Wednesday, March 18, 2009

The Chosen Commander Quest Guide

The Chosen Commander quest guide on Runescape is the ultimate walkthrough for this quest.

Difficulty level: Pretty hard
Start location: In the Runescape goblin city of Dorgesh-Kaan, east opposite the Runescape bank.
Required Skills: Level 46 Agility, Level 46 Strength, Level 46 Thieving
Required Quests: Land of the Runescape Goblins
Required Items: Light source
Suggested items: Teleport runes to Lumbridge, Ardougne; dismiss your familiar

Monsters in this quest: Bandos Avatar (level 125), Sigmund, Walton (level 50), Zanik (level 75)

NPC: Captain Undak, Mernik, Torzek, Walton, Zanik, Johanhus Ulsbrecht, Milton the Runescape Miller, Grubfoot, High Priest, Juna the Runescape Snake, Kazgar, Goblin Scribe, Tegdak, Mistag, Oldak, Turgall, Ambassador Alvijar

An Intoxicating Problem

1. Speak to Captain Undak east opposite the Runescape bank in Dorgesh-Kaan. Ask him if he needs any help. He explains to you that the Runescape cave-goblin children from the Runescape city's nursery have fallen ill and asks you to accompany him. When you agree, he will follow you (if you have a familiar following you, he will tell you to dismiss it first). Go to the Runescape nursery which you can find at the Runescape top of the Runescape stairs beside the Runescape Captain.

2. Head up to the Runescape nursery and speak to Mernik, who sends you to speak to her assistant, Torzek. Go outside and speak to her about the Runescape children. She is panicky, so tell her to calm down. Once she is, ask her what the Runescape kids have eaten. She will tell you that all of the Runescape children ate the Runescape food they got, not just the Runescape ones who got sick. So you must investigate the Runescape children.

Note: There are four children outside that are sick, and many running all around that are well. the Runescape sick kids each ate two foods, at least one of which made them sick. the Runescape well kids will not have eaten these foods. the Runescape bad foods are green gloop soup and frogspawn gumbo.

3. Talk to the Runescape Captain. He will tell you that the Runescape goblin food merchants have been buying spices from humans lately. the Runescape Captain suspects one of the Runescape human vendors is a H.A.M. guard.

4. Go to the Runescape merchants downstairs and investigate. You can find the Runescape merchants south on the Runescape ground floor. Talk to the Runescape ones that sell the Runescape bad food and figure out who sold food to both of them. It is Walton.
Bank Bank Bank
Dorgesh-Kaan
Required: none
Suggested: weapon, armour, food to fight a level 50

Not the Runescape human...

5. Report back to the Runescape Captain, who will come and arrest him. (If you accuse the Runescape wrong person, you will have to pay 5,000 gp.)

6. Walton will resist and you will have to fight him. When he is at half health, he will turn on protect from melee prayer. Then, a great portal of light appears behind him. You tell him to look behind him. Zanik jumps out of the Runescape portal! She helps you to finish off Walton and he is taken away by the Runescape Captain. You ask Zanik what happened, she will tell you in an interesting cutscene...

7. You are now playing as Zanik!

* Climb up the Runescape goblin statues and work your way up to the Runescape statue with the Runescape bowl, which will show a cutscene of the Runescape ill children.
Chosen Agility Course
* Make your way over to the Runescape ledge and grab Zanik's Crossbow.
* Once you have that, grapple across to the Runescape throne.
* Pick up the Runescape amulet; all the Runescape statues will bow to you now.
* Look into the Runescape bowl again, it will show you arresting Walton.
* Make your way to the Runescape portal west. the Runescape blocking statues will part to allow you to get to the Runescape portal.

