Saturday, August 6, 2011
Branches of Darkmeyer
Thursday, July 30, 2009
Paul Gower Interview with Jagex
How long have you been with Jagex?
I’ve been working on Runescape since about April 2000, when Jagex was basically just a trading name that my brother Andrew used.
I’d done a bit of work on some of Andrew’s games before that too.
I worked on Runescape, in a self employed capacity until December 2001, when we formed Jagex as an actual company and I became an employee.
What position do you hold with the company?
Well I am a company director though on a more day to day basis I’m a content developer.
What advice do you have for those fans who would like to get into the area of gaming, specifically within development working in a position such as yours?
For a content developer, you will need to have some programming experience (Java, C++, game scripting etc) Experience in some capacity of doing role playing game design, even small hobby projects is very valuable too, so take the opportunity to do this where you can.
What areas of responsibility exist within your position that should be considered when deciding to enter this field of work?
I feel that content development is often like being the project lead on lots of small projects. You need to design a project, code a project and get the correct input from various people in other departments. At the moment there is actually a content developer position advertised on our Jagex site which gives a fair amount of information about the job.
What is the most fulfilling part of your position and why?
It’s great that I have the opportunity to come up with lots of creative ideas – which I can make a reality, and have many people experience, especially when they really get into what you have done. On this project for example, it’s great to read threads of people speculating as to what will happen at the next mahjarrat ritual or what the true nature of Zaros is.
What education or background do you have that brought you to your current position.
I used to design games as a hobby with Andrew when we were teenagers. Andrew was already a bit of a coding whiz kid. Mostly I did level design work and some graphics at that point. Back then our focus was shareware/freeware for the Atari ST.
About the quest
Where do you get inspiration for quest storylines? Do they come from books, TV Shows, Movies, etc? Life experiences? Just random thoughts that pop into your head?
All of the above really, plus a little from traditional pen and paper roleplaying scenarios. I do try and come up with original material as much as possible, but I do get a lot of subconscious influences from various things. Runescape does have quite a lot of homages to popular culture though. Ali’s description of Zemouregal’s security systems was deliberately meant to be in the style of things like Mission impossible and Ocean’s Eleven.
What was the inspiration for this quest series and do you plan/write the entire story line or do you do it in parts and then add additional content later to develop the story line to its conclusion?
This quest series is largely about tying together a lot of loose ends from various quests and things written for our website. Some of these loose ends were written by me originally, some weren’t. Mod James especially has written quite a lot of material which has had a lot of impact on these quests.
A lot of it comes from backstory information that I’ve had knocking around for a long time and have been looking to get into the game for a while. What goes in each part of the quest in this series we planned roughly before hand, but there’s a lot of details to be filled in so things can change quite a lot.
Has there been sequel quests develop that was not originally planned?
There have been some. Kings’ ransom is a sequel which was not planned with the release of murder mystery nor with Holy Grail.
How long in advance are the quest story lines developed and what assistance, if any, do you receive in writing a quest series as involved as this one is since it is associated with multiple other quests?
This varies a lot from project to project. Often the skeleton of the quest line will be planned out directly before writing the first in the series, but with a lot of the details missing/subject to change. Often quest series will be written by one content developer, though we’ll always have plenty assistance from QAers, graphics artists, the audio team, design reviewers etc.
In the case of this series I did get other developers to write some individual parts. (For example Mod Rod did Tale of the Muspah and Mod Newmatic did Missing my Mummy)
Describe your worst moment during the development of this series.
The fight scene with Arrav, was harder than I anticipated. QA kept finding different ways to break it, such as finding ways not to receive the information from him, finding ways to kill him or finding ways that he wouldn’t teleport away. I rewrote that bit of code rather a lot.
How were the names for cities, monsters, and characters developed for this story line?
I chose names in a variety of ways. For mahjarrat names it is mostly a case of putting together syllables and letters which I think have a mahjarrraty sort of sound until I get something sounding good. Mahjarrat often have some of Z, L ,R , K , S and H in there names
What type of involvement does the coding team have in story-line development?
The content developer role is great because generally we get to design our plotlines and then code them ourselves. We do get input from other people which can change the direction of things and often we have to bear in mind what other people have written in related quests which can influence what we do, but the core of quests is normally coded and designed by the same person.
How are quest rewards developed? Are they experienced based on skills used in the quest or are there times that you do experience rewards based on skills you notice players don’t seem to be as interested in and you are hoping to build an interest?
Rewards are these days based on skills used in a quest. It makes sense from a flavour point of view that you would learn something of the activities you had just undertaken. Plus if you want to give out something like a 30k mining reward then a player would go all the way to level 37 in one jump if they’d not got any mining xp to start with. We try to get all the different skills into one quest or another. Some are easier to get into quests than others. Combat, Thieving and Agility fit naturally into lots of storylines. Other skills we need to write things specifically for them.
Does the quest idea always come before the quest reward idea or have there been times that you thought of a great item you wanted to add to the game and then built a quest idea around that item?
Normally the quest idea comes first, but there are definitely quests where the reward has come first. The most obvious examples being quests required to unlock entirely new skills.
How was this different from previous development you have done for the game?
The main thing that was different is that we have had different developers developing subsequent parts to the series simultaneously (hence we managed to get this part out so quick after the previous part.)
What development can players anticipate for future quests based on the Mysteries of the Majarrat?
There will be more tying together of loose ends from a number of different existing quests, they’ll be at least two more parts, I’ve got ideas for stuff after that too.
Thursday, April 9, 2009
Runescape Game Review
Now you must read the Runescape game review to find out what makes Runescape tick and why it is played by trillions of billions of kids.
Wednesday, March 18, 2009
The Chosen Commander Quest Guide
Difficulty level: Pretty hard
Start location: In the Runescape goblin city of Dorgesh-Kaan, east opposite the Runescape bank.
Required Skills: Level 46 Agility, Level 46 Strength, Level 46 Thieving
Required Quests: Land of the Runescape Goblins
Required Items: Light source
Suggested items: Teleport runes to Lumbridge, Ardougne; dismiss your familiar
Monsters in this quest: Bandos Avatar (level 125), Sigmund, Walton (level 50), Zanik (level 75)
NPC: Captain Undak, Mernik, Torzek, Walton, Zanik, Johanhus Ulsbrecht, Milton the Runescape Miller, Grubfoot, High Priest, Juna the Runescape Snake, Kazgar, Goblin Scribe, Tegdak, Mistag, Oldak, Turgall, Ambassador Alvijar
An Intoxicating Problem
1. Speak to Captain Undak east opposite the Runescape bank in Dorgesh-Kaan. Ask him if he needs any help. He explains to you that the Runescape cave-goblin children from the Runescape city's nursery have fallen ill and asks you to accompany him. When you agree, he will follow you (if you have a familiar following you, he will tell you to dismiss it first). Go to the Runescape nursery which you can find at the Runescape top of the Runescape stairs beside the Runescape Captain.
2. Head up to the Runescape nursery and speak to Mernik, who sends you to speak to her assistant, Torzek. Go outside and speak to her about the Runescape children. She is panicky, so tell her to calm down. Once she is, ask her what the Runescape kids have eaten. She will tell you that all of the Runescape children ate the Runescape food they got, not just the Runescape ones who got sick. So you must investigate the Runescape children.
Note: There are four children outside that are sick, and many running all around that are well. the Runescape sick kids each ate two foods, at least one of which made them sick. the Runescape well kids will not have eaten these foods. the Runescape bad foods are green gloop soup and frogspawn gumbo.
3. Talk to the Runescape Captain. He will tell you that the Runescape goblin food merchants have been buying spices from humans lately. the Runescape Captain suspects one of the Runescape human vendors is a H.A.M. guard.
4. Go to the Runescape merchants downstairs and investigate. You can find the Runescape merchants south on the Runescape ground floor. Talk to the Runescape ones that sell the Runescape bad food and figure out who sold food to both of them. It is Walton.
Bank Bank Bank
Dorgesh-Kaan
Required: none
Suggested: weapon, armour, food to fight a level 50
Not the Runescape human...
5. Report back to the Runescape Captain, who will come and arrest him. (If you accuse the Runescape wrong person, you will have to pay 5,000 gp.)
6. Walton will resist and you will have to fight him. When he is at half health, he will turn on protect from melee prayer. Then, a great portal of light appears behind him. You tell him to look behind him. Zanik jumps out of the Runescape portal! She helps you to finish off Walton and he is taken away by the Runescape Captain. You ask Zanik what happened, she will tell you in an interesting cutscene...
