Saturday, March 10, 2012

RuneScape Mage Training Arena



UPDATE - June 09, 2008

- Removed profit gain (Two reasons for this. First, the RuneScape forum rollback. Second, with the RuneScape GE changing the RuneScape prices so randomly, I don't find a point anymore. the RuneScape guide will still have the RuneScape part of how much it costs to get the RuneScape item, but you can figure out your net profit yourself.

UPDATE - December 31, 2007:

- Updated prices
- Added my comments on each item
- Fixed a broken hide link causing half the RuneScape guide to have white text
- An improved diagram for the RuneScape Alchemist's Playground added

UPDATE - June 30, 2007:

- Fixed some minor mistakes
- Updated prices

UPDATE - April 04, 2007:

- Removed some unnecessary pictures.
- Added spoiler tags on pictures for people with bad computers.
- Fixed some small grammar mistakes and added some more content in some parts.
- New calculations to relate to price changes.
- Replaced Telekinetic Theatre formula with the RuneScape one I think is more correct.
- Edited the RuneScape Alchemist Playground pattern to make it neater.
- Removed Sapphire-Ruby enchant for pricing. I don't know what I was thinking. Who the RuneScape hell uses those? #-o Besides if your using those enchant spells, you probably ain't here to make serious cash.
- Prices have been changed accordingly. Just a little comment by me.
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First of all I would like to thank everyone for their time for reading this, and the RuneScape people who have already made guides for the RuneScape Mage Training Arena. I think you guys did a great job, but there was something missing. I'm not sure what but this guide will cover everything.

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Section One: Introduction

Section Two: Why should I go there?

Section Three: Getting there

Section Four: Point Conversion

4a. Introduction

4b. Telekinetic Theatre

4c. Creature Graveyard

4d. Alchemist's Playground

4e. Enchantment Center

Section Five: the RuneScape Telekinetic Theatre

5a. Introduction

5b. Equipment

5c. Strategies

5d. Maze Solutions

Section Six: the RuneScape Creature Graveyard

6a. Introduction

6b. Equipment

6c. Strategies

Section Seven: the RuneScape Alchemist's Playground

7a. Introduction

7b. Equipment

7c. the RuneScape Pattern

7d. Strategies

Section Eight: the RuneScape Enchantment Center

8a. Introduction

8b. Equipment

8c. Exp Reduction Chart

8d. Strategies

Section Nine: Rewards

9a. Introduction

9b. Infinity Items

9c. Wands, Mage's Book and Bones to Peaches

9d. Runes

Section Ten: Final Things & Credits

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Section One: Introduction

Welcome to the RuneScape Mage Training Arena, an ancient ground used by Third Age Mages to practice the RuneScape art of magic. This place was defecated upon by the RuneScape Warriors and the RuneScape Rangers, as they had no special place to practice their techniques. Soon after the RuneScape construction of this facility, it was quickly destroyed by said Warriors and Rangers. But now of the RuneScape Fifth Age, this place has been discovered by a wandering mage. He rebuilt this place by hand, and used his powerful magic to create "Guardians", to protect the RuneScape arena and reward mages for their effect. As of now, this facility stands, awaiting curious wizards to test their skills, wits, and courage. I welcome you here, and I hope you enjoy your stay...

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Section 2: Why should I go there?

Well, for starters, this place is a godsend for magic experience. the RuneScape rewards are also another reason why you would go there. Want a new spell? Here's the RuneScape place to get it. the RuneScape Bones to Peaches spell await anyone that gains enough Pizazz points. It is an improved version of the RuneScape Bones to Bananas spell, healing 8 HP per! Want to look cool? the RuneScape infinity robes are the RuneScape way to go. Not only do you get more magic bonus then mystic robes, but you look real fruity, in a good way! So whether you want magic exp, some new armour, or a new spell, you should at least give this place a try. You might like it. :wink:
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Section 3: Getting There

It isn't very hard to get there. There are many methods, shown in this map.

Map to Mage Training Arena


Method 1 (Orange): Ring of Dueling

Rub your Ring of Dueling, choose Duel Arena, and walk there.