8. Talk to Zanik after the Runescape cutscene so she will follow you to the Runescape council. Go to the Runescape north end of town and upstairs to the Runescape council. They talk about on how they must hand over Walton to the Runescape humans. the Runescape Captain starts to take away Walton, and Zanik shoots him! She then runs off. Talk to the Runescape Captain who suggests where she is, tell him you will start looking for her.
Bank Bank Bank
Dorgesh-Kaan
Required: Light source
Suggested: none

9. Go to the Runescape agility course far south of the Runescape city. Go down the Runescape ladder (make sure to bring a light source!), and go all the Runescape way south (past the Runescape dungeon entrance marker) to find Zanik. Sit beside her quietly (choose this several times), and when she talks, help her to feel better.
Chosen Zanik Minimap

10. Eventually you both will go back to the Runescape council. Once there, you can defend Zanik. After choosing all options, Zanik will be banished from the Runescape city. Speak to her outside; she will then teleport away.

11. Speak to the Runescape Captain, who will thank you for bringing back Zanik. He will then ask you to infiltrate the Runescape H.A.M base and find out their plans. the Runescape Captain will give you a set of H.A.M robes.
Bank Bank Bank
Dorgesh-Kaan
Required: none
Suggested: Lumbridge teleport runes, Ardougne teleport runes

12. With your H.A.M robes equipped, make your way to the Runescape H.A.M base west of Lumbridge. In the Runescape southeast corridor of the Runescape base, near the Runescape jail, speak to Johanhus Ulsbrecht. Ask about Sigmund and where you can find him. He will tell you Sigmund set up his own base in Ardougne, and to use the Runescape password "Arrav". Teleport to Ardougne.
HAM Dungeon Map not showing
Bank Bank Bank
Required: none
Suggested: armour, weapon, food (H.A.M robes no longer used), tinderbox

13. In Ardougne, get combat supplies and then make your way to the Runescape Windmill just north of town. Talk to Milton the Runescape Miller, but have all your H.A.M clothing unequipped otherwise he won't let you in. Tell him the Runescape password and he will let you in.

14. Climb down the Runescape trapdoor into the Runescape base, but do not talk to Sigmund or he will throw you out. Find Sam the Runescape guard and pickpocket him for his letter.
Chosen Sigmund Hideout

15. Go east to the Runescape guard at the Runescape prison cell. Give him the Runescape letter and he will let you in. Take the Runescape prison key and let the Runescape goblin out. It is the Runescape goblin village commander Grubfoot!

16. Before speaking to Grubfoot again to start his escape, go into the Runescape smallest room, the Runescape kitchen (letter A in the Runescape picture) with the Runescape wall crack. Go into the Runescape locked room (letter B) via the Runescape crack and unlock both doors, then go back to Grubfoot.

* Tell Grubfoot that you'll distract the Runescape guard so he can make a break for it.
* Go to the Runescape guard and talk to him so that he is facing north (stand to his north side).
* Grubfoot will go across to the Runescape next room (room B).
* Go with Grubfoot, tell him to wait at the Runescape west door.
* Go into the Runescape smallest room (the kitchen, room A) and grab the Runescape dirty dish plates.
* the Runescape guard will come in and ask if it was you.
* Wait for Grubfoot to get into the Runescape next room (the bunk room, letter C in the Runescape picture).
* Follow Grubfoot when he is there, tell him to follow you.
* Make your way to the Runescape big doors on the Runescape raised part of the Runescape base.
* the Runescape guard will spot you and Grubfoot will paralyse him with a magic attack.
* Then you both must get out of there via the Runescape big door.

17. Once you come out into the Runescape next room, a cutscene will take place. A few goblins are attacking the Runescape H.A.M people. Zanik is also there attacking the Runescape H.A.Ms. Sigmund will spot you and fight you. He will put on protect from melee and Zanik will range him as you attack. Once he is near dead, he almost gets away but Zanik cuts off his hand. Zanik will finish him off, and you ask what has gotten into Zanik. She is under the Runescape control of Bandos!

18. Zanik will attack you. Fight her and she will regenerate. Keep killing her and convince her to snap out of it:

* Does our friendship mean nothing to you?
* But am *I* your enemy?
* You're being controlled Zanik, fight it!
* Zanik, it's the Runescape pendant. Take it off!
* You've got to do it, otherwise it will win!

