don't weigh anything, and compost is extremely heavy, which is a nice plus. Being on Lunars let's you also use Cure Plant, which uses just about the RuneScape same runes as Fertile Soil. This means you'll never need to buy Plant Cure again. Finally, using the RuneScape spell allows you to Supercompost patches even if they have something growing in them, including weeds. So if you accidentally plant a seed BEFORE you supercompost, it's not a problem with Fertile Soil.



Hatchets are needed to cut down trees and fruit trees. However, since you can pay farmers 200gp to cut down trees, you only need to worry about fruit trees (if you're after farming xp. If you chose to cut down your tree normally for the RuneScape WC xp, it slows down farming a lot).

ALL HATCHETS WORK EQUALLY WELL ON FRUIT TREES!

That's right. Bronze or dragon, it's all the RuneScape same when you cut down a fruit tree. That being said, the RuneScape best hatchet for farming is the RuneScape mithril axe, since it is 1kg lighter than every other axe.

The Farming Process
Those are all the RuneScape items you'll absolutely want for farming. Of course, there are more, but they aren't as critical as the RuneScape above. I'll go over some of the RuneScape "optional" items later, but first, let's go over HOW to farm.

Basically, you want to plant the RuneScape seed/sapling, pay if you can, then come back later an harvest. There's it broken down:

1. Clear patch of previous plant (items needed: Spade and axe (for trees/fruit trees)
2. Weed patch, if there are weeds (items needed: Rake)
3. Add supercompost to the RuneScape patch (items needed: Supercompost)
4. Plant seed/sapling (items needed: the RuneScape seed/sapling itself, seed dibber if it is a seed, spade if it is a sapling)
5. Water, if desired (items needed: Watering Can)
6. Pay to Protect, if desired/possible (items needed: too many to list. Every patch has its own payment, and some patches cannot be protected)
7. Leave
8. Come back later and repeat step 1.

Excellent, now let's go to the RuneScape advanced items:

Items (Advanced)

These items exist solely to speed up your farming runs. I'll list alternatives to them as well.



Runes are needed to teleport to certain patches. Common sense, but it's worth noting. Sometimes I start thinking about all these complex ways of getting to a location when I realize there's a teleport right next to it.



Ectophial. Best way to get to the RuneScape Port Phasmayts allotment.

Alt: Kharyll teleport, or fairy ring to the RuneScape Haunted Woods



Explorer Ring 3. Best way to get to the RuneScape Falador/Draynor allotment and the RuneScape Draynor Manor patches.

Alt: Glory (Draynor), Falador teleport



Skills Necklace (4). Best way to get to the RuneScape Ardougne allotment. Fishing Guild teleport (Lunar level 87 spell) is just as good.
EDIT: the RuneScape Ardougne Achievement Cape is now the RuneScape superior option. However, unless you complete the RuneScape amazingly high-requirement Elite diary, you are limited to one teleport to the RuneScape farming patch per day. This is alright for most people, but for those who do multiple herb runs per day, you want to keep a few Skills Necklaces at hand, in case you need to do a run and your cape hasn't recharged.

Alt: Ardougne Teleport, Fairy Ring to Legends Guild



Combat Bracelet (4). Best way to get to the RuneScape Champions Guild bush patch.

Alt: Canoes, Varrock Teleport



Lunar and Dramen staves. These grant access to fairy rings, which are often the RuneScape best ways to reach a patch.

Alt: Too many to list. Fairy Rings are convenient, but you'll find there are many alternate ways yourself. the RuneScape possibilities are endless, so I won't list them here.



Ring of Slaying. "But you noob Zaaps, you said this was a farming guide gtfo". Yes. But there is 1 important thing about this ring that makes it worthy of note. It teleports you to the RuneScape Slayer Dungeon in Relleka, leaving you 2 seconds from a fairy ring. This is the RuneScape CLOSEST TELEPORT TO A FAIRY RING IN the RuneScape GAME. Use it if you can. Buy the RuneScape ability to make it for 300 slayer points. Then craft it with a ring mould, slayer gem, gold bar, and 75 crafting. You CAN use the RuneScape crafting potion/evil stew to do this and you CAN get assisted to do this.

Alts: Glory (Edgeville), Ectophial

The old-school methods of getting to a Fairy Ring



Ring of Duelling. This allows you to bank with ease. But so does the RuneScape glory. Why mention this but not the RuneScape glory? This has one thing the RuneScape glory will never get: a teleport straight to a spirit tree! Teleport to Mobilising Armies and you are 5 steps from a Spirit Tree, and 10 steps from a bank (and not a bank chest, a real bank).

Alts: You really shouldn't need any. This is cheap and easy to buy, and there are no requirements to use it. If you really can't, for whatever reason, you can glory to bank and use Grand Tree Pods to reach Spirit Trees.

Tip: If using duelling rings, bank the RuneScape rings when they have 1 charge left and do NOT use the RuneScape last charge. You can alch them when they are at 1 charge for 720 gp, saving you a lot of money compared to if you used the RuneScape last charge.



Logs. You need these to transport on the RuneScape Balloon network. the RuneScape log differs depending on where you want to travel.

Alts: Various teleports can get you there as well.



Tiny Elf Crystal. Teleports you straight to Lleyta. It can recharged for a few coins by Eluned. Lleytan Elves also drops charged and uncharged versions fairly often. I recommend keeping at least 10 of these in your bank, so you need to recharge them only rarely.

Alts: There shouldn't be any. You need MEP1 to enter Lleyta, and therefore you can easily get more crystals. You shouldn't need any alts, although if you really need to, you could Charter ship to the RuneScape Tyras camp then trek across Isfadar to Lleyta. I don't recommend it.



Various teletabs. If you're on Lunars for farming, you may find these helpful since you will not need Spellbook Swap as often

Alts: Normal spellbook



Altered House Teleports, esp. to Rimmington. This allows you to easily access the RuneScape Rimmington bush patch without having to move your house from whereever it already is. It requires the RuneScape quest, Love Story. the RuneScape Taverly Tab is also useful, but the RuneScape Balloon network is still faster.

Alts: You can always, of course, simply move your house to Rimmington, which everyone can do, and use normal House Tablets.



Ring of Charos (a). You don't really need it, but depending on what you do, it could help quite a bit by eliminating costs and saving you space. Situational, at best.

Alts: None.



Fremmy Sea Boots 3. Not really needed, but it can save a few seconds when visiting the RuneScape Etcerteria Bush Patch. Bring them if you have them, if not, don't worry about it. (Thanks, Regi)

Alts: None.