Method 2 (Red): Gnome Glider

Gnome Glider map


From your current Gnome Glider, go to "Ta Quir Priw" (Grand Tree), and then go to "Kar-Hewo" (Al-Kharid) and then walk.

Method 3 (Yellow): Amulet of Glory

Rub your Amulet of Glory, choose Al-Kharid, and walk there.

Method 4 (Green): Lumbridge/Home Teleport

Teleport to Lumbridge, go through the RuneScape border gate, and walk there.

Method 5: (Blue): Canoes

From any Canoe Station, make a canoe and go to Lumbridge, then go through the RuneScape border gate, and walk there.

Method 6 (Purple): Crossbow Grapple

Go to Lumbridge, into the RuneScape swamps, and grapple the RuneScape tree, then walk.
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Section Four: Point Conversion

4a. Introduction

Using mathematical formulae, you can determine how much runes you need for a particular item. These formula's aren't 100% accurate, but they should give you an estimate of how many runes you will need. Feel free to correct my formulas.

4b. Telekinetic Theatre

8.3 * 5 = 41.5

41.5 - 10 = 31.5

31.5 / 5 = 6.3

6.3 / 18 = 0.35

Average Law Runes used per maze (8.3) multiplied by the RuneScape Number of mazes done (5) - Law Runes gained for 5 mazes done (10) = 31.5 Law runes used per 5 mazes

Law Runes used for 5 mazes (31.5) / Number of mazes (5) = 6.3 Law Runes per maze including bonus ones.

Law Runes per maze (6.3) / Points per 5 mazes earned (18) = 0.35 of a point per Law Rune

4c. Creature Graveyard

This doesn't require a precise formula, as 16 fruit is clearly stated as to equal one point. But assuming you have at least 16 per cast:

Bones in inventory (16) = Fruit in inventory (16)

Fruit in inventory (16) = Points gained (1 Point per Nature Rune)

4d. Alchemist's Playground

This once again doesn't require a formula as 100 coins equals 1 point. You could use 100 coins as a percentage to conclude that:

Coins needed for a point (100) / Coins obtained from alching (1,5,8,15,30) = 0.01, 0.05, 0.08, 0.15, or 0.3 of a point per Nature Rune

Note that you only get points for 100 integer numbers (100, 200, 500, etc). If you deposit 101, or 999, you would only get 1 or 9 points respectively.

4e. Enchantment Center

This one gets confusing because people use different enchantment spells.

Use the RuneScape numbers in the RuneScape chart below, and depending on your spell, replace the RuneScape X variable with it.

Take note that you only get points for enchanting 10 shapes in a row. If you enchant 9 shapes using Diamond enchant, you won't get any points, but enchanting 1 more will get you 14 as the RuneScape chart shows. You get 10 default points after enchanting 10 shapes plus a bonus amount depending on the RuneScape enchant spell you use.

Sapphire = 1 (This is the RuneScape value of the RuneScape bonus points you get for enchanting 10 points)
Emerald = 2 (The pattern continues as each enchantment spell higher than the RuneScape previous gives 1 more bonus point)
Ruby = 3
Diamond = 4
Dragonstone = 5
Onyx = 6

10 + X =

Sapphire = 11
Emerald = 12
Ruby = 13
Diamond = 14
Dragonstone = 15
Onyx = 16

The points listed above all require 10 Cosmic Runes. Now to determine how many points a Cosmic Rune is worth. Replace the RuneScape X variable with the RuneScape spell numbers above.

X / 10

Sapphire = 1.1 Point
Emerald = 1.2 Point
Ruby = 1.3 Point
Diamond = 1.4 Point
Dragonstone = 1.5 Point
Onyx = 1.6 Point

Well to summarize, here is the RuneScape worth of each rune:

Law = 0.35 of a point

Nature (Graveyard) = 1 (or more depending on held bones/fruit)

Nature (Alchemy) = 0.3 (assuming you only alch the RuneScape item worth the RuneScape most at the RuneScape moment)

Cosmic = X (Replace X with spell)
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Section Five: the RuneScape Telekinetic Theatre

5a. Introduction

Welcome to the RuneScape Telekinetic Theatre, your most boring destination during your stay. Get some music, talk on some chat program, browse the RuneScape forums, do anything to keep you sane here. If your looking for exp, look elsewhere. This is the RuneScape worst place for exp.