Eventually Zanik will take off the Runescape pendant which is controlling her. the Runescape high priest goblin will take the Runescape pendant and Bandos will take control of him, while Zanik is back to herself. the Runescape priest teleports away and causes an earthquake. Zanik and you will teleport away.

19. Zanik and you end up in a cave somewhere near the Runescape goblin city. She gives you a lit oil lamp. You talk for a bit and make your way west towards the Runescape exit. Another earthquake traps Zanik. Clear the Runescape rubble and tell Zanik to use her crossbow. Get to where you can see the Runescape protrusion on the Runescape cliff's edge, and guide her as to where she should aim her crossbow grapple: right, right, left, and left.
Chosen Cave Ledge pic

20. Exit the Runescape cave. You emerge near Juna the Runescape snake. She warns Zanik, telling her she must return to her destiny. Zanik ignores Juna and you continue back to the Runescape city.

21. Kazgar, the Runescape goblin who leads you to the Runescape Dorgesh-Kaan mine, will tell you about a thing in a giant glowing suit terrorising the Runescape city. You have to explain to him that Zanik is allowed back into the Runescape city.

To surrender or not...

22. Going into Dorgesh-Kaan, a guard will tell you to go to the Runescape Captain in the Runescape middle of the Runescape city. When you get there you will notice an obelisk. It is a warning to the Runescape goblins. Talk to the Runescape Captain and he will send you to the Runescape council. At the Runescape council, they debate what to do and show you the Runescape translated warning. It says for the Runescape goblins to surrender before Bandos. Zanik convinces the Runescape council to fight.

23. Talk to the Runescape Goblin scribe in the Runescape council room, who will ask you to assemble a time capsule to preserve the Runescape history of the Runescape city. He will send you to the Runescape archaeologist Tegdak, who is in a room off the Runescape east side of the Runescape ground floor. Get the Runescape box of artefacts from Tegdak and bring it back to the Runescape scribe. He will seal it and will ask you to bring it to Mistag, who is north just outside the Runescape city in the Runescape mines.
Chosen Tegdak

24. Go to Mistag, who will thank you for the Runescape box. He will ask you to go to Oldak, who might have a way to help the Runescape city. Go to Oldak in the Runescape northwest corner of the Runescape city, and you will find him arguing with Grubfoot. He eventually sends you to Turgall in the Runescape Agility Course south of the Runescape city, to get some items that will help.
Bank Bank Bank
Dorgesh-Kaan
Required: Light source
Suggested: none

25. Go to Turgall, who will give you two Energy Protectors and a Focusing Chamber. Go back to Oldak, who is now at the Runescape portal where you fought Walton.

26. Talk to Oldak, who will give you the Runescape modified Crossbow. Hand it over to Zanik who will ask you to check on the Runescape children in the Runescape nursery.

27. Go upstairs to the Runescape Nursery and talk to Mernick. She is worried about the Runescape children and wants to send them off to the Runescape Dwarf city. She asks you to talk to the Runescape ambassador about it.

28. Ambassador Alvijar's house is just north of the Runescape nursery. Ask him to let the Runescape children go to safety. He refuses. Go back to Mernick with the Runescape bad news. Once done, head to the Runescape bank and prepare for the Runescape fight. Bring food and armour!
Bank Bank Bank
Dorgesh-Kaan
Required: none
Suggested: weapon, armour, food, four pack spaces

The final encounter

29. Talk to Zanik and say you are prepared. You will both head into the Runescape portal. the Runescape Bandos Avatar (Level 125) uses both a magic and melee attack, so try to switch prayers to avoid being hit. He will ask you both to surrender, ignore it and attack him. Kill him once and he will regenerate like Zanik.