A Note on Dungeoneering
Dungeoneering is almost worthless to farming, except for one thing, the RuneScape Scroll of Life. If you use it, you havea 10% chance to get your seeds back when you harvest or clear a patch (5% for trees). This means that you can use more expensive seeds since the RuneScape scroll's effect will greatly increase your profits (Snapdragons yield ~40k more profit/run). If you have the RuneScape Scroll of Life's effect, ALWAYS farm Ranarr, Snapdragon, or Torstol!


The King of the RuneScape Club


Recommended Quests

Yes, yes, quests can be annoying. I will give you alternates if I can, but here's the RuneScape deal: You'll probably end up finishing the RuneScape quest anyway. I can guarantee you that sometime in the RuneScape future (if you don't unexpectedly quit) that you will finish most, if not all, of the RuneScape quests listed here. There are many reasons for this. Even those of us that hate quests will get bored and do them sometime. And as new content is released, we may find ourselves in need of the RuneScape quests. (Remember when Curse of Arrav was released? Raise your hand if you didn't get 100% completion on the RuneScape Missing My Mummy queen before that day. I know I didn't.) So if you're doing to do the RuneScape quest anyway, why not do it earlier? This way you have more time to enjoy the RuneScape benefits of the RuneScape quest, right?

So I recommend you finish all of these quests. I understand it may get boring. That's fine. That's why there are alternates where ever possible. I'll leave it to you to judge which ones you really need to do, and which you can get away with.

Lumbridge/Relleka achievement diary: Not really a quest, but you'll want this for the RuneScape Explorer's Ring 3 or Fremmy Sea Boots 3.

Alts: None

Ghosts Ahoy: Phasmatys Allotment

Alts: See Ectophial alternates

My Arm's Great Adventure: Trollhiem Patch

Alts: None

Fairy Tale Part 1: Magic Secutaurs. Also allows you to start FTP2. You don't need to finish it (in fact you don't even need to use any of the RuneScape skill requirements yet). Just do enough to unlock Fairy Rings.

Alts: None for Secutaurs. Various teleports for Fairy Rings.

Enlightened Journey: Balloon network. Mainly to travel to Taverly quickly.

Alts: Falador teleport, House teleport (if in Tav.)

-Make sure you unlock the RuneScape Gnome Strongold route, and maybe the RuneScape Castlewars one

Back to My Roots: Jade Vine

Alts: None

Garden of Tranquility: Ring of Charos (a) and the RuneScape White Tree. Picking it yields a small amount of farming xp and may be worth stopping by when you're at the RuneScape Varrock Tree

Alts: None

Mourning Ends Part 1: Access to Lleyta. You only need to start it, not finish it. Just get into Lleyta and you're good.

Alts: None

Lunar Diplomacy + Dream Mentor: Lunar spells. However, I only recommend this if you're 92 magic (with magic pot) or 96 magic (without magic pot) for Spellbook Swap. Otherwise, the RuneScape benefits of Lunars are not worth giving up the RuneScape Trollhiem patch.

Alts: Normal spellbook is just as good

Plague City: Ardougne Teleport.

Alts: Skills Necklace (Fishing Guild)

Grand Tree/Tree Gnome Village: Spirit Trees

Alts: You could use a Grand Tree Pod for the RuneScape Grand Tree. You could also use fairy rings for the RuneScape Gnome Village fruit tree instead.

Legends Quest/Heroes Quest: To recharge Glories/Skills necklaces/Combat bracelets

Alts: You could simply not use them, or you could sell the RuneScape uncharged versions on the RuneScape GE and buy charged versions. Level 89+ summoners can also summon a Geyser Titan to recharge these items, or trade the RuneScape items to a trustworthy friend so he or she can recharge them.

Fairy Tale Part 3: Just so you can tell those annoying weeds to gtfo forever, also for the RuneScape Magic Watering Can

Alts: None, but the RuneScape normal Watering Can is always an option

Love Story: For altered house tablets.

Alts: See Altered House Tablets alternates.

Recommended Skills

The following are what I recommend for farming, other than farming itself:

-A solid agility level. Farming is almost synonymous with running. Having a good agility level clears room otherwise used on energy potions. I am 71 agility and it does more than required. I would guess as low as 40 or 50 does the RuneScape job
-40/52 summoning. For the RuneScape run restore, but only if your agility is too low. This is better than super energies potions. Note a higher summoning unlocks familiars that may be beneficial to farming, but you don't "need" any of them
-A solid magic level. This varies. As long as you can use all the RuneScape teleports you need, you are fine. This could be as low as 1 magic, or as high as 96. Of course, you could always buy teletabs for the RuneScape teleports you can't use.

Other than that, I can only recommend 83 (77 minimum if Evil Stew, or 80 with Pie) farming for a Spirit Tree in Brimhaven. Of course, any necessary skills required to access your route and transportation methods are also needed.

Ticks

Don't be scared, I'm not talking about the RuneScape bug. I'm talking about ticks and in "time".

You see, farming is calculated by real life time (the seconds standard). It's calculated by "ticks". These ticks mark the RuneScape growth of your plant. A tick occurs every couple of minutes (roughly 1-3, hard to pinpoint exactly), and a certain amount of ticks must elapse before a certain plant can grow.

When you see a plant, you can divide its growth in visible "stages". In other words, if it looks bigger, it's more fully grown than if it's smaller. Pretty simple. However, these stages are further divided into invisible "substages", each being the RuneScape length of a tick. These ticks are synchronized to the RuneScape server, which is why a plant can seemingly grow right as you plant it, since you planted it just before a tick. However, there is one CRUCIAL fact about ticks. IF YOU LOG IN OR LOG IN FROM the RuneScape LOBBY BEFORE A TICK IS COMPLETED, YOU WILL RESET the RuneScape PLANT'S GROWTH FOR THAT TICK. This means people who do a lot of world hopping will find their crops growing slower. Be sure to plan for this, so if you are going rune mining, check your herbs after 2.5-3 hours, instead of 1.5


2. the RuneScape Patches
Here, I will take an in-depth look at all the RuneScape noteworthy patches and the RuneScape best way (with alternatives) to get to them.

Allotments

Allotments are known as the RuneScape "low-level" farming patch, even though they contain the RuneScape highest level farming plant (Torstol Herb at a whooping 85 farming). However, they are the RuneScape best xp for low levels...because they're the RuneScape only xp for low levels!

Allotments contain the RuneScape "allotment patches", numbering 2. There is also a flower and herb patch, as well as a compost bin. This is a "full" allotment. There are "partial" allotments as well, containing only pieces of these.