The objective of this place is to move the RuneScape statue from the RuneScape starting point, to the RuneScape ending point (Black Square). Make sure to click on the RuneScape statue's observe option to get a full view of the RuneScape place.

Before Observing


After Observing


5b. Equipment

Equipment for the RuneScape Telekinetic Theatre


Multi-tasking is good here. With this set up, you get free arrows, and free death runes from the RuneScape kitten you're raising with the RuneScape fish. Energy Potions so you never stop running. Air staff for infinite Air Runes and Law Runes for the RuneScape Telekinetic Grab spell (Level 33 Magic Required). Boots of Lightness for less weight (Penance gloves too if you have them) and don't forget your Progress Hat!

5c. Strategies

You can get around 100 points an hour here. To save time, always use the RuneScape corners. You don't have to stand directly in front of the RuneScape statue to move it, only on the RuneScape same side.

Spots to Telegrab



Notice the RuneScape orange spots. Those are the RuneScape only spots you should stand to Telegrab. It will save time and energy.

5d. Maze Solutions

Maze Solutions

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Section Six: the RuneScape Creature Graveyard

6a. Introduction

The Creature Graveyard, a very deadly place. It is where all the RuneScape bones of the RuneScape monsters go if they were not buried. It is the RuneScape only place that you can die here because the RuneScape falling bones will hit constant 2's on you. But if you die, fear not. You won't lose any items, only 10 Graveyard Pizazz points.

6b. Equipment

Equipment for Creature Graveyard


This is what you should wear before entering. the RuneScape food is for people who do not have Bones to Peaches Spell. For people who do however...

Equipment for the RuneScape Creature Graveyard with Bones to Peaches


Just take away the RuneScape food. You can use Bones to Peaches spell to heal yourself up and stay forever. Note that Bones to Peaches tablets WILL NOT WORK! the RuneScape prayer attire is for the RuneScape use of the RuneScape prayer Rapid Heal (Level 22 Prayer needed). It doubles the RuneScape restoration of the RuneScape HP stat. Protection prayers won't work here so don't try. the RuneScape Mud Staff gives infinite Water and Earth Runes so it's perfect here. You can replace it with a Earth/Water Staff, but you will need to bring extra of the RuneScape opposite rune. the RuneScape runes shown in my inventory are rewards you get for depositing fruit. For every point you get, you also get either 1 Earth, Water, Nature, Death, or Blood Rune.

6c. Strategies

Don't die. Is rule one here. You may think that by dying and restoring your HP you save food. But that's bad because you lose 10 Graveyard Pizazz points, and you'd be lucky to even get that much before you need to eat. So don't die. You need Level 15 Magic for Bones to Bananas and 60 for Peaches. There are 2 ways I found very effective here:

The Blue Bones Method:

The Blue Bones Method


You can get around 100 Points an hour here. Once again, this is a bad place for exp. the RuneScape picture above labels the RuneScape important things. the RuneScape Bone Chart is important to see the RuneScape value of each bone. And by value I mean how many fruit you will get by using a Bones to spell.

Blue Bones: 4
Black Bones: 3
White Bones: 2
Yellow Bones: 1

It is best to fill your entire inventory, or 16 at least. 4 Blue Bones gets 16 so this is why it is a good method. To get your points, you must deposit the RuneScape fruit into the RuneScape Food Chute, which is done by clicking on it.