30. the Runescape Avatar will then knock Zanik out, smashing the Runescape crossbow. You must collect the Runescape pieces again, and while collecting them you will be attacked by the Runescape statues. You cannot pick up the Runescape pieces while under attack by one of them, so you may have to kill them. When you have picked up the Runescape crossbow pieces, assemble it again and kill the Runescape Avatar again. When he is red barred, a message will popup in your chat box offering several choices, including "Use Zanik's crossbow special". Choose this and it will kill the Runescape Avatar. Sit next to Zanik until she recovers. Tell her what happened. You both will go back to Dorgesh-Kaan.

31. A cutscene about the Runescape goblins celebrations will occur, and then - QUEST COMPLETE! Congratulations on finishing the Runescape goblin story line.

Reward:

* 20k Strength XP
* 20k Agility XP
* 20k Thieving XP
* Zanik's Crossbow
* Access to the Runescape Bandos Throne Room Agility Course (Speak to Oldak)

Quest points gained on this quest's completion: 3

Tuesday, March 17, 2009

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Friday, March 6, 2009

MechscapeHQ - Your unfair Mechscape advantage

This is your unofficial Mechscape advantage. In other words, this is MechscapeHQ. Welcome. I am your friend, the MechMan. Let me give you a nice tour of the game (MMO) called Mechscape. It is great and you can't stop partying. The name of the game is to play Mechscape. It is drizzling, and the asteroids, comets, and planets are flying around. You can grab a digging Mechscape machine and space travel to the closest MechscapeHQ.

Mechscape Tips

You need some Mechscape Tips. Well we got some for you. No, they aren't about how to play the game, or information about it. They are complete Mechscape Tips for you to get help in playing Mechscape.

Before you begin, you must know that Mechscape is a game that we play for getting entertained. It is a MMO, naught a free online java game. Mechscape is free, and the tips are free too, but the game requires a subscription and you have to pay for it.

Mechscape is worth it though. Unlike Runescape, Jagex has made Mechscape a really fun and balanced game. You can get Mechscape Tips from a blog that I know of.

Runescape question and answers

Q) Mainiac97 - You should put maps for caves and such on the Runescape world map.
A)Paul - I agree.


Q) Da usc90 - My concern is that this blurb would make it seem that Jagex is shifting its concerns to the free-to-play population (FTP), rather than paying members. If you continue to upgrade FTP, then what use is there to being a member?

A) Paul - I wouldn't say the focus is free-to-play rather than members. I'd say the focus is free-to-play AS WELL as members. Don't worry: it'll continue to be more than worthwhile being a member. Members already have a lot more content than free players and we will be continuing to release lots of members-only content.

Mod_Roderick - Attracting more free players to the game can also be an advantage for members. For example, my main Runescape skills are Fishing and Cooking, so the more people I have to sell lobsters to, the better.

Mod Mark – It’s easy to forget that most of us started as a free player. The free game needs lots of attention, but it doesn’t mean that we will stop making members’ content – far from it.


Q) Dark armor14 - Are you planning on making any more changes to Summoning? I would really like to see more popular combat places like the lesser pit in Karamja Volcano, Brimhaven Dungeon and other single-way combat areas open to familiars, as I feel the combat aspect of the skill is grossly neglected.

A) Paul - I'd also love to see the Runescape combat familiars able to be used in more areas. Allowing familiars to fight in a single-way area has some technical difficulties, though. Switching some areas from single-way combat to multicombat is a possibility, but would have a bunch of other gameplay side-effects such as making the areas more dangerous.
Since Summoning, most of the new monster training areas are multicombat training areas that are suitable for bringing familiars. We plan to continue in this vein and add more such training areas.

Mod Mark – That will also include adding new and interesting ways of getting charms, like the recent Soul Wars minigame.


Q) Acejesse13 - Most of the skills end at lower levels than 99, and there is not really any point to raise them any higher.

A) Paul - We do plan to fill in the gaps for higher level skills over time

Mod Mark – Paul’s right – we all dream of a day where every time I go up a level I get something new and exciting I can do, rather than just doing something better. It is like Mechscape where you can have more fun at each level.