7. You are now playing as Zanik!
* Climb up the Runescape goblin statues and work your way up to the Runescape statue with the Runescape bowl, which will show a cutscene of the Runescape ill children.
Chosen Agility Course
* Make your way over to the Runescape ledge and grab Zanik's Crossbow.
* Once you have that, grapple across to the Runescape throne.
* Pick up the Runescape amulet; all the Runescape statues will bow to you now.
* Look into the Runescape bowl again, it will show you arresting Walton.
* Make your way to the Runescape portal west. the Runescape blocking statues will part to allow you to get to the Runescape portal.
8. Talk to Zanik after the Runescape cutscene so she will follow you to the Runescape council. Go to the Runescape north end of town and upstairs to the Runescape council. They talk about on how they must hand over Walton to the Runescape humans. the Runescape Captain starts to take away Walton, and Zanik shoots him! She then runs off. Talk to the Runescape Captain who suggests where she is, tell him you will start looking for her.
Bank Bank Bank
Dorgesh-Kaan
Required: Light source
Suggested: none
9. Go to the Runescape agility course far south of the Runescape city. Go down the Runescape ladder (make sure to bring a light source!), and go all the Runescape way south (past the Runescape dungeon entrance marker) to find Zanik. Sit beside her quietly (choose this several times), and when she talks, help her to feel better.
Chosen Zanik Minimap
10. Eventually you both will go back to the Runescape council. Once there, you can defend Zanik. After choosing all options, Zanik will be banished from the Runescape city. Speak to her outside; she will then teleport away.
11. Speak to the Runescape Captain, who will thank you for bringing back Zanik. He will then ask you to infiltrate the Runescape H.A.M base and find out their plans. the Runescape Captain will give you a set of H.A.M robes.
Bank Bank Bank
Dorgesh-Kaan
Required: none
Suggested: Lumbridge teleport runes, Ardougne teleport runes
12. With your H.A.M robes equipped, make your way to the Runescape H.A.M base west of Lumbridge. In the Runescape southeast corridor of the Runescape base, near the Runescape jail, speak to Johanhus Ulsbrecht. Ask about Sigmund and where you can find him. He will tell you Sigmund set up his own base in Ardougne, and to use the Runescape password "Arrav". Teleport to Ardougne.
HAM Dungeon Map not showing
Bank Bank Bank
Required: none
Suggested: armour, weapon, food (H.A.M robes no longer used), tinderbox
13. In Ardougne, get combat supplies and then make your way to the Runescape Windmill just north of town. Talk to Milton the Runescape Miller, but have all your H.A.M clothing unequipped otherwise he won't let you in. Tell him the Runescape password and he will let you in.
14. Climb down the Runescape trapdoor into the Runescape base, but do not talk to Sigmund or he will throw you out. Find Sam the Runescape guard and pickpocket him for his letter.
Chosen Sigmund Hideout
15. Go east to the Runescape guard at the Runescape prison cell. Give him the Runescape letter and he will let you in. Take the Runescape prison key and let the Runescape goblin out. It is the Runescape goblin village commander Grubfoot!
16. Before speaking to Grubfoot again to start his escape, go into the Runescape smallest room, the Runescape kitchen (letter A in the Runescape picture) with the Runescape wall crack. Go into the Runescape locked room (letter B) via the Runescape crack and unlock both doors, then go back to Grubfoot.
* Tell Grubfoot that you'll distract the Runescape guard so he can make a break for it.
* Go to the Runescape guard and talk to him so that he is facing north (stand to his north side).
* Grubfoot will go across to the Runescape next room (room B).
* Go with Grubfoot, tell him to wait at the Runescape west door.
* Go into the Runescape smallest room (the kitchen, room A) and grab the Runescape dirty dish plates.
* the Runescape guard will come in and ask if it was you.
* Wait for Grubfoot to get into the Runescape next room (the bunk room, letter C in the Runescape picture).
* Follow Grubfoot when he is there, tell him to follow you.
* Make your way to the Runescape big doors on the Runescape raised part of the Runescape base.
* the Runescape guard will spot you and Grubfoot will paralyse him with a magic attack.
* Then you both must get out of there via the Runescape big door.
17. Once you come out into the Runescape next room, a cutscene will take place. A few goblins are attacking the Runescape H.A.M people. Zanik is also there attacking the Runescape H.A.Ms. Sigmund will spot you and fight you. He will put on protect from melee and Zanik will range him as you attack. Once he is near dead, he almost gets away but Zanik cuts off his hand. Zanik will finish him off, and you ask what has gotten into Zanik. She is under the Runescape control of Bandos!
18. Zanik will attack you. Fight her and she will regenerate. Keep killing her and convince her to snap out of it:
* Does our friendship mean nothing to you?
* But am *I* your enemy?
* You're being controlled Zanik, fight it!
* Zanik, it's the Runescape pendant. Take it off!
* You've got to do it, otherwise it will win!
Eventually Zanik will take off the Runescape pendant which is controlling her. the Runescape high priest goblin will take the Runescape pendant and Bandos will take control of him, while Zanik is back to herself. the Runescape priest teleports away and causes an earthquake. Zanik and you will teleport away.
19. Zanik and you end up in a cave somewhere near the Runescape goblin city. She gives you a lit oil lamp. You talk for a bit and make your way west towards the Runescape exit. Another earthquake traps Zanik. Clear the Runescape rubble and tell Zanik to use her crossbow. Get to where you can see the Runescape protrusion on the Runescape cliff's edge, and guide her as to where she should aim her crossbow grapple: right, right, left, and left.
Chosen Cave Ledge pic
20. Exit the Runescape cave. You emerge near Juna the Runescape snake. She warns Zanik, telling her she must return to her destiny. Zanik ignores Juna and you continue back to the Runescape city.
21. Kazgar, the Runescape goblin who leads you to the Runescape Dorgesh-Kaan mine, will tell you about a thing in a giant glowing suit terrorising the Runescape city. You have to explain to him that Zanik is allowed back into the Runescape city.
To surrender or not...
22. Going into Dorgesh-Kaan, a guard will tell you to go to the Runescape Captain in the Runescape middle of the Runescape city. When you get there you will notice an obelisk. It is a warning to the Runescape goblins. Talk to the Runescape Captain and he will send you to the Runescape council. At the Runescape council, they debate what to do and show you the Runescape translated warning. It says for the Runescape goblins to surrender before Bandos. Zanik convinces the Runescape council to fight.
23. Talk to the Runescape Goblin scribe in the Runescape council room, who will ask you to assemble a time capsule to preserve the Runescape history of the Runescape city. He will send you to the Runescape archaeologist Tegdak, who is in a room off the Runescape east side of the Runescape ground floor. Get the Runescape box of artefacts from Tegdak and bring it back to the Runescape scribe. He will seal it and will ask you to bring it to Mistag, who is north just outside the Runescape city in the Runescape mines.
Chosen Tegdak
24. Go to Mistag, who will thank you for the Runescape box. He will ask you to go to Oldak, who might have a way to help the Runescape city. Go to Oldak in the Runescape northwest corner of the Runescape city, and you will find him arguing with Grubfoot. He eventually sends you to Turgall in the Runescape Agility Course south of the Runescape city, to get some items that will help.
Bank Bank Bank
Dorgesh-Kaan
Required: Light source
Suggested: none
25. Go to Turgall, who will give you two Energy Protectors and a Focusing Chamber. Go back to Oldak, who is now at the Runescape portal where you fought Walton.
26. Talk to Oldak, who will give you the Runescape modified Crossbow. Hand it over to Zanik who will ask you to check on the Runescape children in the Runescape nursery.
27. Go upstairs to the Runescape Nursery and talk to Mernick. She is worried about the Runescape children and wants to send them off to the Runescape Dwarf city. She asks you to talk to the Runescape ambassador about it.
28. Ambassador Alvijar's house is just north of the Runescape nursery. Ask him to let the Runescape children go to safety. He refuses. Go back to Mernick with the Runescape bad news. Once done, head to the Runescape bank and prepare for the Runescape fight. Bring food and armour!
Bank Bank Bank
Dorgesh-Kaan
Required: none
Suggested: weapon, armour, food, four pack spaces
The final encounter
29. Talk to Zanik and say you are prepared. You will both head into the Runescape portal. the Runescape Bandos Avatar (Level 125) uses both a magic and melee attack, so try to switch prayers to avoid being hit. He will ask you both to surrender, ignore it and attack him. Kill him once and he will regenerate like Zanik.