Four Space Method:

Four Space Method


Once again you can see the RuneScape Bone Chart, and the RuneScape Bone Pile. You can also see the RuneScape space between the RuneScape Bone Pile and the RuneScape Food Chute. Exactly 4 spaces. This method is good because all you do is grab the RuneScape bones, change them into fruit, and deposit in the RuneScape chute, which is a short distance away.
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Section 7: the RuneScape Alchemist's Playground

7a. Introduction

Welcome to the RuneScape Alchemist's Playground, where Alchemy mages roam freely. the RuneScape only thing you need to worry about is lagging out here, as if you do, all your coins will disappear, which is the RuneScape key to your points. As long as you deposit your coins often, you won't have to worry about that. This place is also one of the RuneScape best places to get magic exp. You get 65 exp per High Alch and an extra 60 exp. the RuneScape extra exp comes from the RuneScape item you alch, because Coins * 2 = exp. But you only get this exp when you deposit the RuneScape coins. the RuneScape Coin Collector is at the RuneScape end. Last thing to note, only deposit your coins if it is a 100 numeral. Eg. 100, 200, 1000, etc. You don't get fractions of a point so do this to save alchs.

7b. Equipment

Equipment for the RuneScape Alchemist Playground


You don't need much here. Just a Fire/Lava Staff, some Nature Runes, and your Progress Hat.

7c. the RuneScape Pattern

There is a pattern here. I'm surprised many people don't know it, because I see a lot of people checking every drawer or running around like crazy. Well I'll try to explain the RuneScape pattern as simply as I can.

The Pattern


You see 3 things in the RuneScape picture above. the RuneScape main screen of Runescape, the RuneScape mini map (Compass is in the RuneScape North direction), and the RuneScape Alchemist Conversion Chart. Where the RuneScape character is standing is where the RuneScape item "Rune Longsword" is located. This is shown on the RuneScape mini map as my character's white dot. the RuneScape Conversion Rate of the RuneScape Rune Longsword right now is 30 gp, the RuneScape highest. Now here is where the RuneScape pattern begins. If you move south one drawer, to the RuneScape green dot on the RuneScape mini map, and search the RuneScape drawer, you will find an Emerald 100%. Note that the RuneScape Emerald is always going to be after the RuneScape Rune Longsword. Go south another drawer and search that one, you will get Adamant Helm, 100%. This rule also applies, that the RuneScape Adamant Helm will always be after the RuneScape Emerald. So by following the RuneScape rule, Adamant Kiteshield is after Adamant Helm, and Leather Boots is after Adamant Kiteshield. Now when you get to the RuneScape Leather Boots, there will be 3 blank drawers, always. After those 3 drawers it goes back to the RuneScape Rune Longsword.

The pattern is basically following the RuneScape Alchemy Conversion Chart, going up from the RuneScape bottom. Which is counter clockwise.

Here is a better diagram provided by Jondea0:



Remember that it goes counter clockwise. And that the RuneScape pattern will always apply. As long as you find 1 of the RuneScape items and not a blank, you should be able to locate the RuneScape 30 gp item or the RuneScape free item (Green arrow next to it) on your second try, assuming that your first try you found an item. Last thing to note is to always check the RuneScape drawer you are currently at when the RuneScape prices change. It might be the RuneScape item you're looking for.

7d. Strategies

Once again there are 3 good methods to use. Note that you need 21 magic for Low Alchemy and 55 for High Alchemy

Stockpile Method:

I don't use this method, but it works I guess. If for some strange reason you don't understand the RuneScape strategy (Which I did my very best to explain :wall: ), then this is the RuneScape next best thing you can do.

Stockpile Method


Basically get like 10 of 2 different items and fill the RuneScape rest of your inventory space with another item. Wait until one of those items is either free to convert, or costs 30 gp, and then alch. When you finished alching and the RuneScape prices change, if you don't have anything worth alching, go stockpile another item.

Finding Method:

The Finding Method requires you to memorize the RuneScape strategy I just explained above. If you can, it's about 100 Alchemy Points in 40 minutes if you alch fast.

Free Exp Method:

Horrible exp and horrible points, but it's free. Just alch the RuneScape items that are free to convert (They have a Green arrow ( --> ) next to the RuneScape name of the RuneScape item). I guess it's good if your poor and have a low magic level.
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Section 8: the RuneScape Enchantment Center

8a. Introduction

The Enchantment Center. This is by far the RuneScape best place to go for magic exp. With the RuneScape highest spell, it rivals Pest Control for the RuneScape best magic exp in the RuneScape game. Take note that because of the RuneScape easiness here, you will need more points here than anywhere else. But there are Dragonstones that you can enchant for bonus points.