Q)Lalala7324 - Now, for the community tournaments mentioned, will those be combat-based like the Duel Tournaments, or will they be more minigame-based such as Trouble Brewing, Stealing Creation, etc?
A) Paul - I'm sure we will aim to do a variety of community events. Feedback on the sorts of things you would like to see on this front would be great.

Some of them could be competitive tournaments, some could be other things. Some of what we do could be staff-hosted, while we could also be adding items and features to help players run their own events.

Tell us what you'd like!


Q) Nokama889 - I think that you should release an Achievement Diary cape.

A) Mod Mark – The plan with Achievement Diaries is to eventually release a full set of equipment, making up the “Achievement Diary set”. Similar to the Barrows gear, the full set will give you access to some special abilities. It may well be that the final piece of equipment is a cape. So, yes, there will be an Achievement Diary cape but it won’t be like the level 99 capes.

Paul – I would prefer to keep our options open for now. If we ever wanted to put a "very hard level" of achievements into a diary, that could be a much more sudden jump in level requirements than the smoothly increasing level requirements we have on the quest cape.


Q) Eirikjoh - Will there be new Runescape skills by the end of 2010 and are you working on one at the moment?

A) Paul -Yes


Q)Kiwi Bahamut - Players like skills. That's what we do in order to do quests or prepare ourselves for pking, etc. Is it possible for the development and programming team to even release a new skill annually? From a player's perspective, it's hard to know how easy or difficult it is to implement a new skill into the game. So is it too much to ask for a new skill every year or so?

A) Paul -New Runescape skills are a lot of work to develop. Recent skills like Summoning and Construction have had more work put into them than any other project. They're the last type of project I'd like to constrain ourselves to a regular release schedule for, as they're important to get right. I feel that Runescape's Summoning actually got a little rushed to be released for a specific date. Then we spent 3 very hectic months after release trying to get it to be the skill we wanted it to be. Not Ideal!

We will continue to release new skills, but releasing a skill every year seems too often to me right now, when there is still quite a lot we can do to improve many of the existing Runescape skills.
We could probably get some skills with a low number of features out in a short time period, but wouldn't players be disappointed if we released another Firemaking-type skill?

Mod Roderick - It’s worth pointing out that with every update RuneScape becomes a bit more complex. This means that the technical and balancing challenges get harder with each skill that gets added, as well as player expectations increasing.


Q)Matbob20 - Many over the past year have suggested new guilds like fletching and woodcutting by the Ranging Guild, and a farming guild has at least 500 supporters. What are you going to do about the guilds and how often do you look at our ideas?

A) Paul - I think the immediate focus guild-wise may be on making some of the older guilds useful again. We already have a Runescape Ranging Guild, but it's not the most popular of guilds at the moment. If there are ideas floating around to improve it, they could be interesting.

That's not to say that we won't think about doing a new guild, too. So, yes, player suggestion threads on those topics are of interest to us.

We've always looked at player ideas quite a lot, but just recently we've ramped that up even more.


Q)Blackkingx - How long will Wilderness Tag be put on hold?

A) Paul –I would consider the beacon lighting game you can play once you have completed the quest "All Fired Up" to be the evolution of Wilderness Tag. All the original Wilderness Tag really involved was running around the Wilderness lighting beacons!


Q) Drews Might - One thing that would also be nice to make it so that players receive experience while playing Stealing Creation. That really ruins the game for many players.
Tenn Hunter - Since Stealing Creation’s creation it has massively affected the game and the skills. This leads me to believe skills must be upgraded, or within 1-2 years high skills will be meaningless and not rewarding anymore, making RuneScape useless except for PvP and minigames."


A) Mod Roderick - One reason Stealing Creation doesn't give XP inside the minigame is to prevent unbalanced XP gain which, as Tenn Hunter points out, would make it too easy to reach a high level. Giving XP through reward items allows a much more balanced XP bonus. The idea is that the XP boost from the reward compensates you for the time spent playing Stealing Creation. This should allow levelling in RuneScape to be more fun.
Mod Mark – Minigames like Stealing Creation are designed to be an alternative to your normal everyday training. Hopefully people enjoy them AND gain a decent amount of XP for doing so. That’s certainly the aim when we build them.