30. the Runescape Avatar will then knock Zanik out, smashing the Runescape crossbow. You must collect the Runescape pieces again, and while collecting them you will be attacked by the Runescape statues. You cannot pick up the Runescape pieces while under attack by one of them, so you may have to kill them. When you have picked up the Runescape crossbow pieces, assemble it again and kill the Runescape Avatar again. When he is red barred, a message will popup in your chat box offering several choices, including "Use Zanik's crossbow special". Choose this and it will kill the Runescape Avatar. Sit next to Zanik until she recovers. Tell her what happened. You both will go back to Dorgesh-Kaan.
31. A cutscene about the Runescape goblins celebrations will occur, and then - QUEST COMPLETE! Congratulations on finishing the Runescape goblin story line.
Reward:
* 20k Strength XP
* 20k Agility XP
* 20k Thieving XP
* Zanik's Crossbow
* Access to the Runescape Bandos Throne Room Agility Course (Speak to Oldak)
Quest points gained on this quest's completion: 3
Friday, March 6, 2009
Runescape question and answers
A)Paul - I agree.
Q) Da usc90 - My concern is that this blurb would make it seem that Jagex is shifting its concerns to the free-to-play population (FTP), rather than paying members. If you continue to upgrade FTP, then what use is there to being a member?
A) Paul - I wouldn't say the focus is free-to-play rather than members. I'd say the focus is free-to-play AS WELL as members. Don't worry: it'll continue to be more than worthwhile being a member. Members already have a lot more content than free players and we will be continuing to release lots of members-only content.
Mod_Roderick - Attracting more free players to the game can also be an advantage for members. For example, my main Runescape skills are Fishing and Cooking, so the more people I have to sell lobsters to, the better.
Mod Mark – It’s easy to forget that most of us started as a free player. The free game needs lots of attention, but it doesn’t mean that we will stop making members’ content – far from it.
Q) Dark armor14 - Are you planning on making any more changes to Summoning? I would really like to see more popular combat places like the lesser pit in Karamja Volcano, Brimhaven Dungeon and other single-way combat areas open to familiars, as I feel the combat aspect of the skill is grossly neglected.
A) Paul - I'd also love to see the Runescape combat familiars able to be used in more areas. Allowing familiars to fight in a single-way area has some technical difficulties, though. Switching some areas from single-way combat to multicombat is a possibility, but would have a bunch of other gameplay side-effects such as making the areas more dangerous.
Since Summoning, most of the new monster training areas are multicombat training areas that are suitable for bringing familiars. We plan to continue in this vein and add more such training areas.
Mod Mark – That will also include adding new and interesting ways of getting charms, like the recent Soul Wars minigame.
Q) Acejesse13 - Most of the skills end at lower levels than 99, and there is not really any point to raise them any higher.
A) Paul - We do plan to fill in the gaps for higher level skills over time
Mod Mark – Paul’s right – we all dream of a day where every time I go up a level I get something new and exciting I can do, rather than just doing something better. It is like Mechscape where you can have more fun at each level.
Q)Lalala7324 - Now, for the community tournaments mentioned, will those be combat-based like the Duel Tournaments, or will they be more minigame-based such as Trouble Brewing, Stealing Creation, etc?
A) Paul - I'm sure we will aim to do a variety of community events. Feedback on the sorts of things you would like to see on this front would be great.
Some of them could be competitive tournaments, some could be other things. Some of what we do could be staff-hosted, while we could also be adding items and features to help players run their own events.
Tell us what you'd like!
Q) Nokama889 - I think that you should release an Achievement Diary cape.
A) Mod Mark – The plan with Achievement Diaries is to eventually release a full set of equipment, making up the “Achievement Diary set”. Similar to the Barrows gear, the full set will give you access to some special abilities. It may well be that the final piece of equipment is a cape. So, yes, there will be an Achievement Diary cape but it won’t be like the level 99 capes.
Paul – I would prefer to keep our options open for now. If we ever wanted to put a "very hard level" of achievements into a diary, that could be a much more sudden jump in level requirements than the smoothly increasing level requirements we have on the quest cape.
Q) Eirikjoh - Will there be new Runescape skills by the end of 2010 and are you working on one at the moment?
A) Paul -Yes
Q)Kiwi Bahamut - Players like skills. That's what we do in order to do quests or prepare ourselves for pking, etc. Is it possible for the development and programming team to even release a new skill annually? From a player's perspective, it's hard to know how easy or difficult it is to implement a new skill into the game. So is it too much to ask for a new skill every year or so?
A) Paul -New Runescape skills are a lot of work to develop. Recent skills like Summoning and Construction have had more work put into them than any other project. They're the last type of project I'd like to constrain ourselves to a regular release schedule for, as they're important to get right. I feel that Runescape's Summoning actually got a little rushed to be released for a specific date. Then we spent 3 very hectic months after release trying to get it to be the skill we wanted it to be. Not Ideal!
We will continue to release new skills, but releasing a skill every year seems too often to me right now, when there is still quite a lot we can do to improve many of the existing Runescape skills.
We could probably get some skills with a low number of features out in a short time period, but wouldn't players be disappointed if we released another Firemaking-type skill?
Mod Roderick - It’s worth pointing out that with every update RuneScape becomes a bit more complex. This means that the technical and balancing challenges get harder with each skill that gets added, as well as player expectations increasing.
Q)Matbob20 - Many over the past year have suggested new guilds like fletching and woodcutting by the Ranging Guild, and a farming guild has at least 500 supporters. What are you going to do about the guilds and how often do you look at our ideas?
A) Paul - I think the immediate focus guild-wise may be on making some of the older guilds useful again. We already have a Runescape Ranging Guild, but it's not the most popular of guilds at the moment. If there are ideas floating around to improve it, they could be interesting.
That's not to say that we won't think about doing a new guild, too. So, yes, player suggestion threads on those topics are of interest to us.
We've always looked at player ideas quite a lot, but just recently we've ramped that up even more.
Q)Blackkingx - How long will Wilderness Tag be put on hold?
A) Paul –I would consider the beacon lighting game you can play once you have completed the quest "All Fired Up" to be the evolution of Wilderness Tag. All the original Wilderness Tag really involved was running around the Wilderness lighting beacons!
Q) Drews Might - One thing that would also be nice to make it so that players receive experience while playing Stealing Creation. That really ruins the game for many players.
Tenn Hunter - Since Stealing Creation’s creation it has massively affected the game and the skills. This leads me to believe skills must be upgraded, or within 1-2 years high skills will be meaningless and not rewarding anymore, making RuneScape useless except for PvP and minigames."
A) Mod Roderick - One reason Stealing Creation doesn't give XP inside the minigame is to prevent unbalanced XP gain which, as Tenn Hunter points out, would make it too easy to reach a high level. Giving XP through reward items allows a much more balanced XP bonus. The idea is that the XP boost from the reward compensates you for the time spent playing Stealing Creation. This should allow levelling in RuneScape to be more fun.
Mod Mark – Minigames like Stealing Creation are designed to be an alternative to your normal everyday training. Hopefully people enjoy them AND gain a decent amount of XP for doing so. That’s certainly the aim when we build them.
Q) Sir Kilot95 - Could you graphically update parts of RuneScape that just don't fit in with places like Varrock? Draynor, for example.
A) Mod Roderick - Although we're continually improving the graphics, RuneScape is so large it can take time to update the entire world. You'll usually find that as content is adjusted or improved the associated graphics will also be reworked. When designing new content we consider using existing areas to allow such improvements to be made more often.
Q) Pyro Bond - It would be wonderful if you could make an official clan database not just a "clan chat", because they just fall apart after a few weeks.
Q)Kingrandy0 - What kind of future plans are in store for Clans?
Q)Digory Barns - I would also like to see more updates in the Clan Community, such as POCs and POEs (Player Owned Cities; Player Owned Empire). A new rank in the chat would be nice.
Q)Lordjay82 - Make stuff for Clans. Clans need stuff to symbolize their status.
A) Mod Roderick - I'd like more features for both combat- and skill-based clans. Part of the Stealing Creation design was based on the idea that skill clans could ally with combat clans, and the alliance system there allows six clans to enter a game. That's 600 players in a game!