Phasmatys

Requires "Priest In Peril"

Best: Ectophial

Alts: See Ectophial in Items (Advanced)

Ardougne

Best: Ardougne Achievement Cape

Alts: Skills Necklace (Fishing Guild) OR Fishing Guild teleport (87 Magic), or any alternates listed in the RuneScape Items section

Falador/Draynor

Best: Explorer's Ring 3

Alts: See Explorer's Ring 3 in Items (Advanced)

Catherby

Best: Catherby Teleport (Lunar spell)

Alts: Camelot teleport

Trollhiem

This contains only an herb patch. This is a special patch since it will never be diseased. Requires "My Arm's Big Adventure".

Best: Trollhiem Teleport

Alts: Fairy Ring/Slayer Ring to Slayer Dungeon and take back entrance into Troll Stronghold

Harmony Island

This contains only an allotment patch. Requires "The Great Brain Robbery". You will be attacked by Zombies.

Best: Charter Ship to Mos le'Harmless and have Brother Tranquility Teleport you

Alts: None, except instead of charter ship, you could Ectophial then have Bill Teach give you a ride

Western Ruins

This contains only a flower patch that only allows Limpwurts. Requires "Spirit of Summer". Beware of Revenants.

Best: Games Necklace then run West.

Alts: Falador teleport and run north-west, or Glory teleport and run north-west

Hops

These are junk. I repeat: This are totally worthless. Hops are not worth farming, and you're better off not wasting your time on them. DO NOT FARM THESE.

They give terrible xp, take up too much time, and are located in out-of-the-reach areas that simply take too much time to get to for what they are worth.

Bushes

Bushes are often overlooked when training farming. At lower levels, they aren't so great, but at higher levels their good xp and decent profit as well. I'd say whiteberries and poison ivies are worth farming.

Champion's Guild

Best: Combat Bracelet (Champions Guild)

Alts: See Combat Bracelet in Items (Advanced)

Rimmington

Best: House Teleport (Rimmington) OR Altered House Tablet to Rimmington

Alts: Explorer's Ring 3, Balloon/Skills Necklace to Crafting Guild

Etceteria

Best: Fairy Ring to Miscellinia

Alts: Lyre + boat

Ardougne Monastery

Best: Ardougne Cape Teleport

Alts: Fairy ring (DJP), Ardougne Teleport, Spirit Tree (Khazard Battlefield)

Trees/Fruit Trees

I group these together because you farm them together. Whereas allotments are very profitable and slow xp, and bushes are medium profit and medium xp, trees are a huge money sink while giving amazing xp. When I said 900k xp per hour of work, I was speaking almost exclusively about trees. This is where the RuneScape xp is. If going for any long-term farming goal, I would farm trees. To be sure, there's the RuneScape huge price tag, but you won't find such terrific xp anywhere else.

Varrock (Tree)

Best: Varrock Teleport

Alts: None

Falador (Tree)

Best: Falador Teleport

Alts: None

Lumbridge (Tree)

Best: Lumbridge Teleport

Alts: None

Catherby (Fruit)

Best: Catherby Teleport (Lunar)

Alts: Camelot Teleport

Grand Tree (Fruit + Tree)

Best: Spirit Tree

Alts: Grand Tree Pod

Tree Gnome Village (Fruit)

Best: Spirit Tree + Elkoy

Alts: Fairy Ring

Brimhaven (Fruit)

Best: Spirit Tree

Alts: Shilo Teleport (Karamja Gloves 3) + Cart, Ardougne Teleport + Boat

Taverly (Tree)

Best: Balloon

Alts: Falador Teleport, Altered House Teleport to Taverly

Lleyta (Fruit)

Best: Tiny Elf Crystal

Alts: None, see Tiny Elf Crystal in Items (Advanced)

Special Patches

These are pretty much figments of Jagex's imagination that didn't quite fit in with the RuneScape others. By no means, however, does that make them "bad". These can be extremely powerful, if used right.

Calquat (Tai Bwo Wannai Village)

Best: Run from Brimhaven

Alts: None

Port Sarim/Etcerteria/Brimhaven Spirit Trees

I would highly recommend planting it in Brimhaven since it is the RuneScape only useful one. Explorer's Ring takes care of Port Sarim. Fairy Rings cover Etcerteria. While the RuneScape Ardy boat takes you close to Brimhaven and fairly quickly, it lacks the RuneScape speed and power that the RuneScape Spirit Tree grants during Farming Runs.

Jade Vine (Handelmort Mansion in Ardougne)

Best: Ardougne Teleport

Alts: Skills Necklace (Fishing Guild)

Cactus (Al-Kharid)

Best: Duelling Ring (Duel Arena)

Alts: Glory (Al-Kharid)

Belladonna/Evil Turnip (Draynor Manor)

Best: Explorer's Ring 3

Alts: Glory (Draynor)

Bittercap Mushrooms (West of Canafis)

Best: Fairy Ring (CKS)

Alts: Kharyll teleport/portal, Slayer Ring (Slayer Tower)


3. the RuneScape Plants
In this section I will explore each seed and its usefulness in training, or benefiting from, farming.
Allotments

There is not much to say here. With the RuneScape exception of watermelons, these are all cheap forms of xp. the RuneScape low level farmer can easily get his or her first handful of levels here. Watermelons, however, are bad xp for their cost. They cost as much as trees but don't give nearly as much xp. I would not farm watermelons.

For the RuneScape high level farming, the RuneScape only crop worth considering in the RuneScape allotment patches are sweetcorn for the RuneScape profit.

Herbs

Only 4 herbs are worth mentioning here. Ranarr, Toadflax, Kwuarm, and Snapdragon. the RuneScape allotment patch sets are known for their money-making ability. Herbs are the RuneScape best example. the RuneScape four mentioned herbs usually yield the RuneScape greatest profit. However, their prices change frequently. You'll often have to recalculate to find which gives the RuneScape best profit per herb run.

Each herb patch, if you use supercompost and magic secutaurs, yields 6.5 herbs on average, INCLUDING deaths of herbs (chance of death if using supercompost = 10%). the RuneScape number of 6.5 is generally accepted among farmers, give or take a few tenths.

To calculate the RuneScape profit/herb run, use the RuneScape following formula:

Let S=Price of Seed and H=Price of Herb

H x 6.5 x 5 - S x 5

The end number gives you the RuneScape profit you get per each herb run. Note: If you only farm 4 herb patches, replace the RuneScape two 5s with 4s.

I have often been asked whether to turn the RuneScape herbs you farm into potions or not. This is not technically "farming" so I'll keep this short. Remember the RuneScape herbs aren't actually "free". If you make them into potions you won't get as much money. If you get 400k profit for herbs and 300k profit if you sell them as potions, that means you just "paid" 100k for that herb xp. So it isn't free xp at all. You're still paying money. You're paying in POTENTIAL money. Bottom line is if you were going to buy that herb xp anyway, go for it. But don't be under the RuneScape illusion that it's free herb xp. It's not.