8b. Equipment

There are many set ups here as there are 6 different spell types you can use. Note that the RuneScape Death and Blood runes are there for placeholders for the RuneScape reward you get. You get 3 Death, Blood, or Cosmic Runes for every 20 orbs you deposit.

Equipment for Onyx Enchant for the RuneScape Enchantment Chamber


If you know your spells, you'll realize that all enchantment spells will only cost 1 Cosmic Rune if you have the RuneScape respective staff to produce the RuneScape elements. (Water, Air, Fire, Earth, Mud, Lava) in order of lowest to highest enchantment spell.

8c. Exp Reduction Chart

This place is extremely good for exp, but there is a down side. All enchantment spells done here only give 3/4ths of their exp. This table will show how much exp each spell gives.

Sapphire - 12.75 exp
Emerald - 27.75 exp
Ruby - 44.25 exp
Diamond - 50.25 exp
Dragonstone - 58.5 exp
Onyx - 72.75

8d. Strategies

There are a few strategies here, some for points, some for exp. Note that if a shape is the RuneScape Bonus Shape, then by enchanting it, you gain 1 free point.

Dragonstone Method:

Most people don't do this. But it is the RuneScape fastest way to get points. Here is the RuneScape Dragonstone Bonus Chart:

Sapphire - 2
Emerald - 4
Ruby - 6
Diamond - 8
Dragonstone - 10
Onyx - 12

It's around 2000 Enchantment points per hour if you use the RuneScape higher leveled spells. There should be 6 Dragonstone spawns in the RuneScape room, go get them all, enchant them with your highest spell, and then exit the RuneScape room. Don't bother depositing orbs as you need 20 for bonus runes. Also don't log out in the RuneScape Enchantment Center, log out after leaving. You saved yourself some running.

Experience Method:

This is pretty simple. Just fill your inventory with any shape, and enchant away. This is very fast exp. And make sure to deposit your orbs for those extra runes.

Exp and Point Method:

Not as fast as the RuneScape world hopping method, and less Exp, but it works. Choose a corner, and go there. Pick up 13 of one shape, and 12 of another shape from the RuneScape one pile that has different shapes. Wait for the RuneScape Bonus to be one of the RuneScape shapes you have and enchant.
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Section 9: Rewards

9a. Introduction

The fruits of our labour. After countless hours you have enough for some infinity, or that new spell you want. But look here before buying to decide what suits your taste the RuneScape best. O:)

PS: These are only approximate estimates. It's always better to carry extra.

9b. Infinity Items

Note: the RuneScape requirements of wearing Infinity are 50 Magic and 25 Defence.

Infinity Hat (The rest will be different because in Droolman's Equipable Items guide there is no Infinity Hat)


+6 Magic Attack and Defence

Points needed to buy:

Telekinetic: 350
Alchemy: 400
Enchantment: 3500
Graveyard: 350

Runes needed:

Laws: Around 1000
Natures: Around 1700
Cosmics:
Diamond - 438 Cosmics (All these numbers use the RuneScape Dragonstone Method)
Dragonstone - 350 Cosmics
Onyx - 292 Cosmics

Costs around 900,000 GP to buy with points.

My 2 cents: the RuneScape only reason to get this is to sell it, or wear it since it looks like a Sombrero :D Ahrim's Hood is a cheaper alternative offering the RuneScape same Magic boost and better melee defences.



Points needed to buy:

Telekinetic: 400
Alchemy: 450
Enchantment: 4000
Graveyard: 400

Runes needed:

Laws: Around 1200
Natures: Around 1900
Cosmics:
Diamond - 500
Dragonstone - 400
Onyx -334

Costs around 1,000,000 GP to buy with points.

My 2 cents: This isn't a bad top, but most players will reach for their Mystic/Ahrims over this. Mystic is only lower by a few Magic bonus, and Ahrims outclasses it. Get it to sell, or wear, but I don't suggest training Magic with this.