You're right, though, Pyro Bond. As far as the game knows, clans are little more than a chat channel. This means that technically we're still quite limited in what we can do with clans. It would require significant work to be able to have Player Owned Cities or similar clan facilities, although it would certainly add an interesting aspect to the game and be well worth the technical challenge.
Q) Xeniel6 - There is a lot of mystery and intrigue surrounding the different gods of RuneScape. Perhaps you might know a bit about them?
A) Paul - As you complete quests you may well start to realise that, with RuneScape gods, all is not as it first seems. I won’t spoil the storylines by explaining the gods here, but I can mention I’m working on a quest involving the Mahjarrat, who take gods rather seriously.
Q) Shaneekwa27 - Do you (as a company) plan on going on suggestions threads more often and actually giving us feedback on our ideas?
A) Mod Roderick - As a Content Developer I often read the forums, but giving specific feedback can become tricky. If a JMod supports an idea people often assume that it is going to be implemented. The next thing you know the forums are full of threads wondering why the idea hasn't been used yet, when Jagex "promised" to do it!
Mod Mark – I personally wish I could answer every single good suggestion on the forum – but then there would be no time left to put any of them into the game!
Paul - I do want to comment on suggestions a little more, but it's actually more time consuming for us than you might think. As Rod says we have to be careful that people don't get the wrong idea about what we have written. I've certainly fallen foul of being misinterpreted in the past.
Another example is that if we point out flaws in a suggestion, some people can get offended that Jagex has dismissed their entire point of view out of hand, when in fact we are not always dismissing the entire idea, just asking people to consider taking into account various issues to improve their suggestion.
Q) Callum2a - What is your stand on players making RuneScape videos? Do you believe that it is a good way for players to express their creativity and individuality? And do you think it brings the RuneScape Community closer together?
A) Mod Roderick - I love watching player-made RuneScape videos. Some are very amusing, and show RuneScape player culture in a way we can't express in the game without breaking the "fourth wall".
It's certainly nice to see player's interpretations of the RuneScape world, particularly with obscure subjects.
As a Content Developer, videos can also be a great resource. They allow you to look back in time to when an update was launched, and see exactly how players responded to new content. It’s especially useful for assessing content which no longer exists, such as holiday events.
Q) Johnnyharris1 - Do you write the script and story line for the game as you go along or is it all planned out?
A) Mod Roderick - There's a lot of back-story and RuneScape history which is not yet revealed in the game, but there's still freedom to create individual storylines for each quest series. The actual dialogue tends to be written while a quest is being made, though sometimes short sections of chat will be written earlier to help the developer get a better understanding of the characters involved.
Mod Mark – There are parts of storylines that Paul wrote years ago, before I was even with the company (wow, that’s 6 years now!), that we’re not even close to talking about yet. Plotlines like the Stone of Jas have been talked about ever since I started here, and it was only in “While Guthix Sleeps” that we started to talk about it seriously. Of course, several people noticed the spoilers that existed in the game beforehand, but there was nothing established as fact until the launch of that quest. Then, of course, there’s the big Z...
Q) Onionhead02 - Is there any chance of a RuneScape train and railway system?
A) Mod Roderick - Dwarves, being experts in technical things, do have something similar to trains: steam-powered mine carts.
Mod Mark – In fact, they did build a train with the goblins!
Q) Wilmslow - What high level are you working on?
A) Mod Roderick - I'm currently planning an update to Prayer. As you can imagine, anything which has an impact on combat has to be very carefully considered. It can't be created in haste, so this is at a very early stage of development.
Q) Wilmslow - Are you working on other ways to make accounts unique such as races/classes/tribes or such?
A) Mod Mark - No, not at the moment. Experiencing life as a monkey or a goblin or even a penguin tends to be restricted to specific quests and areas – RuneScape wasn’t really built with other races in mind, and it’s technically difficult to do with the tools we have available. We have been considering special minigame environments where you could play different beasts or creatures, though, so it’s not an impossibility in the future. I would certainly love to be able to play a bear. Bears rule.
Q) Fitzcairn - Zaros's return has been hinted at for a long time now. Will it be achieved this year?
A) Mod Mark - Zaros likes to remain mysterious about such things, and isn’t likely to let even us know when he intends to return. However, a select team of developers led by Paul is trying to find out

Q) Freak Nerd01 - Can we make a dragon pickaxe?
A) Mod Mark - Dragon pickaxes will be released in the future. I can’t really say anything more than that, but it did come up in discussion this week, so we haven’t forgotten about it and we DO have a plan.
Q) Heavenlyevil - How often do you intend on releasing Development Diaries?
A) Mod Mark - Whenever the developers feel like they have something to say. Think of them like a blog – you’d post on a blog if you felt like you had something you wanted to share. DD’s will be the same.
Q) Darth Stefan - Will there be a second God Wars?
A) Mod Mark - We have strong ideas for another high level dungeon, but it’s not likely to be another God Wars...ah, hang on...are you asking me if there will be another actual war of the gods? I’d say that was very likely, especially with the return of Z being talked about so much and Guthix still fast asleep. They do like to take matters into their own hands.
Q) Fitzcairn - Could we please tie up some loose ends on quest story lines before we start whole new story lines?
A) Mod Mark - Yes, and we are doing so. You may have noticed that more quests focus on unresolved issues rather than starting new ones. We will still be producing new storylines, but not as frequently as we did before. Even the matter of how Vargas got turned into a yeti will be revealed this year!
Q) Amaradicana - The physical size of your character should increase slightly according to max level.
A) Mod Mark - Nice idea but tough to do. In RuneScape, everything is modelled on a standard human frame, both male and female. If you started to play around with that frame to allow for things like an expanding belly or bigger muscles, the work changing ALL the worn objects in the game would be astronomical. I’d prefer to use our resources to produce new quality content that everyone would enjoy. I can’t deny that it would be fun to see and use, but in terms of the bigger picture, there are many other things I would rather do with our time.
Q) Freemason13 - I would also like to know if Jagex has any intention of increasing the number of inventory spaces in current use.
A) Mod Mark - We just did via the Summoning skill.
Q) Manblood222- Can you change the environment to suit seasons?
A) Mod Mark - We would love to! Many areas of the game use snow/desert effects, so weather and seasons are a possibility for the future.
Q) The Taunter2 - Will you bring back Tales from the Tavern?
A) Mod Mark - We always intended to allow players to submit stories to us. We replaced the Tales from the Tavern with aspects like the role-playing forums, the Postbag to the Hedge and the Gallery pages. All those aspects seem quite popular and are well used by our players (we certainly still receive lots of submissions) and we enjoy reading them. Quite a few end up being emailed around the team for us to read and be inspired by.
Q) Tyky95 - How much better is a dragon axe compared to rune? Is the dragon axe really worth having?
A) Mod Mark - Yes! I chatted to our balancing department about this today and learnt the following:
Dragon axes are approximately 5 to 10% better than rune axes. This depends entirely on what sort of tree you are hitting and what your current Woodcutting level is, but it’s roughly 5-10% better. Having a better axe means more logs and therefore more xp. The nice thing about dragon axes is that they are rare enough to hold their trade values – this means you can be relatively safe in the knowledge that you can buy one and resell it. Any extra logs you did get from using it would more than pay for any money you might lose from a shifting resell price, assuming you used it efficiently while you were trying it out.
Mod Roderick – Even if you only notice a small difference between two tools, over time the difference will really add up. It's always pleasing to find threads which discuss such issues, where people take the effort to test items and publish their findings on the forums.
Q) Byzantine279 - will you be updating combat magic to be more in line with the power of the rest of the combat skills, or "downdating" them, or neither?
A) Mod Mark - It’s an interesting comment, that one. Many people think it’s both overpowered AND underpowered at the same time! The forums are full of this argument. It’s a very tricky subject, given the shifting cost of runes after the introduction of infinite supplies in the store, the creation of the blood rune altar and, of course, the ability to hit multiple targets at once. Mages do on average spend more on their attacks, but they can often attack from range, incurring little costs on things like potions and food that melee users rely on. Rangers can often pick their ammunition up again, which of course mages cannot do, so it’s not all about the damage per minute arguments that tend to dominate many discussions. Combat Magic often has uses in multiplayer games that melee users or rangers simply cannot do. We know that tactics and uses for spells can change, and so it is not out of the question to make changes in the future. We’re also aware that we haven’t released any new Magic gear or spells for a while, and so we certainly want to.