I have also developed a calculator you can use to easily find which herb is currently performing the RuneScape best. the RuneScape link to it is: http://spreadsheets....puM0NLbXc&hl=en

Pretty self-explanatory. If you notice any errors, please contact me by posting here.

Flowers

Flowers are bad xp, but they have 2 uses: profit and protection. Profit lies in 2 herbs (mainly) limpwurts and marigolds, marigolds being the RuneScape better. Every flower also protects a certain allotment when it is PLANTED (so don't pick it). However, since we aren't particularly interested in allotments anyway, this is useless. But, there are some of you who will seriously farm allotments. That's fine, as I've said before, whatever makes the RuneScape skill fun for you. If you do farm allotments regularly, I would recommend you plant the RuneScape White Lily flower. To obtain these, exchange mole skins with Wyson the RuneScape Gardener while having the RuneScape Falador Shield 3 equipped. When planted, they protect ALL allotments of EVERY type (but still have no effect on herbs). This means you never need to worry about switching protection flowers. In addition, they give a nice amount of xp when picked (250), but you will only get ashes in return.

Bottom line for flowers: plant marigolds for the RuneScape profit. From 100 seeds (8k) you'll get about 85 marigolds (about 350k). You should farm these along with your herbs to save time.

Hops

I've said this before, Hops are worthless. Do not farm them.

Bushes

Bushes are a medium blend of xp and money. There are two we are interested in, Whiteberry and Poison Ivy. This is pretty straightforward. Farm whiteberries when you can, then poison ivy when you hit 70.

Here's the RuneScape best part about poison ivy: it never gets diseased and therefore never dies.

I'll take this opportunity to introduce a new concept: ignoring compost. I've said before that you should always use supercompost, with few exceptions. This is one of them. Let's look at the RuneScape benefits of supercompost:

-Less disease
-Less growing time
-More yield

Bushes grow in about 150 minutes, which is over two hours. 2 herb runs results in about 160 minutes of waiting. Therefore, you should do 1 bush run every 2 herb runs. You don't need it to grow faster, then, because even if it did, it wouldn't help you.

Bushes always yield 4. It can never give you more, so you don't need to increase the RuneScape yield. the RuneScape only way to increase the RuneScape yield is to have a Giant Ent summoned, and they aren't compost.

Poison ivy never gets diseased, so there's no need for that either.

As you can see, poison ivy is one of the RuneScape few exceptions that do not require supercompost to grow efficiently, because using supercompost offers no benefits.

Trees and Fruit Trees

If you noticed, all the RuneScape patches mentioned above are farmed by relatively cheap seeds (exception being snapdragon and ranarrs, which profit anyway). However, when we delve into the RuneScape realm of trees, cost becomes a major issue. You might begin to look at the RuneScape farming chart and think:

"Hmm, acorns are almost worthless, willows cost a decent amount but nothing too big, maples are alright, yews...wow that's a lot...magics....#$@% that's gonna hurt...".

Well, it's true. the RuneScape cost of trees increases a lot. This means the RuneScape most cost effective tree would be oaks (acorns). But we don't want to settle for that puny amount of xp. (There is a similar story with fruit trees.) What do you do, then? You look at the RuneScape trees and their gp/xp RATIOS. This gives you the RuneScape best idea of which trees are best for you.

By looking at the RuneScape gp/xp ratios, you can easily calculate the RuneScape costs and you can easily see which tree is right for you. the RuneScape normal costs and xp you see from any guide are extremely deceiving. the RuneScape gp/xp ratio is the RuneScape only real thing you can trust. You can use it to discover which trees are best for you to farm at the RuneScape given moment.

How do I get my gp/xp ratios? Well, you could always calculate it yourself for the RuneScape most accurate results. However, I would like to recommend this calculator for the RuneScape best general overview. It is very helpful, although I would always check it work myself before finalizing my decision.

Why is it important to look at the RuneScape ratios? If you were to take a guess, which of the RuneScape following is the RuneScape most cost effective: Maples, Yews, Magics, or Palms? the RuneScape answer, in fact, is palms. That is because it is only 9gp/xp while all the RuneScape others are over 12gp/xp.

Although, you should take note that the RuneScape above calculator does not take into account the RuneScape xp for picking the RuneScape fruit on fruit trees.

If you are trying to calculate the RuneScape time you save using efficiency formulas, consider that when you "save" time, you are not saving 1 day of effort, you are only saving about 10 minutes of effort for 1 tree run. So it may seem like you're paying 20m extra to save 15 days, but you're really only saving a bit over 2 hours of effort. Beware of this trap.

Specials

There's is little discussion to be had here. There are only 3 specials (maybe 4) worth growing regularly. Those are Calquats, Jade Vines, Cactus, and Bittercap Mushrooms (but only if you use Fairy Rings on your runs). If you can grow ANY of those, work them into your farming runs. They are good xp and cactuses are good profit.

Specials generally take a long time to grow, and only the RuneScape Calquat tree and Spirit Tree can be protected by farmers.

I did not mention Spirit Trees in the RuneScape above list. This is because the RuneScape seeds are too rare to make them worth farming regularly. If you do have spare seeds, they may be worth farming (although they take 2.5-3 days to fully grow). Remember, however, that you would give up your Brimhaven Spirit Tree and therefore slow down your farming runs considerably. If you feel that waiting 3 days and giving up easy access to the RuneScape Brimhaven patch is worth the RuneScape huge 20k xp it gives, then use all the RuneScape seeds you get.


4. What to Plant (Training Guide)
Training farming takes quite a lot of planning. It is not like every other skill where you can just find the RuneScape best xp location and grind your way to the RuneScape finish. Training farming has a lot to consider. For example, Should I do 3 tree runs per day instead of 2? How will that impact my costs and speed? Do I have the RuneScape time or memory to do that many runs in a day? Or would I rather not worry about it once I do my first run of the RuneScape day?

Oftentimes, you will find yourself planning your Runescape gaming around your farming cycles. For example, I try to do 2 slayer tasks as fast as I can so I can do an herb run at maximum efficiency right after both are over. This is natural, and is one of the RuneScape things that makes farming great. You need to plan for success, and I believe there is a real life lesson in that.

Now then, onto the RuneScape training guide:

This section mainly focuses on WHAT to grow, not HOW to grow them.

Roots: Levels 1-45

The first steps of farming are always the RuneScape worst. You want to level this skill and move on, but no, you have to wait. That's fine, because you know the RuneScape benefits of farming and how great it is once you get going with it.