Q) Sir Kilot95 - Could you graphically update parts of RuneScape that just don't fit in with places like Varrock? Draynor, for example.

A) Mod Roderick - Although we're continually improving the graphics, RuneScape is so large it can take time to update the entire world. You'll usually find that as content is adjusted or improved the associated graphics will also be reworked. When designing new content we consider using existing areas to allow such improvements to be made more often.


Q) Pyro Bond - It would be wonderful if you could make an official clan database not just a "clan chat", because they just fall apart after a few weeks.
Q)Kingrandy0 - What kind of future plans are in store for Clans?
Q)Digory Barns - I would also like to see more updates in the Clan Community, such as POCs and POEs (Player Owned Cities; Player Owned Empire). A new rank in the chat would be nice.
Q)Lordjay82 - Make stuff for Clans. Clans need stuff to symbolize their status.

A) Mod Roderick - I'd like more features for both combat- and skill-based clans. Part of the Stealing Creation design was based on the idea that skill clans could ally with combat clans, and the alliance system there allows six clans to enter a game. That's 600 players in a game!

You're right, though, Pyro Bond. As far as the game knows, clans are little more than a chat channel. This means that technically we're still quite limited in what we can do with clans. It would require significant work to be able to have Player Owned Cities or similar clan facilities, although it would certainly add an interesting aspect to the game and be well worth the technical challenge.


Q) Xeniel6 - There is a lot of mystery and intrigue surrounding the different gods of RuneScape. Perhaps you might know a bit about them?

A) Paul - As you complete quests you may well start to realise that, with RuneScape gods, all is not as it first seems. I won’t spoil the storylines by explaining the gods here, but I can mention I’m working on a quest involving the Mahjarrat, who take gods rather seriously.


Q) Shaneekwa27 - Do you (as a company) plan on going on suggestions threads more often and actually giving us feedback on our ideas?

A) Mod Roderick - As a Content Developer I often read the forums, but giving specific feedback can become tricky. If a JMod supports an idea people often assume that it is going to be implemented. The next thing you know the forums are full of threads wondering why the idea hasn't been used yet, when Jagex "promised" to do it!

Mod Mark – I personally wish I could answer every single good suggestion on the forum – but then there would be no time left to put any of them into the game!

Paul - I do want to comment on suggestions a little more, but it's actually more time consuming for us than you might think. As Rod says we have to be careful that people don't get the wrong idea about what we have written. I've certainly fallen foul of being misinterpreted in the past.

Another example is that if we point out flaws in a suggestion, some people can get offended that Jagex has dismissed their entire point of view out of hand, when in fact we are not always dismissing the entire idea, just asking people to consider taking into account various issues to improve their suggestion.


Q) Callum2a - What is your stand on players making RuneScape videos? Do you believe that it is a good way for players to express their creativity and individuality? And do you think it brings the RuneScape Community closer together?

A) Mod Roderick - I love watching player-made RuneScape videos. Some are very amusing, and show RuneScape player culture in a way we can't express in the game without breaking the "fourth wall".

It's certainly nice to see player's interpretations of the RuneScape world, particularly with obscure subjects.

As a Content Developer, videos can also be a great resource. They allow you to look back in time to when an update was launched, and see exactly how players responded to new content. It’s especially useful for assessing content which no longer exists, such as holiday events.


Q) Johnnyharris1 - Do you write the script and story line for the game as you go along or is it all planned out?

A) Mod Roderick - There's a lot of back-story and RuneScape history which is not yet revealed in the game, but there's still freedom to create individual storylines for each quest series. The actual dialogue tends to be written while a quest is being made, though sometimes short sections of chat will be written earlier to help the developer get a better understanding of the characters involved.