Q) Owenus - The museum boss: he talks about an expedition to Morytania. Then there is the barge that the digsite workers are building. I hope that you do something with these.
A) Mod Mark – Yes, we will! The plans for that particular expansion have been discussed again recently. It’s quite a big project that will need lots of work, so we just need to find the right time to do it.
Q) G0dz Pe Ka - Can you make a minigame or a new combat style in which skill of the person playing the character and not the character itself is taken into effect, like you implement the key board into the game, where you can block or something.
A) Mod Mark – I’ve been thinking about that sort of content for a while – we even considered a sort of “Rune Olympics” where players could compete against each other. Some events would be based on your character’s skills, some on your own skills. It’s a possibility, that’s for sure.
Mod Roderick - While using the keyboard for "twitch" gameplay is enjoyable, it's important that players aren't disadvantaged by technical issues such as lag. It would be awesome to have a more direct effect on the results of combat; for someone who's concentrating on the game to perform better than someone who's also watching TV. We would need to ensure that this didn't make the game unfair, though, and telling the difference between an unresponsive player and lag is rather tricky.
Q) Winning444 - Are there any plans for the elven city of Prifddinas?
A) Mod Mark - Ah, the elf storyline. This one is a personal favourite of mine, but the quests have become so big that the next one would likely be near the size of the recent “While Guthix Sleeps” quest. We tried to release a smaller elf quest (Roving Elves) in the past, but the response was overwhelmingly negative purely because it wasn’t big enough. So we won’t do another elf quest until we have the resources to do it. But we will do one. Honestly.
Q) Pepper Coco - Can you change the amount of xp needed to get to 99 by lowering it?
A) Mod Mark – No, sorry, we can’t do that. Naturally, as the game progresses you might find that things get easier to train (it wasn’t that long ago that Prayer had no Ectofuntus or player altars for people to use, and it was *much* slower), so maybe you’ll get there a little faster, but certainly we wouldn’t change the xp you need to get there.
Sunday, February 8, 2009
Runescape LiveJournal Blogs
Now here's a random photo about "the game" for your brains and eyes:

Runescape
Here's some stuff about Soul Wars:
Soul Wars
On the deepest, (and very) darkest, most mysterious of our backwater islands, two and eternal struggle rages, unknown to the residents of RuneScape until now. Structured too much like (seven 523) Castle Wars, this will be a “quick to the access, tough to master” conflict-based minigame. The avatars of Destruction and Creation vie any control of the Soul Obelisk, an ancient and you know that the powerful artifact used to harvest the souls of the strong and unready. Get absolutely ready to grab your blade, staff or bow and battle through Slayer creatures, collecting fragments of their souls to feed to the ever-hungry obelisk. Rewards include farming XP while playing the game, Pest Control-style XP rewards and a few new pets for you to leads of steel.
Saturday, January 31, 2009
Achievement Diary: Seers' Village - The Seers' Village Achievement Diary is the 5th Achievement Diary
Description: The Seers' Village Achievement Diary is the fifth Achievement Diary released by Jagex. Grab your fishing and gardening items, as you will be getting down and dirty with some of these tasks. New abilities and rewards await for the adventurer who manages to play Runescape and to complete Runescape Achievement Diary.
Contents:
- to play Runescape and to Start
- Easy Tasks
- Medium Tasks
- Hard Tasks
To Start: Speak to play Runescape and to any Seer in Seers' Village, Stankers by the coal trucks, or Sir Kay in Camelot Castle.
Seers' Village Achievement Diary Map
Runescape
Easy Tasks:
Requirements:
Levels: 16 Fishing, 10 Crafting, 13 Farming.
Quest: Started Dwarf Cannon and Murder Mystery.
Items Required: 5 Pots, 5 Cider, 3 coins, Big fishing net, Bucket of milk/Pot of cream, 3 Jute seeds, Seed dibber, and a Rake.
Items Recommended: A Beast of burden, Super energy potions, Boots of lightness, Spotted cape/Spottier cape, and Camelot teleport methods.
Rewards:
Seer's headband, the ability to play Runescape and to get 30 free flax a day from Geoff, and a 1K XP Lamp.
Number Task Notes
1 Pick 5 flax. The Flax field is located South of Seers' Village/Camelot.
2 Walk clockwise around the mysterious statue. The statue is located east of the bank. You may be required to play Runescape and to walk around it several times.
3 Have Sir Galahad make you a cup of tea. Sir Galahad is located in his house, west of McGrubor's Wood.
4 Take the poison chalice to play Runescape and to King Arthur. Poison chalice is obtained from Stankers at the mine near the dwarf cannon. Must have started Dwarf Cannon to play Runescape and to complete this. King Arthur is located on the first floor of Camelot Castle.
5 Spin 5 Bow strings. Requires 10 Crafting. There is a spinning wheel located South West of Seers' Village.
6 Fill five pots with flour from Sinclair Mansion. In the kitchen in Sinclair Mansion (empty the Flour to play Runescape and to reuse pot.) Must have started Murder Mystery to play Runescape and to complete this.
7 Give five locals a glass of Cider in the Foresters' Arms. The Foresters' Arms is located West of Seers Village Bank. You can buy Cider at the bar underground Miscellania or you can brew it yourself (see Brewing Guide.) Use the cider on a man or woman in the bar to play Runescape and to give it to play Runescape and to them.
8 Plant a Jute seed. The Farming patch is located northwest of Seers' Village. Requires 13 Farming and 3 Jute seeds.
9 Use the churn in Sinclair Mansion garden. A Bucket of milk/Pot of cream is required to play Runescape and to do this.
10 Buy a candle from the Candle maker. Candles cost 3 coins each. He is located in Catherby, east of Seers' Village.
11 Pray at Seers' Village altar. The Altar is located southwest of Seers' Village.
12 Catch a Mackerel. A Big fishing net is required to play Runescape and to complete Runescape task as well as 16 Fishing. The fishing spot is located east of Catherby.
Runescape
Medium Tasks:
Requirements:
Levels: 30 Mining, 40 Ranged, 45 Magic, 48 Agility, 46 Summoning, 45 Firemaking, 46 Fishing, and 43 Cooking.
Quest: Completed Scorpion Catcher and Wolf Whistle. Started One Small Favour and The Elemental Workshop I.
Items: Any Pickaxe, Camelot teleport method, Big fishing net, Longbow, Pyrelord pouch/Forge regent pouch, Battered key, at least 140 Archery tickets, Maple log, 10 coins and enough arrows to play Runescape and to get 1000 Archery tickets (200 coins per try.)
Rewards:
An upgrade to play Runescape and to your Seer's headband giving you, 10 bonus experience when cutting Maple trees, an extra log given when cutting normal trees, and a 5K XP Lamp in any skill. Talk to play Runescape and to Geoffrey to play Runescape and to receive 60 noted flax a day.
Number Task Notes
13 Use the Sinclair Mansion to play Runescape and to Fremennik agility shortcut. The shortcut is located northwest of the Sinclair Mansion. The shortcut requires 48 Agility.
14 Talk to play Runescape and to Thormac the Sorceror about making mystic staves. Speak to play Runescape and to Thormac located on the top floor of the building south of Seers' Village. Must have completed Scorpion Catcher.
15 Transport a full load (120 pieces) of coal to play Runescape and to Seers' Village. You can take out the coal once you have finished putting it all in. Requires 30 Mining, if you wish to play Runescape and to mine your own ore. If not then 120 coal can be placed into the carts located northwest of Seers' Village.
16 Find the highest point in Seers' Village. The highest point of Seers' Village is the top floor of the Spinning Wheel building located southwest of Seers' Village. Must have started One Small Favour.
17 Defeat each type of elemental in the Elemental Workshop. The entrance to play Runescape and to the workshop is located in the Anvil house west of Seers' Village Bank. Must have a Battered key and started The Elemental Workshop I.
18 Teleport to play Runescape and to Camelot. Runescape requires 1 Law rune and 5 Air runes. 45 Magic is required to play Runescape and to cast Runescape spell.
19 Kill one guard on each tower of the Ranging Guild using a longbow. A standard wooden longbow must be used with arrows up to play Runescape and to Iron. The Ranging Guild is located southwest of Seers' Village.
20 Have the Ranging Guild Competition judge congratulate you for acquiring over 1,000 archery tickets. The Ranging Guild is located southwest of Seers' Village. A payment of 200 coins is required to play Runescape and to enter the Ranging contest and 40 Ranged is required to play Runescape and to gain access to play Runescape and to the Ranging Guild.