Until you get to level 45, farm the RuneScape best allotment you can and farm marigolds. Also, farm either ranarrs or toadflax, depending on which is best at the RuneScape moment. When you can farm trees and fruit trees, farm the RuneScape best you can. At such a low level, you shouldn't need to worry about the RuneScape costs of trees just yet. Your most expensive trees would be willows at 4k.

There are no specials worth farming at this point.

You should take these first few moments to really get used to farming. Make mistakes here, if ever. If you're going to forget to pay a farmer, do it at a apple tree and not at a palm tree later in your life. Get used to the RuneScape route you're taking. Time isn't an issue at low levels since you will gain your levels fast anyway. Do not worry about speed, just worry about consistency. Do runs as often as you can, whenever you can.

Alternative: While technically not farming, Troacctid mentioned an extremely efficient way to get these first few levels-quests.

Quote
Fairy Tale Part 1 has no farming requirement, and the RuneScape xp reward takes you to at least 18 farming, which means you can go straight to planting oaks. Forgettable Tale of a Drunken Dwarf's xp reward can take you from 18 to 25 farming. Garden of Tranquillity will easily carry you from 25 to 30 farming from its xp reward. Then you can do My Arm's Big Adventure and Enlightened Journey to go to 30-something. the RuneScape fact that all of these quests (except Forgettable Tale) are ones that you would have already wanted to do for various farming-related reasons (well, for Garden of Tranquillity, it's more for fishing, so you can do Swan Song and catch monkfish) means that you've effectively skipped those levels with no training at all.


As mentioned, those quests are very useful later on.

Alternative 2: Credits to 2noob4you1

Quote
Did about 15 deliveries for the RuneScape gnome food service,got either 9 or 10 pods as a reward(about 4 rewards in total).The total xp from them is enough to get 20 farming ,from level 1, without the RuneScape need to plant anything.
Might want to mention that.


Basically, if you do the RuneScape Gnome Food Delivery Service, you can get Grand Tree Pods pretty often, yielding a high amount of farming xp (relatively). Use can use these pods to quickly advance the RuneScape first few levels, as well as get a good chance at striking an highly priced Gnome Scarf. Note, you must do HARD orders, although with you proper teleports, this only takes ~3 minutes per order.

However, I recommend taking the RuneScape quest route instead. the RuneScape delivery service method is nice, but by completing various quests for their farming xp, you unlock valuable areas that will help you later on. Do Gnome Delivery Service AFTER you finish all the RuneScape quests you need to complete.

Also, the RuneScape pods go for about 3.5k a pop on the RuneScape GE, which is expensive xp (35gp/xp ratio), but for lower levels, the RuneScape speed makes it worth buying if you do not want to deliver toad crunchies to some gnome you've never heard of.

Note that all of these methods can be used in tandem with normal farming to maximize your speed at these lower levels.

Seedling: Levels 45-75

Here is when you really must decide how much you care about farming. For most people, their farming journey ends sometime in this stage. After all, why go on? the RuneScape last quest requirement is only in the RuneScape 60s, and the RuneScape only thing to look forward to after is a spirit tree, which will only help in farming anyway.

All valid arguments. Here you must make the RuneScape decision whether to go on with farming after your goal or not.

After you decided how much you care, decide how much that means to you. From that you will discover how much you are willing to spend. This stage is the RuneScape stage you decide what your comfort zone is in terms of cost. Are you willing to pay 12gp/xp for yews, or should you just dummy it down?

Begin to be concerned about speed. However, it still shouldn't be a big concern. With the RuneScape introduction of powerful trees, you'll still find yourself gaining a level every 1-3 days at least.

Sapling: Levels 75-85

You should really concern yourself with speed now. You should have everything you need established. You should know exactly what to do at a patch and exactly what you want to plant. Now, you just need to improve your speed.

Make your runs faster. You may have to do some of the RuneScape quests you previously neglected. That is fine.

At level 83 (or even before that with farming boosters), you can plant a Spirit Tree. I highly recommend you plant it in Brimhaven. It will speed up your runs considerably.

At level 85, you are able to farm the RuneScape best plant currently available: Torstol herbs. At this point, you have "mastered" farming. There is nothing you can't farm.

Like in the RuneScape last stage, you must ask yourself how much you care about farming. If you do care, then proceed to the RuneScape next stage. If you don't, your journey ends here, since the RuneScape skill of farming has nothing to offer you outside of levels and herb runs.

Grown Tree: Levels 85-99

Here comes the RuneScape grind. You should have this masted by now. You should be using my advanced route and be challenging your speeds. This is obviously the RuneScape hardest stage, but also the RuneScape most potentially rewarding. After this is over, you will have one of the RuneScape most respected 99s in the RuneScape game, if that is any concern to you.

There is not much I can say. You should know what you're doing by now.

Elder Tree: Level 99+

Why did I add this? One reason and one reason only: herb farming. Even after 99 farming I high recommend you continue to herb farm. It is terrific money and a nice distraction from the RuneScape normal xp grind of your daily activities.

In addition, you should plant your patches to allow the RuneScape maximum profit when you go around and harvest them (but not replant them). Many of you may choose not to do this since it would be a waste of time to go on farming runs just to harvest stuff like coconuts and willow branches. But you should have them planted. When you run around doing your normal Runescape activities, you may find yourself harvesting those patches for some quick money. Heading toward the RuneScape Brimhaven dungeon for a task? Why not pick your coconuts and add a few extra coins to your task profit? Remember you can note them, so it really only takes 1 space.

Max profit:

-Willow trees -> Willow Branches
-Palm tree -> Coconuts -OR- Papaya Tree -> Papaya (whichever is more profitable at that moment)
-Herbs
-Marigold
-Sweetcorn
-Poison Ivy bush

Oh, and congratulations on 99 farming!  

Training Concepts

Now that you know what to plant and what to focus on at various levels, let me introduce a few concepts to help you maximize your xp and save as much money as you can.

Gp/Xp Ratios

Again? Yes. This is more of a reminder than anything. They are extremely important, so check them as often as possible. A month ago, maples were 9gp/xp. Now they are 15gp/xp. That hurts.

Compost

Remember the RuneScape 3 benefits of compost: faster growing, less disease, and better yields. If you realize that you don't need any of those, then do not use compost.

Again, my example from before were poison ivies. For those of you who only do 1 fruit tree run per day, fruit trees are another example.

Time Effort

This is something important to understand. Let's use herbs as an example. Herbs from in 75 minutes right? And 1 run yields ~90k profit right? So logically, you gain 90k profit in 75 minutes, right? Wrong!