Points needed to buy:

Telekinetic: 450
Alchemy: 500
Enchantment: 5000
Graveyard: 450

Runes needed:

Laws: Around 1400
Natures: Around 2000
Cosmics:
Diamond - 625
Dragonstone - 500
Onyx - 417

My 2 cents: This isn't a bad bottom, but most players will reach for their Mystic/Ahrims over this. Mystic is only lower by a few Magic bonus, and Ahrims outclasses it. Get it to sell, or wear, but I don't suggest training Magic with this.



Points needed to buy:

Telekinetic: 175
Alchemy: 225
Enchantment: 1500
Graveyard: 175

Runes needed:

Laws: Around 500
Natures: Around 900
Cosmics:
Diamond - 188
Dragonstone - 150
Onyx - 125

Costs around 475,000 GP to buy with points.

My 2 cents: These gloves are tied with Dragon Gloves for the RuneScape second best magical gloves in the RuneScape game. the RuneScape first being Barrows gloves. If you are a bad quester, or a pure, these are the RuneScape gloves to go for.



Points needed to buy:

Telekinetic: 120
Alchemy: 120
Enchantment: 1200
Graveyard: 120

Runes needed:

Laws: Around 400
Natures: Around 500
Cosmics:
Diamond - 150
Dragonstone - 120
Onyx - 100

Costs around 300,000 GP to buy with points.

My 2 cents: the RuneScape best magical boots in the RuneScape game. Second best being Wizard boots. These boots are very cheap now, and I see no reason to choose Wizard boots over these.

9c. Battlestaff, Mage's Book, Wands and Bones to Peaches

Battlestaff


Points needed to buy:

Telekinetic: 1
Alchemy: 2
Enchantment: 20
Graveyard: 2

Runes needed:

Laws: Around 10
Natures: Around 7
Cosmics: Around 2

Costs around 5,000 GP to buy with points.

My 2 cents: An interesting addition to the RuneScape Mage Training Arena roster of prizes. It is a good way to stock up on battlestaves, but getting Varrock Armour and buying it from Zaff is much better.



Points needed to buy:

Telekinetic: 500
Alchemy: 550
Enchantment: 6000
Graveyard: 500

Runes needed:

Laws: Around 1500
Natures: Around 2300
Cosmics:
Diamond - 750
Dragonstone - 600
Onyx - 500

Costs around 1,300,000 GP to buy with points.

My 2 cents: the RuneScape best magical shield in the RuneScape game, offensive and defensive wise. Alternatives include Zamorak/Guthix book for magic attack, and various shields for magical defence. Although costing a few million, it is a very good book that every mage should have. Take note that the RuneScape protection value of this is very low, at a mere 200gp.

Note on wands - You must have the RuneScape lower level wands in order to buy a higher level one. For example, to buy an Apprentice Wand, you need the RuneScape Beginner Wand. And for Master Wand, you need a Teacher Wand.



Points needed to buy:

Telekinetic: 30
Alchemy: 30
Enchantment: 300
Graveyard: 30

Runes needed:

Laws: Around 100
Natures: Around 100
Cosmics:
Diamond - 38
Dragonstone - 30
Onyx - 25

Costs around 70,000 GP to buy with points.

My 2 cents: If you are getting Master wand by yourself, and not just buying Teachers wand, then you have to get this. Otherwise, it isn't worth it.



Points needed to buy:

Telekinetic: 60
Alchemy: 60
Enchantment: 600
Graveyard: 60

Runes needed:

Laws: Around 200
Natures: Around 300
Cosmics:
Diamond - 70
Dragonstone - 60
Onyx - 50

Costs around 170,000 GP to buy with points.

My 2 cents: If you are getting Master wand by yourself, and not just buying Teachers wand, then you have to get this. Otherwise, it isn't worth it.



Points needed to buy:

Telekinetic: 150
Alchemy: 200
Enchantment: 1500
Graveyard: 150

Runes needed:

Laws: Around 500
Natures: Around 900
Cosmics:
Diamond - 188
Dragonstone - 150
Onyx - 125

Costs around 470,000 GP to buy with points.

My 2 cents: Not worth getting unless you're getting Master wand the RuneScape hard way.