21 Buy something from the ticket exchange in the Ranging Guild. Barb bolttips: 140 tickets
Studded body: 150 tickets
50 Rune arrows: 2,000 tickets
Green d'hide body: 2,400 tickets
20 Adamant javelins: 2,000 tickets
22 Use a familiar to play Runescape and to make a fire from maple logs within Seers' Village. Runescape requires a Pyrelord or Forge regent pouch and a maple log to play Runescape and to complete Runescape task. You must have completed Wolf Whistle and have a minimum of 46 Summoning and 45 Firemaking.
23 Get a pet fish from Harry. Fill a fishbowl with water and add some seaweed. Talk to play Runescape and to Harry with filled fishbowl in inventory. He will sell you a tiny net for 10 coins. Use the tiny net on the fish aquarium to play Runescape and to get a pet fish.
24 Catch and cook a Bass in Catherby. Use a big fishing net on a net fishing spot east of Catherby. Requires 46 Fishing. Use on a stove or fire to play Runescape and to cook, 43 Cooking required.
Runescape
Hard Tasks:
Requirements:
Levels: 60 Woodcutting , 80 Fletching, 70 Prayer, 75 Firemaking, 56 Magic, 80 Cooking, 22 Strength, 36 Agility, 39 Ranged, and 76 Fishing.
Quest: King's Ransom, A Fairy Tale Part II - Cure a Queen, The Family Crest, and Knight Training Grounds mini-quest.
Items required: Charged Combat bracelet, Mith c'bow or higher, Mith grapple, Cooking gauntlets, any axe, Knife, Dramen staff/Lunar staff, Tinderbox, Magic logs, Bow string, Harpoon, 5 Unpowered orbs, 15 Cosmic runes, 150 Water runes, and an Anti-dragon shield.
Rewards:
An upgrade to play Runescape and to your Seer's headband, allowing you to play Runescape and to spin fabrics in Seers' Village at a higher speed (33% faster), and a 10 XP Lamp in any skill. Talk to play Runescape and to Geoffrey to play Runescape and to receive 120 noted flax a day. Talk to play Runescape and to the Lady of the Lake with Excalibur in your inventory to play Runescape and to have it enhanced into an Enhanced excalibur.
Number Task Notes
25 Teleport to play Runescape and to the Ranging Guild. Use a charge on a Combat bracelet to play Runescape and to teleport to play Runescape and to the Ranging Guild.
26 Cut five sets of yew logs. Chop 5 yew logs southwest of Seers' Village Bank. Requires 60 Woodcutting.
27 Fletch a magic shortbow in the Seers' Village Bank. Requires 1 Magic log, Knife, and a Bow string. Runescape requires 80 Fletching.
28 Enter the Seers' Village courthouse with your Piety prayer turned on. The couthouse is located south of Camelot Castle. Activate the Piety Prayer before going in. Runescape requires the completion of King's Ransom and Knight Training Grounds mini-quest and 70 Prayer.
29 Use the fairy ring in McGrubor's Wood. Runescape requires either a Dramen staff/Lunar staff. Must have started A Fairy Tale Part II - Cure a Queen. McGrubor's Wood is located west of Seers' Village.
30 Burn a magic log in Seers' Village. Runescape requires 1 Magic log, Tinderbox, and 75 Firemaking.
31 High Alch a Magic shortbow in the Seers' Village bank. Runescape requires 1 Magic shortbow, 1 Nature rune and 5 Fire runes. Requires 55 Magic.
32 Catch five sharks in Catherby. The Catherby fishing spot is located East of Catherby. Runescape requires 76 Fishing.
33 Cook 5 sharks using your Cooking gauntlets. Runescape requires 5 sharksand Cooking gauntlets. Must have completed The Family Crest and have 80 Cooking.
34 Charge five water orbs in one go. The Water Obelisk is located on the small island south of Catherby fishing area. to play Runescape and to get there players must go to play Runescape and to Taverly Dungeon, climb the ladder to play Runescape and to the east of the Black dragons. Requires 5 Unpowered orbs and Enchant Water Orb Spells.
35 Use the grapple shortcut to play Runescape and to get from the Water obelisk island to play Runescape and to Catherby shore. Runescape requires Mith c'bowand a Mith grapple. Must have 22 Strength, 36 Agility, 39 Ranged.
Thursday, December 11, 2008
Runescape Fremennik Achievement Diary
This minigame is very dynamic, involving different levels of tasks. Because of this, the Runescape mini-game risk ratings are given in the Runescape task summaries (found at the Runescape beginning of the Runescape Easy, Medium and Hard task listings).
Introduction
Your Achievement Diary will be available to you at all times. To access it, simply look at your Control Panel and choose the Runescape Quest Asterisk symbol. pic
In the Runescape top-right corner of the Runescape quest list, there is a small green star. Click on it to find your Achievement Diary. While on the Runescape Achievement Diary list, click the Runescape blue star to go back to your quest list. There is a picture of the Runescape icon below.
Achievement Diary Icon
Zybez
Starting
The Fremennik Achievement Diary contains tasks that can be completed by low, medium, and high level players.
What to wear is for you to decide, using your best judgement. Only selected tasks directly involve combat, so armour will not be necessary except for very low levels, who may want defence against ordinary monsters that exist around the Runescape towns. If you were going to fight a monster you would want armour and weapons. However, if you do not plan to do anything involving fighting and will be in a safe area, then lightweight clothing is suggested. (For more information on monster fighting, view the Runescape guides in our Monster Hunting guides.)
Before you can begin fulfilling your Achievement Diary, you need to talk to one of three NPCs. the Runescape following list shows the Runescape three NPCs and their locations:
* Council Workman: South of Rellekka, next to the Runescape bridge
* Yrsa: Rellekka, Clothes Shop
* Advisor Ghrim: Miscellania, in the Runescape throne room
Once you've spoken to one of them, your Diary won't look any different. However, the Runescape first time you complete a task in the Runescape diary, the Runescape entry will turn yellow (showing that you've started the Runescape Diary, similar to the Runescape quest list.) If you click on the Runescape Diary, it pulls up a parchment list in your main game window. You can scroll through it to see the Runescape complete list of tasks.
Every time you finish a Diary task, you will get a message in your chat window stating that you've completed a task and it's been recorded in your Achievement Diary. Open the Runescape Diary and you'll see a red line has been marked through that task.
Once you've started the Runescape Diary, you can perform the Runescape tasks in any order and at any level (Easy, Medium or Hard) that you wish. A map showing the Runescape location for each task is forthcoming and will be available soon.
Zybez
Easy Tasks
Easy tasks follow this criteria:
* Easy-ranged quest requirements.
* Easy-ranged skill requirements.
* Easy to medium level of difficulty.
EASY TASKS
Map Code Task Quest Requirements Other Requirements
E1 Kill a Cave Crawler in the Runescape Fremennik Slayer Dungeon. None Antipoison, Level 10 Slayer
Go to the Runescape Fremennik Slayer Dungeon, southeast of Rellekka, near the Runescape Golden Apple Tree. (Fairy Ring code AJR). Kill a level 23 cave crawler. They are highly poisonous, so bring antipoison!
E2 Kill five Rock Crabs near Rellekka or on Waterbirth Island. None None
Kill five Level 13 Rock Crabs east outside of Rellekka near the Runescape mountain, or on the Runescape north tip of Waterbirth Island.
E3 Find the Runescape highest tree on the Runescape Fremennik Mainland. None None
The highest tree is to the Runescape east of Rellekka, on the Runescape mountain east of the Runescape rock crabs and Olaf Hredson. Simply stand next to it.
E4 View the Runescape rewards in the Runescape Barbarian Assault Tutorial. None None
Talk to Captain Cain in Barbarian Assault, take the Runescape Tutorial, and choose "Rewards".
E5 Speak to Otto Godblessed about Barbarian Training. None None
Go to the Runescape house west of the Runescape whirlpool near Barbarian Assault and talk to Otto.
E6 Collect three seaweed from the Runescape shore north-east of Rellekka. None None
The seaweed spawns are right next to the Runescape Rock Crabs. Pick up three of them.
E7 Find the Runescape Hunting Expert on the Runescape Northern Ice Plains. None None
Go north across the Runescape lake on the Runescape bank from the Runescape Rock Crabs. Go across onto the Runescape ice floes, and talk to the Runescape Hunter Expert, who is at the Runescape far north-west area.