Here is the RuneScape concept of Time Effort. Many people believe that herb farming only gets you that 90k in 75 minutes. What they are missing is that you do not actually "farm" for 75 minutes. It is not like conventional money-makers. If you camped 1 hour at aviansies, you might get 400k. That means you get 400k in 1 hour, since you spent 1 hour of effort. However, are you spending 1 hour of effort when growing herbs? Of course you aren't. You're only spending 4-5 minutes of effort when you do the RuneScape herb run. So you really gain 90k in those 5 minutes of effort.


5. Farming Runs

This section will focus exclusively on the RuneScape HOW of farming. How should I visit my patches? How should I arrange the RuneScape order?

The farming runs I give are the RuneScape FASTEST ways possible. I know of no methods that are significantly faster. However, if you have anything I have overlooked, whether in the RuneScape main run or the RuneScape alternatives, post or message me. I would be happy to edit it in and credit you.

I'd like to mention that the RuneScape best way to farm (fastest and least confusing) would be to do your tree runs, herb runs, and bush runs separate from one another.

First, two concepts:

Paying Farmers
As you know, you can pay farmers to protect your patches. However, this isn't always worth it. All patches (if supercomposted) die 10% of the RuneScape time, on average. What does this mean? This means if you planted 10 trees, you should expect 1 of them to die (this is not guaranteed, but you should EXPECT 1 to die and you should use that number in your planning).

So let's say I planted 10 Birch trees. Birch trees cost 20k per seed. the RuneScape farmers accept 5 Asian Pears as payment, which are 500 each one the RuneScape GE. So in total, the RuneScape payment is 2.5k.

In those 10 Birch trees, I should expect 1 to die. So I am wasting 20k, because that 20k buys 1 seed that doesn't yield any xp due to death (this isn't true, because you get xp for planting, but let's keep it simple).

However, if you paid the RuneScape farmer to protect all 10 Birchs, none would die, right? However, you would then pay 2.5k for all 10 of those trees. Therefore, you are wasting 25k, because that 25k buys payments that don't yield any xp.

See what happened? By paying the RuneScape farmer, you actually wasted 5k extra.

So, if the RuneScape total cost of the RuneScape payment exceeds 10% of the RuneScape cost of 1 seed, it is NOT worth paying to protect that tree.

Here's an example, yew seeds are 86k. They require 10 cactus spines, totaling 37k in costs. 37k is more than 10% of 86k, so you should not pay to protect yews at the RuneScape current prices (which are subject to change, so you should always check).

Maple seeds are 52k and require a basket of oranges, which is 1k. 1k is less than 10% of 52k, so you should pay to protect maples.

Paying Farmers (again)
For regular trees, you can also pay the RuneScape farmer 200gp to have him or her cut down the RuneScape tree for you. You get no WC xp from this and you do not get the RuneScape roots from digging up the RuneScape tree, but it saves a lot of time. Try it yourself and you will see what I mean.

It is ALWAYS worth paying that 200gp for the RuneScape farmer to cut down the RuneScape tree. Do ALWAYS do it.

Tree/Fruit Tree Run

Let's start with this, since it is the RuneScape most xp. Do as outlined below (without using any alts) and you should do your Tree/Fruit Tree runs in 8-9 minutes.



This is the RuneScape standard inventory. Now there are a few things to note/replace:

-Personally, I got pked with my Penance gloves on and I do not have Agile Top or Bottoms. If you have any of those, wear them, since they can only help. However, I would like to mention that they are not necessary, since with that set-up I never fall below 50% run.
-You can replace the RuneScape teleports with teletabs. In the RuneScape above picture, that's one of each of: Falador, Varrock , Lumbridge, and Camelot teleports. If you farm with Lunar, bring a Catherby teleport instead of a Camelot teletab.
-If you do not have access to any of the RuneScape items above, please go back to the RuneScape Items (Advanced) or Items (Basic) section and look up the RuneScape alternatives you have.
-It's worth mentioning that I do not need to bank with the RuneScape above set up
-The compost is for the RuneScape regular trees, which I do not protect (see the RuneScape above concepts). If you do protect them, you will not need compost unless you do 3 tree runs per day. Always have 1 supercompost for the RuneScape Calquat, at least.
-If you don't know why I chose a Mithril Hatchet, see the RuneScape Items (Basic) entry on hatchets.

Now, notice that you only have 1 free space. Clearly, you can't farm fruit trees like that! So you don't. If you visit the RuneScape Varrock, Falador, and Lumbridge tree patches (and drop all the RuneScape empty pots/buckets) you easily have enough room for Fruit Tree yields. Remember to note them when you don't have room!

Now, just make sure your Duelling Ring has at least 4 charges (3, if you don't bank them at 1 charge left) and make sure your Tiny Elf Crystal is charged, and you're ready to go!

In the RuneScape pictures provided, the RuneScape red line indicates the RuneScape path you are to run and the RuneScape red dot indicates where you land after you teleport to that location using the RuneScape method described. If you cannot use a particular teleport, see the RuneScape Patches section of this guide and locate the RuneScape alternative best for you.

1. Varrock Teleport



Farm: Varrock Tree

2. Lumbridge Teleport



Farm: Lumbridge Tree

3. Falador Teleport



Farm: Falador Tree

4. Camelot/Catherby Teleport



Farm: Catherby Fruit Tree

5. Duelling Ring to Mobilizing Armies, then take the RuneScape Spirit Tree to Tree Gnome Village, exit the RuneScape Village and have Elkoy lead you through the RuneScape maze



Farm: Gnome Village Fruit Tree

6. Duelling Ring to Mobilizing Armies, then take the RuneScape Spirit Tree to the RuneScape Gnome Stronghold



Farm: Stronghold Tree, Stronghold Fruit Tree

7. While you're at the RuneScape Gnome Stronghold, cut down 1 regular tree and use the RuneScape balloon to fly to Taverly



Farm: Taverly Tree

8. Duelling Ring to Mobilizing Armies, then take the RuneScape Spirit Tree to Brimhaven



Farm: Brimhaven Fruit Tree and Calquat Tree

9. Tiny Elf Crystal



Farm: Lleyta Fruit Tree

Outline

1. Tele to Varrock

2. Tele to Lumbridge

3. Tele to Falador

4. Tele to Camelot/Catherby

5. Duelling Ring to MA and Spirit Tree to Gnome Village

6. Duelling Ring to MA and Spirit Tree to Gnome Stronghold

7. Balloon to Taverly

8. Duelling Ring to MA and Spirit Tree to Brimhaven, then run south to Calquat

9. Tiny Elf Crystal to Lleyta

That's it. There's a bank at Lleyta also, so you can gear up for whatever you do next.