Mod Mark – There are parts of storylines that Paul wrote years ago, before I was even with the company (wow, that’s 6 years now!), that we’re not even close to talking about yet. Plotlines like the Stone of Jas have been talked about ever since I started here, and it was only in “While Guthix Sleeps” that we started to talk about it seriously. Of course, several people noticed the spoilers that existed in the game beforehand, but there was nothing established as fact until the launch of that quest. Then, of course, there’s the big Z...


Q) Onionhead02 - Is there any chance of a RuneScape train and railway system?

A) Mod Roderick - Dwarves, being experts in technical things, do have something similar to trains: steam-powered mine carts.

Mod Mark – In fact, they did build a train with the goblins!


Q) Wilmslow - What high level are you working on?

A) Mod Roderick - I'm currently planning an update to Prayer. As you can imagine, anything which has an impact on combat has to be very carefully considered. It can't be created in haste, so this is at a very early stage of development.


Q) Wilmslow - Are you working on other ways to make accounts unique such as races/classes/tribes or such?

A) Mod Mark - No, not at the moment. Experiencing life as a monkey or a goblin or even a penguin tends to be restricted to specific quests and areas – RuneScape wasn’t really built with other races in mind, and it’s technically difficult to do with the tools we have available. We have been considering special minigame environments where you could play different beasts or creatures, though, so it’s not an impossibility in the future. I would certainly love to be able to play a bear. Bears rule.


Q) Fitzcairn - Zaros's return has been hinted at for a long time now. Will it be achieved this year?

A) Mod Mark - Zaros likes to remain mysterious about such things, and isn’t likely to let even us know when he intends to return. However, a select team of developers led by Paul is trying to find out :)


Q) Freak Nerd01 - Can we make a dragon pickaxe?

A) Mod Mark - Dragon pickaxes will be released in the future. I can’t really say anything more than that, but it did come up in discussion this week, so we haven’t forgotten about it and we DO have a plan.


Q) Heavenlyevil - How often do you intend on releasing Development Diaries?

A) Mod Mark - Whenever the developers feel like they have something to say. Think of them like a blog – you’d post on a blog if you felt like you had something you wanted to share. DD’s will be the same.


Q) Darth Stefan - Will there be a second God Wars?

A) Mod Mark - We have strong ideas for another high level dungeon, but it’s not likely to be another God Wars...ah, hang on...are you asking me if there will be another actual war of the gods? I’d say that was very likely, especially with the return of Z being talked about so much and Guthix still fast asleep. They do like to take matters into their own hands.


Q) Fitzcairn - Could we please tie up some loose ends on quest story lines before we start whole new story lines?

A) Mod Mark - Yes, and we are doing so. You may have noticed that more quests focus on unresolved issues rather than starting new ones. We will still be producing new storylines, but not as frequently as we did before. Even the matter of how Vargas got turned into a yeti will be revealed this year!


Q) Amaradicana - The physical size of your character should increase slightly according to max level.

A) Mod Mark - Nice idea but tough to do. In RuneScape, everything is modelled on a standard human frame, both male and female. If you started to play around with that frame to allow for things like an expanding belly or bigger muscles, the work changing ALL the worn objects in the game would be astronomical. I’d prefer to use our resources to produce new quality content that everyone would enjoy. I can’t deny that it would be fun to see and use, but in terms of the bigger picture, there are many other things I would rather do with our time.


Q) Freemason13 - I would also like to know if Jagex has any intention of increasing the number of inventory spaces in current use.

A) Mod Mark - We just did via the Summoning skill.


Q) Manblood222- Can you change the environment to suit seasons?

A) Mod Mark - We would love to! Many areas of the game use snow/desert effects, so weather and seasons are a possibility for the future.


Q) The Taunter2 - Will you bring back Tales from the Tavern?