E8 Catch a fish off Rellekka's piers. None Net/harpoon/cage
Catch any kind of fish off one of Rellekka's fishing docks.
E9 Recharge your summoning points near Rellekka's Gates. Wolf Whistle None
Recharge your summoning points at the Runescape small obelisk near the Runescape entrance to Rellekka.
E10 Kill an adult black unicorn. None None
Unicorns can be found east of Rellekka.
For information about the Runescape rewards for this set of tasks read below.
Zybez
Medium Tasks
Medium tasks follow this criteria:
* Medium-ranged quest requirements.
* Medium-ranged skill requirements.
* Medium level of difficulty.
MEDIUM TASKS
Map Code Task Quest Requirements Other Requirements
M1 Learn of the Runescape history of the Runescape Fremennik's and the Runescape Outlanders from Chief Brundt. Fremennik Trials None
Talk to Chief Brundt about the Runescape history of his tribe and the Runescape Outlanders.
M2 Watch a shouting match between two Fremennik Isles Tower Guards. Fremennik Isles None
Climb up the Runescape watchtower either on Jatiszo or Neitizot and listen to the Runescape guards shout at each other.
M3 Interact with a pet rock. Fremennik Trials None
You can regain your pet rock if you have lost it by talking to Askaladden.
M4 Make three vials in the Runescape Rellekka furnace. None 33 crafting, 3 molten glass or supplies, glassblowing pipe
Go to Rellekka's furnace and craft three glass vials out of your supplies. There is a sand pit nearby should you not bring pre-made molten glass.
M5 Charm the Runescape Fossegrimen into accepting a raw bass. Creature of Fenkenstrain, Fremennik Trials Ring of Charos, raw bass, lyre
Bring your lyre to the Runescape altar of the Runescape Fossegrimen south of Rellekka, while wearing your ring of Charos, and charm the Runescape Fossegrimen.
M6 Wear Yak-Hide armour and kill an ice troll. Fremennik Isles Weapon, Yak-Hide Top/Bottom
Go to the Runescape north end of Jatiszo or Neitizot wearing your Yak-Hide, and kill an ice troll.
M7 Make cheese in Rellekka's dairy churn. Fremennik Trials 48 Cooking, butter or cream
Use your butter or cream on the Runescape dairy churn in the Runescape southern area of Rellekka.
M8 Use the Runescape Fairy Ring system to travel to the Runescape windswept tree on a mountain. Started Fairy Tale Part Two: To Cure a Queen Lunar/Dramen Staff
Use the Runescape Fairy Ring code DKS.
M9 Browse through Yrsa's shoe style selection. Fremennik Trials 500 gp
Go to Yrsa's clothing shop in the Runescape western part of Rellekka.
M10 Catch a sabre-toothed kyatt. None 55 Hunter, teasing stick, axe and a knife
Go to the Runescape Polar Hunting area north of Rellekka and catch a kyatt.
M11 Steal a fish from the Runescape Rellekka market None 42 Thieving
Go to the Runescape Rellekka market and steal from the Runescape fish stall.
For information about the Runescape rewards for this set of tasks read below.
Zybez
Hard Tasks
Hard tasks follow this criteria:
* Higher-ranged quest requirements.
* Higher-ranged skill requirements.
* Higher level of difficulty.
HARD TASKS
Map Code Task Quest Requirements Other Requirements
H1 Kill three dagannoths in the Runescape first layer of Waterbirth Dungeon. None High combat skills, if not completed Fremennik Trials, enough cash for the Runescape boat ride.
Kill three dagannoths. Praying ranged is recommended.
H2 Wear Rockshell, Spined, or Skeletal armour and have a Rellekka citizen say your "honoured" name. Fremennik Trials 40 defence, or 40 defence and magic, or 40 defence and ranged. A full set of Skeletal, Rockshell, or Spined armour.
Talk to a Rellekka citizen while wearing your armour.
H3 Complete the Runescape entire Barbarian Agility Course. None 35 agility, finished Barcrawl
Go to the Runescape Agility Course near Barbarian Assault and complete it.
H4 Mine pure essence on Lunar Isle. Lunar Diplomacy Level 30 mining, means of getting to Lunar Isle, pickaxe
Mine pure essence in the Runescape underground mine in the Runescape Northeast of Lunar Isle.
H5 Make a barbarian Pyre Ship from Arctic Pine. None 52 crafting, 52 firemaking, completed Barbarian Training, arctic pine log, tinderbox, chewed/mangled bones.
Make a pyre ship with your materials. Beware; if you use mangled bones, you will release a high leveled aggressive spirit.
H6 Catch a tuna without a harpoon. None 35 strength, 55 fishing, finished Barbarian Fishing
Catch a tuna bare-handed at any fishing spot.
H7 Bake a pie using magic. Lunar Diplomacy 65 magic, runes for "Bake Pie" (1 astral, 5 fire, 4 water), and a pie.
Switch to Lunar magics, and cast Bake Pie with the Runescape necessary runes and a pie in your inventory.
H8 Kill a Mithril Dragon. None Barbarian Training, high combat skills.
Refer to our Mithril Dragon Slaying guide for tips on slaying this level 304 beast.
H9 Receive mahogany from your Kingdom. Royal Trouble None
Be sure to set your kingdom to collect mahogany, and visit Advisor Ghrim to collect from your subjects.
For information about the Runescape rewards for this set of tasks read below.
Zybez
Rewards
Ok, you've trudged all over the Runescape Fremennik area, displaying your aptitude for all facets of this proud people's existence. So what do you get from all this? One of three forms of powerful Fremennik Sea Boots!
All Easy Tasks complete
After completing all the Runescape easy tasks speak to the Runescape Council Workman. He'll give you Fremennik Sea Boots 1, which let you contact the Runescape Fossegrimen (lyre recharger) from anywhere, and let you deposit items through Peer the Runescape Seer in Rellekka. You will also receive a 5k experience lamp.
Fremennik Sea Boots 1
All Medium Tasks complete
After completing all the Runescape easy and medium tasks, take your Sea Boots 1 and speak to Yrsa in Rellekka. She will reward you with Fremennik Sea Boots 2. These have all the Runescape same abilities as the Runescape original form, with the Runescape added bonuses of the Runescape use of a broken pier between Etceteria and Miscellania, as well as letting you achieve approval at your Kingdom faster than before. You will also receive a 10k experience lamp.
Fremennik Sea Boots 2
All Hard Tasks complete
After completing all the Runescape easy, medium and hard tasks, take your Sea Boots 2 and speak to Ghrim in Miscellania so he can give you the Runescape final upgraded boots, Fremennik Sea Boots 3. This allows you to change your lyre teleport location to Waterbirth Island, as well as persuading Ghrim to purchase unnoted flatpacks of construction items from you at Grand Exchange median prices, in addition to the Runescape Boots 2's abilities'. You will also receive a 15k experience lamp.
Wednesday, October 29, 2008
Runescape - Hallowe'en Event and Quest
Wednesday, October 8, 2008
Defender of Varrock Runescape Quest Guide
Tuesday, September 30, 2008
Runescape Quest: defender of varrock
Monday, September 29, 2008
Runescape Defender of Varrock quest
Tuesday, August 12, 2008
Hero's Quest
Difficulty: Experienced
Length: Long
Requirements:
Levels:
25 Herblore
50 Mining
53 Fishing
53 Cooking
43 Prayer is helpful, but not required.
Quests:
55 quest points
A friend from a rival gang
Shield of Arrav
Merlin's Crystal
Lost City
Dragon Slayer
Items Needed: If you are a member of Black Arm gang, then you will need a friend who belongs to Phoenix gang to help you. The same if you are in the Phoenix gang: you will need the help of a friend in the Black Arm gang. This quest can not be completed without help from a friend in the other gang. The Black Arm gang member is required at one point to wear a Black full helm, Black platebody and Black platelegs as a disguise; The Phoenix gang member is required at one point to wield a bow and arrows). You will also need good armor, a good weapon, lots of food, Pickaxe, Clean harralander, Vial of water, Fishing rod, Dusty key, Fishing bait and 60gp. Antipoison, Anti-dragon shield or Dragonfire shield, and Teleportation runes (to Falador and Varrock) will help.
Items recommended:
Items acquired during the quest:Ice gloves, Firebird's feather, ID paper, Miscellaneous key, Pete's candlestick, Thieves' armband, Oily fishing rod, and Cooked lava eel.