How fast is this? Well, as I said before, it's typically 8-9 minutes. My personal record time is 7 minutes 24 seconds. So challenge yourself, can you beat my time? And more importantly, can you beat your own time, whether it is faster or slower than mine?

Herb Runs

These typically take 5 minutes to complete.

You will only be going to the RuneScape 4 "full" allotments and the RuneScape Trollhiem one. Do not visit the RuneScape Wilderness or Harmony allotments. They are too far and you can't even plant anything good in them.



Notes on the RuneScape picture:

-Personally, I got pked with my Penance gloves on and I do not have Agile Top or Bottoms. If you have any of those, wear them, since they can only help. However, I would like to mention that they are not necessary, since with that set-up I never fall below 50% run.
-You can replace the RuneScape teleports with teletabs. In the RuneScape above picture, that's a Camelot teleport. If you farm with Lunar, bring a Catherby teleport instead of a Camelot teletab.
-If you do not have access to any of the RuneScape items above, please go back to the RuneScape Items (Advanced) or Items (Basic) section and look up the RuneScape alternatives you have.
-It's worth mentioning that I do not need to bank with the RuneScape above set up
-You could also EQUIP the RuneScape skills necklace to save 1 inventory slot. I generally don't need to.
-The Ardougne Achievement Cape is superior, but remember you are limited to one teleport per day unless you have completed the RuneScape Elite Diary. That being said, use the RuneScape above set up if you haven't gotten that far in the RuneScape Diary or have used your daily teleport. If you have the RuneScape teleport open, simply replace the RuneScape cape with the RuneScape Ardougne Achievement Cape and forgo the RuneScape Skills Necklace.
-I do farm cactus, but I only harvest it. I do not replant my cactus. If you DO, then add 1 more supercompost and 1 cactus seed

You'll notice there are 3 slots for runes. I do all the RuneScape magic teleports first so I clear up those 3 rune spots in my inventory. I also drop all my empty buckets. I would note my herbs after every patch that gave me any, unless I clearly have enough space. I usually do not note the RuneScape marigolds.

Now make sure your skills necklace and Duelling ring have charges left and you're good to go.

In the RuneScape below maps, the RuneScape red line is the RuneScape path you run and the RuneScape red spot is where you land after you teleport.

1. Trollhiem Teleport, run to Troll Stronghold, run to the RuneScape Generals and up the RuneScape ladder



2. Camelot/Catherby Teleport




3. Ectophial



4. Skills Necklace (Fishing Guild)/Ardougne Cape tele



5. Explorer's Ring 3



6. Duelling Ring to Al-Kharid Duel Arena



You should get about 35 herbs per run on average.

Outline

1. Tele to Trollheim

2. Tele to Camelot/Catherby

3. Tele to Ectofungus

4. Tele to Fishing Guild/Ardougne Farming Patch directly

5. Tele to Cabbage Patch

6. Tele to Duel Arena

My best time is 4:21. Can you beat it? Can you beat yourself?

Bushes

The least important of the RuneScape 3. These typically take 4-5 minutes.

Many of you will probably decide bushes are not worth it. I do not believe so. They are often overlooked. They do not give a lot of xp, but its quick and profitable.



-The House teleport is directed at Rimmington, the RuneScape Altered Tab is not shown, but use that if you have it.
-It should be noted that the RuneScape Ardougne Cape is better than a Spottier Cape since it teleports you almost directly in front of the RuneScape Bush patch there.
-Personally, I got pked with my Penance gloves on and I do not have Agile Top or Bottoms. If you have any of those, wear them, since they can only help. However, I would like to mention that they are not necessary, since with that set-up I never fall below 50% run.
-You can replace the RuneScape teleports with teletabs. In the RuneScape above picture, that's one of a House teleport.
-If you do not have access to any of the RuneScape items above, please go back to the RuneScape Items (Advanced) or Items (Basic) section and look up the RuneScape alternatives you have.
-It's worth mentioning that I do not need to bank with the RuneScape above set up
-For those with a Wolpertinger, you should bring it. It gives 2x the RuneScape yield and also 2x the RuneScape xp (thanks Nicrune008).
-Fremmy Sea Boots 3 are not shown, but should be worn if you have them

Now make sure you're Duelling Ring and Combat Bracelet are charged and your Slayer Ring has 2 charges.

In the RuneScape maps below, the RuneScape red line is the RuneScape path you run and the RuneScape red dot is where you start after you teleport.

1. Combat Bracelet (Champion's Guild)



2. House Teleport (Rimmington) OR Altered House Teleport to Rimmington



3. Ardougne Cape tele (Kandarian Monastery)



During the RuneScape following step, you should also Fairy Ring to CKS for the RuneScape Bittercap mushrooms, which are like 5 squares from the RuneScape Ring

4. Slayer Ring to Relleka Slayer Cave, go to Fairy Ring, Fairy Ring Code CIP


NOTE, if you have Fremmy Sea Boots 3, run instead to the RuneScape docks and climb over the RuneScape broken pier.

You can either Duelling Ring to MA or CW to bank after this, of you can go to the RuneScape Etceteria bank if you have unlocked it.

Outline

1. Tele to Champ's Guild

2. Tele to Rimmington

3. Slayer Ring to Slayer caves, then Fairy Ring to DJP (Also Fairy Ring to CKS for mushrooms)

4. Slayer Ring to Slayer caves, then Fairy Ring to CIP

Best time? 4:22

A Note on Times

All of these times are by no means the RuneScape best times possible. You could certainly get faster times. In fact, I encourage you to post your times! They don't have to be faster, but if you compare it with others, you'll see how you rank. In addition to my time, I'll also post the RuneScape TIF'er who has the RuneScape best time out of all of those who replied. A personal challenge, you might say.

There is only 1 rule, in order for a time to be valid, all your patches in that run could not have died. They all had to have lived. If a single patch dies, you gain an unfair advantage, so that run is disqualified. (Clearing a death patch is a lot faster than harvesting + replanting.)

I hope to see some really fast times out there


6. Tips and Tricks
Lunar Magicks

Lunar Magic is almost custom tailored for farming. It comes with 2 terrific teleports for farming: Catherby and Fishing Guild. It also has Spellbook Swap, so you don't miss out on Trollhiem teleport. In addition, Fertile Soil is outstanding as a replacement for supercompost. Cure plant also eliminates the RuneScape need for plant cures, although you really shouldn't go out of your way to check plants' health anyway.

Lunars has a lot to offer. However, I would only recommend it to those with 91 magic. At that level, you can drink a magic potion and use spellbook swap. Otherwise, the RuneScape benefits of Lunars is simply not worth giving up the RuneScape Trollhiem patch.