Points needed to buy:

Telekinetic: 240
Alchemy: 240
Enchantment: 2400
Graveyard: 240

Runes needed:

Laws: Around 800
Natures: Around 1000
Cosmics:
Diamond - 300
Dragonstone - 240
Onyx - 200

Costs around 600,000 GP to buy with points.

My 2 cents: If you buy a Teacher wand and plan to upgrade it, it is a huge loss of profit. This is not an item you want to get to make money.

Bones to Peaches Spell (Requires 60 Magic to use. Only works on normal bones)



Points needed to buy:

Telekinetic: 200
Alchemy: 300
Enchantment: 2000
Graveyard: 200

Runes needed:

Laws: Around 600
Natures: Around 1200
Cosmics:
Diamond - 250
Dragonstone - 200
Onyx - 167

Costs around 600,000 GP to buy with points.

My 2 cents: A must have spell for any hardcore Slayer. Peaches heal 8 HP, and only work on normal bones. But this spell has a wide variety of uses including Barrows, GWD, Dust Devils, the RuneScape possibilities are endless!

9d. Runes

My 2 cents on all runes: I don't suggest buying runes with your points as you can only buy 1 at a time. Very annoying and much more worth it to buy an Infinity item, sell it, and buy the RuneScape runes you desire.

Elemental Combination Runes



Points needed to buy:

Telekinetic: 1
Alchemy: 1
Enchantment: 10
Graveyard: 1

Runes needed:

Laws: 8 (You get points only by completing the RuneScape maze)
Natures: 5 (Assuming you alch the RuneScape 30gp all 4 times and had 16 bones using the RuneScape last Nature Rune)
Cosmics:
Diamond - 2
Dragonstone - 1
Onyx - 1

Costs around 4,000 GP to buy with points.

Cosmic Rune



Points needed to buy:

Enchantment: 5

Runes needed:

Cosmics:
Diamond - 1
Dragonstone - 1
Onyx - 1

Costs around 150 GP to buy with points

Chaos Rune



Points needed to buy:

Alchemy: 1
Enchantment: 5
Graveyard: 1

Runes needed:

Natures: 5
Cosmics:
Diamond - 1
Dragonstone - 1
Onyx - 1

Costs around 2,000 GP to buy with points

Nature Rune



Points needed to buy:

Alchemy: 1
Graveyard: 1

Runes needed:

Natures: 5

Costs around 1,500 GP to buy with points.

Death Rune



Points needed to buy:

Telekinetic: 2
Alchemy: 1
Enchantment: 20
Graveyard: 1

Runes needed:

Laws: 8
Natures: 5
Cosmics:
Diamond - 3
Dragonstone - 2
Onyx - 2

Total cost in gp and profit:

Costs around 4,000 GP to buy with points.

Law Rune



Points needed to buy:

Telekinetic: 2

Runes needed:

Laws: 8

Costs around 2,500 GP to buy with points.

Soul and Blood Rune



Points needed to buy:

Telekinetic: 2
Alchemy: 2
Enchantment: 25
Graveyard: 2

Runes needed:

Laws: 8
Natures: 9
Cosmics:
Diamond - 4
Dragonstone - 3
Onyx - 3

Costs around 6,000 GP to buy with points.

-=--=--=--=--=--=--=-FULL INFINITY-=--=--=--=--=--=--=-



Points needed to buy:

Telekinetic: 1495
Alchemy: 1695
Enchantment: 14700
Graveyard: 1495

Runes needed:

Laws: Around 3400
Natures: Around 8000
Cosmics:
Diamond - 1838 Cosmics
Dragonstone - 1470 Cosmics
Onyx - 1225 Cosmics

Costs around 4,000,000 GP to buy with points.
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Section 10: Final Things and Credits

This is a pretty long guide. Congratulations if you read it all. If you didn't, go back and read it! It's some very good information. There's one question during my 6 month stay at the RuneScape Mage Training Arena that I couldn't answer. That question was prior to my goal, which is "When does the RuneScape Progress Hat change color?" I guess I will never know, but I know one thing, with this many points I think my hat likes the RuneScape little bit of orange left in it. :)

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