Quest Points: 1
Reward: Access to the Heroes' Guild, ability to buy a Dragon battleaxe and Dragon mace. Attack +2825, Defence +2625, Strength +3025, Hits +2775, Ranged +1525, Cooking +2725, Woodcutting +1875, Firemaking +2725, Smithing +2225, Mining +2575, and Herblore +1825.
Start Point: North of Taverley, Heroes guild
To Start: Speak to Achietties
Speak to Achietties about joining the guild. Achietties will tell you to get three items. These are Firebird's Feather, Cooked Lava Eel and the Master Thieves Armband. You can get these in any order.
Firebird's Feather
1. You will first need to get Ice Gloves. Bring everything you would need to beat a level 111 monster. You can use prayer and magic. Bring lots of food, as it is not a direct passage to killing the Ice Queen. Also, bring along a pickaxe.
2. Go to White Wolf Mountain (west of Taverley, east of Catherby). Get on the mountain at the south end, and go north until you come to a rock slide. Use your pickaxe on the rockslide to get past. Once you are past it you will be near 3 ladders and level 53 Ice warriors.
3. Use the Southern ladder, take the southwest tunnel until you come to a ladder, go up. You will know it is the correct one if there are level 54 ice giants there. There should be 2 ladders besides the one you came up, take the eastern ladder down. Go north along the tunnel, it is very long and has level 61 Ice spiders in it that do not appear on your mini map. This tunnel makes a loop, and dead ends at a ladder. Go up, then go down the only other ladder. Continue until the tunnel opens into a large room with a lot of level 53 Ice warriors and the Ice Queen. Be warned, this is a multi-combat area, so you will be attacked by multiple enemies!
4. She is level 111 and may be aggressive, depending on your level (To get out of the way for the ice warriors, just stand behind the throne. There you can attack Ice Queen but the ice warriors can't attack you ). Kill her and she will drop the Ice Gloves. (Note: You might want to use a teleport spell to get out once you get the gloves.) If you do not have teleport runes, go back through the long tunnel to the ladder that leads to the Ice Giants. Use the northern ladder here to go back into the caves. Follow this area north until you come to a ladder, go up, and you will be out of the caves, past the ice warriors and rock slide. Go to the bank and put all armor and weapons into the bank but keep the Ice Gloves as you will need these.
5. Go to Port Sarim and catch a boat to Entrana (talk to a Monk of Entrana). It (the Firebird) is running around on the northeastern part of the island. This is on the north side of the bridge. It is very low level, so you should have no problem with it if you can beat the Ice Queen. Kill it and will drop the Firebird's feather. Make sure you are wearing the Ice gloves; without them you won't be able to pick the feather up!
The Master Thieves Armband
You will need the help of a friend. If you're in the Phoenix gang then you will need the help of a friend in Black Arm gang; if you're in the Black Arm gang you will need the help of a friend in the Phoenix gang.
For Black Arm Gang Member:
1. Go to Varrock and speak to Katrine about the Master Thieves Armband. She will tell you that the gang password is "four leaf clover."
2. She will tell you that you have to steal ScarFace Pete's Candlesticks. ScarFace Pete lives in Brimhaven on Karamja. You will need to get the ID paper first.
3. Head to the gang office on Palm Street in Brimhaven, the odd shaped house opposite of the Dead Man's Chest pub.
Black arm gang office
4. A man named Grubor will ask for the password and tell him it. Once inside, talk to Trobert and volunteer to get the key back. He will give you the ID paper, which you need to get into ScarFace Pete's mansion.
5. Before going to ScarFace Pete's Mansion, you need to get a Black full helm, Black platebody and Black platelegs. Wear them when you get to the Mansion. You can buy the helmet and legs at the Champion's Guild, and the plate mail at the Varrock Armour Shop.
6. When you try to enter ScarFace Pete's Mansion you will be stopped by Garv. You must show him the ID paper and then he will let you in.
7. Go talk to Grip inside and ask him if there is anything you can do around there. He will give you a "miscellaneous key." Exit the building and give this key to your Phoenix friend who is helping you with this quest. Now wait until your Phoenix gang conspirator is in place. Then go into the room northeast of the main entrance and search the cupboard and choose the option likely to provoke Grip; this will lure the Grip into the room where the Phoenix member can range him (Grip is level 22). Once he dies, Grip will drop some keys.
8. Grab the keys and go to the Treasure room, where you will find the Candlesticks. Give one Candlestick to your Phoenix friend. You cannot take a candlestick from someone else. Katrine will know you didn't do the quest properly and will not give you the band. The only way to get out is the door you came in; your Phoenix friend should meet you there.
9. Go back to Varrock and talk to Katrine again. She will give you the Master Thieves Armband.
For Phoenix Gang Member:
1. Go to Varrock and speak to Stravan about the Master Thieves Armband (Stravan is the doorkeeper in the basement of the Phoenix Gang hideout). He tells you to steal Scar Face Pete's Candlesticks and tells you that the Phoenix gang has associates in Brimhaven on Karamja. Their names are Charlie the Cook and Alfonse the Waiter in the pub called the Shrimp and Parrot. Stravan also gives you a secret password; the password is "Gherkin."
2. Make sure first that you have the key from your Black Arm Gang Friend. This is the miscellaneous key.
3. You will need a bow and arrows before going to the Shrimp and Parrot pub. When you are at the Shrimp and Parrot pub, talk to Alfonse the Waiter and then go into the kitchen and talk to Charlie the Cook. Don't forget to give the password.
4. Charlie the Cook will tell you about a secret panel (it is at the west end of the kitchen). You must go through this panel to where there are some Guard Dogs; these are level 44 and are quite aggressive. Get past these and into the mansion (the door on the west side of the yard). Once inside, use the Miscellaneous key (from your Black Arm Gang friend) on the door to the north. This puts you in a closet with a window into into the room with the cupboard. Arm the Bow, shoot through the holes at Grip( level 22) and kill him. He will drop the keys for your Black Arm gang friend.
5. Your Black Arm gang friend will get the Candlesticks and trade you one of them. Go back to Varrock and talk to Stravan and he will give you the Master Thieves Armband.
Cooked Lava Eel
1. Go to Port Sarim and talk to Gerrant in the Fishing Shop and ask him about catching Lava eels. He will tell you how to make an Oily Rod. He will give you a bottle of Blamish Snail Slime. Use this bottle with a Vial of water and Clean harralander.
2. Once you have those three things use the Clean harralander herb with the Vial of water, then use the unfinished potion with the Blamish Snail Slime. Use the oil with a REGULAR fishing rod, NOT A FLY FISHING ROD. Now you have an Oily rod. YOU MUST BRING 1 BAIT PER LAVA EEL THAT YOU WANT TO COOK!!
3. To find the fishing spot for Lava eels, you need to go to Taverley dungeon. For this part you will need your Oily rod, Fishing bait, Antipoison, Anti-dragon shield or Dragonfire shield, good armor, good weapon, and lots of food.
4. Keep walking deeper and deeper, you will pass level 18 skeletons, level 22 skeletons, level 19 ghosts, some level 31 black knights, level 42 animated axes, level 20 poison scorpions. At this point, you should be at some lava with a bridge over it. Continue southwest to a large room, now go south and you will enter a large fortress with carpets, long tables and a few level 31 black knights. Go through the large doors to the south, then go east into a jail area find the Jailer (level 47) and kill him, he will drop a key. Use the key with the jail cell containing Velrak the explorer. Talk to him and ask about places to explore. he will give you a Dusty key. Now head north until you get back to the poison scorpions. Go across the bridge over the lava, then go north up past the level 48 chaos dwarves and the level 82 lesser demons. Get past them and use the Dusty Key you got from the prisoner on the door to the west of them. This puts you in a room with level 48 Baby blue dragons and level 111 Blue dragons.
5. Run west across the room, and down the tunnel until you come to some level 43 Baby blue dragons next to some lava, this is where you fish for Lava eel. The fishing spots are somewhat difficult to see, but they are basically orange spirals in the lava. Use your Oily rod to catch a few eels. Now either go back the way you came in, or teleport out . Find a range or fire and cook the Lava Eel.
Finishing the Quest
Go back to the Heroes' Guild and talk Achietties and give her the 3 items: Firebird Feather, Cooked Lava Eel and Master Thieves Armband.
Congratulations! You have finished the Heroes' Quest, and can now enter the Heroes' Guild!