Note: There is a back entrance to the RuneScape Troll Stronghold. You go to the RuneScape Slayer Cave and go to the RuneScape rocky pass to the RuneScape East of it. However, this is really slow and I do not recommend it. If you do chose to do this, I would switch to Lunars for Fertile Soil, but not before

For those who do farm with Lunar magic:

-For all the RuneScape supercompost, simply take runes to match it using Fertile Soil. You may chose to bring a few extra runes for Cure Plant, in case you find any diseased plants during herb runs.
-Replace Camelot teleports with Catherby teleports
-Replace Ardounge, House, Varrock, Lumbridge, and Falador teleports with the RuneScape corresponding teletabs. If you cannot use Catherby teleport, also bring Camelot teletabs
-If you can use Spellbook Swap, bring runes for it and Trollhiem teleport

Summoning

There are a few familiars which may be helpful. However, I find none of them necessary. I do all my farming runs without familiars. I never run out of space (if I note my produce) and I never run out of energy. I also do not need the RuneScape farming level boosts that some of them give, although I understand some of you may. If that is the RuneScape case, then certainly take the RuneScape appropriate familiar.

A list of Farming-friendly familiars:

-Bull Ant/Terrorbird

-All BoBs

-Stranger Plant

-Giant Ent

-Dreadfowl

-Hydra

-Wolpertinger

-Compost Mound

However, there is one familiar that is worth using (perhaps 2): the RuneScape Giant Ent and the RuneScape Wolpertinger. the RuneScape Giant Ent increases bush, fruit tree, and cactus yields by 50%. the RuneScape Wolpertinger doubles xp and yield of bushes.

JoeDaStudd said:
Definitely worth taking Giant Ent on bush, fruit tree and cacti runs.

You get ~1.5x more fruit.

For me if adds a nice chunk of gp to a run.

5 x 3 extra coconuts (~19k), 4 x 2 extra poison ivy berries (~9k) and 1 extra spine (~4k) totals at ~32k extra per standard run. Which isn't bad at all considering the RuneScape pouch is only 2k.


For more information, visit the RuneScape Tip.It Summoning Guide here: http://tip.it/runesc...oning_guide.htm

Amulet of Nature

In short, the RuneScape amulet of nature lets you bind it to a patch. It will then tell you exactly when the RuneScape patch is finished growing and whether it is diseased of dead. If you are wearing the RuneScape amulet, it will give you in-game messages. Otherwise, you need to check it manually by talking to the RuneScape amulet.

You may only have 1 Amulet of Nature in your bank, inventory, or equiped at any time.

You can bind it to any patch.

The Amulet of Farming is a lesser version that can only be bound to allotments and flowers. In addition, it only has 8 charges, but you can have as many of them as you want. They are also a lot easier to get. You can buy them at any farming shop.

Get to an Amulet of Nature, take an emerald amulet. Then get magic tree roots and use them on a spinning wheel to get magic string. Use the RuneScape amulet on the RuneScape string to get a pre-nature amulet. Then use Level-2 (Emerald) enchant on it to complete the RuneScape Amulet of Nature.

I recommend having an Amulet of Nature bound to the RuneScape last herb patch you harvest (other than Trollhiem). This way, when it's gone growing, you know they have all finished growing. I would also check on it periodically when you bank.

Level Boosters

Comparably, there are a lot of farming level boosters:

-Garden Pie: +3

-Cider: +1

-Dreadfowl: +1

-Stranger Plant: 1+4%

-Compost Mound: 1+2%

-Evil stew: -6 to +6, although +6 is so rare it's impractical to even consider it. Think of the RuneScape maximum as +5 instead.

The only practical ones are the RuneScape Garden Pie and Stranger Plant. Use them during your runs if you need the RuneScape levels. Compost Mound is decent as well if you use it anyway.

Misc.

1. If you plant the RuneScape seed right after the RuneScape supercompost leaves the RuneScape bucket in the RuneScape supercomposting animation, you instantly plant the RuneScape seed even though you are still composting the RuneScape patch. This let you speed up runs a little.
2. If you plant Papaya and have Karamja Gloves 3, visiting Del Monty to claim 40 pineapples daily while farming the RuneScape Brimhaven fruit tree patch heavily cuts down on your payment costs.

FAQs

TIF Poster said:
Is it realy worth paying the RuneScape farmer at the RuneScape calquat patch? since the RuneScape payments are realy expensive. wont it be cheaper if you just use supercompost and not pay?


If you use the RuneScape forumla I provided, it appears that calquats are not worth paying for, which is true. Paying to protect calquats is not economically efficient.

However, unlike other patches, there is only one calquat. Also, I farm poison ivies, so I don't mind giving up 8 berries each day. Therefore, I prefer to protect the RuneScape calquat.

It is an expensive payment, however, you are right. Not paying is the RuneScape most economically efficient way to farm calquats.

Other herbs, such as the RuneScape level 85 Torstol, are a similar case.

TIF Poster said:
This distracts from your focus, but I don't think it'd be bad to mention adding in daily RS chores to a long farming run. Varrock teleport takes you right next to battlestaves, herb runs end at Catherby, and you can use the RuneScape Seers' Headband in conjunction with Catherby/Camelot teleports.


It slows down the RuneScape run somewhat, and it takes up inventory space you can't spare with my setup. Although you could bank in the RuneScape middle of the RuneScape run to make room. That just takes too much time. I prefer to just take care of all those chores after. It works out much quicker this way.

If you use a Lep to store your supercompost (and save inventory space), you would be slowing down your runs. Plus, it makes the RuneScape runs a lot more confusing than they need to be, and you still can't fit in all of the RuneScape chores in 1 tree/fruit tree run. That is why I do them separate (it's also why the RuneScape tree/herb/bush runs are separate): it's less confusing and it's faster.

However, you may not think it is confusing at all. If it works out for you, by all means, do it. I know many other guides recommend doing so. Know that it is the RuneScape slower option, but if it makes your life easier then go for it.


7. Other Ways for XP
Now there are other methods to get xp, other than brute farming.

Vinesweeper: I have been told you can get 20-30k xp per hour here if you know what to do. However, I personally hate the RuneScape minigame, and farming herbs gives a better xp per hour of effort, and a lot of profit.

Evil Tree Sapling: You can nurture evil tree saplings if you have the RuneScape required level to do so. You need no equipment, which is nice. It's decent xp, but you'll mainly do this for the RuneScape WC and FM xp afterward. I recommend doing this, but only if you hunt trees anyway.

Construction: Building plants in your garden/formal garden DOES yield some farming xp. This, however, is extremely expensive.