A) Mod Mark - We always intended to allow players to submit stories to us. We replaced the Tales from the Tavern with aspects like the role-playing forums, the Postbag to the Hedge and the Gallery pages. All those aspects seem quite popular and are well used by our players (we certainly still receive lots of submissions) and we enjoy reading them. Quite a few end up being emailed around the team for us to read and be inspired by.


Q) Tyky95 - How much better is a dragon axe compared to rune? Is the dragon axe really worth having?

A) Mod Mark - Yes! I chatted to our balancing department about this today and learnt the following:

Dragon axes are approximately 5 to 10% better than rune axes. This depends entirely on what sort of tree you are hitting and what your current Woodcutting level is, but it’s roughly 5-10% better. Having a better axe means more logs and therefore more xp. The nice thing about dragon axes is that they are rare enough to hold their trade values – this means you can be relatively safe in the knowledge that you can buy one and resell it. Any extra logs you did get from using it would more than pay for any money you might lose from a shifting resell price, assuming you used it efficiently while you were trying it out.

Mod Roderick – Even if you only notice a small difference between two tools, over time the difference will really add up. It's always pleasing to find threads which discuss such issues, where people take the effort to test items and publish their findings on the forums.



Q) Byzantine279 - will you be updating combat magic to be more in line with the power of the rest of the combat skills, or "downdating" them, or neither?

A) Mod Mark - It’s an interesting comment, that one. Many people think it’s both overpowered AND underpowered at the same time! The forums are full of this argument. It’s a very tricky subject, given the shifting cost of runes after the introduction of infinite supplies in the store, the creation of the blood rune altar and, of course, the ability to hit multiple targets at once. Mages do on average spend more on their attacks, but they can often attack from range, incurring little costs on things like potions and food that melee users rely on. Rangers can often pick their ammunition up again, which of course mages cannot do, so it’s not all about the damage per minute arguments that tend to dominate many discussions. Combat Magic often has uses in multiplayer games that melee users or rangers simply cannot do. We know that tactics and uses for spells can change, and so it is not out of the question to make changes in the future. We’re also aware that we haven’t released any new Magic gear or spells for a while, and so we certainly want to.


Q) Owenus - The museum boss: he talks about an expedition to Morytania. Then there is the barge that the digsite workers are building. I hope that you do something with these.

A) Mod Mark – Yes, we will! The plans for that particular expansion have been discussed again recently. It’s quite a big project that will need lots of work, so we just need to find the right time to do it.


Q) G0dz Pe Ka - Can you make a minigame or a new combat style in which skill of the person playing the character and not the character itself is taken into effect, like you implement the key board into the game, where you can block or something.

A) Mod Mark – I’ve been thinking about that sort of content for a while – we even considered a sort of “Rune Olympics” where players could compete against each other. Some events would be based on your character’s skills, some on your own skills. It’s a possibility, that’s for sure.

Mod Roderick - While using the keyboard for "twitch" gameplay is enjoyable, it's important that players aren't disadvantaged by technical issues such as lag. It would be awesome to have a more direct effect on the results of combat; for someone who's concentrating on the game to perform better than someone who's also watching TV. We would need to ensure that this didn't make the game unfair, though, and telling the difference between an unresponsive player and lag is rather tricky.


Q) Winning444 - Are there any plans for the elven city of Prifddinas?

A) Mod Mark - Ah, the elf storyline. This one is a personal favourite of mine, but the quests have become so big that the next one would likely be near the size of the recent “While Guthix Sleeps” quest. We tried to release a smaller elf quest (Roving Elves) in the past, but the response was overwhelmingly negative purely because it wasn’t big enough. So we won’t do another elf quest until we have the resources to do it. But we will do one. Honestly.


Q) Pepper Coco - Can you change the amount of xp needed to get to 99 by lowering it?
A) Mod Mark – No, sorry, we can’t do that. Naturally, as the game progresses you might find that things get easier to train (it wasn’t that long ago that Prayer had no Ectofuntus or player altars for people to use, and it was *much* slower), so maybe you’ll get there a little faster, but certainly we wouldn’t change the xp you need to get there.